I got some excellent feedback to the question of pricing PDFs, both from the publisher and consumer sides.
I understand the argument "that all PDFs should be free", even if I don't agree with it. Consumers have readily accepted digital media, whether music (both DRM and non-DRM), movies and even mainstream book publishing (Amazon Kindle, B&N Nook, numerous assorted e-book distributors and e-reader makers).
Yes, our hobby is small. Yes, it may be nearly impossible to make a living off of it (especially after the D20 Implosion). That doesn't prevent one from making a profit off of it, large or small, if you are able to produce quality (and probably quantity too) products.
I remember reading somewhere (at some time in the not too distant past) that a Role Playing Game PDF make 90% of its lifetime sales in its first 90 days or so. That means although it has a unlimited virtual shelf life, its visibility window is fairly small. How does one lengthen, or refresh, that window?
Is PDF the ideal format for RPGs in electronic format? Is there a more viable or suitable format? Are there features that PDF is missing that you wish it had to increase it's viability or usefulness? Would a drop in e-book reader prices with suitable size screens lead to a higher amount PDF acceptance?
The market does change and adjust. Before the merger of RPGNow and DriveThruRPG, DTRPG used to lock down it's products with Adobe DRM. RPGNow watermarks most of its products these days. Would you do anything different? As a publisher? As a consumer? As a foul beast from the outer reaches? ;)
Weapon Master creates have/have nots - I love my GURPS Dungeon Fantasy campaign. It's been one of the longer campaigns I've run. Still, there are things we'd do differently, or we wouldn't port ...
7 hours ago