Well, I just spent 45 minutes on my back changing a fog light lamp in my car. What a total PITA! Lying on the cold ground, working with little light in a cramped spot trying to get a tension rod to stay in place, a thought occurred to me...
This is the exact same crap that thieves in fantasy RPGs have to do. Except if they fail, they are risking more then a broken light.
This also changes my perspective on a thief's abilities. Given enough time, almost any trap or lock could probably be bypassed by a thief, but in most cases, they don't have much time. Therefore the relatively low success chances at low levels... They don't have the speed yet.
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[Free RPG Day 2025] Arkham Horror: Comets of Kingsport – A Quickstart
Adventure
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Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday,
June 21st. As per usual, Free RPG Day consisted of an array of new and
interest...
46 minutes ago
Perhaps a supplemental rule allowing a fresh roll of the dice every turn - assuming the effort isn't distracted (and perhaps with a cumulative 5% bonus per consecutive/undisturbed turn spent)?
ReplyDeleteLooks like you had to take 20
ReplyDeleteI stopped playing D&D regulary with 2e. 3/3.5 were collected and read more then played. Taking 20 is still a forge in concept to me;)
ReplyDeleteReplacing that stupid light was probably harder than picking most locks back in the day honestly~ Time crunch is an issue, but then again so is broken and stuck tools since the steel isn't quite as good, and the lock mechanics were typically not tumblers.
ReplyDelete