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Friday, October 7, 2016

Getting New Gamers into the OSR isn't About Slapping on a Fresh Coat of Paint


The truth of the matter is that the cover to the 3rd printing of Swords & Wizardry Complete and the all female art team isn't going to make a noticeable dent in the numbers or percentage of female gamers in the OSR. Why?

Because it isn't a retail release.

Not many are going to be looking at a shelf of gaming books in some bookstore or game store and stumble across Swords & Wizardry Complete. Not the Otis cover. Not the tree on acid cover. Not any cover at all. Simply because it won't be on a shelf to be seen.

Those that find it either will have found the Kickstarter itself or, afterwards, the Frog God Games webstore. They are already IN the gaming hobby. Most likely they are already in the OSR and are already playing Swords & Wizardry.

So, how do you bring more gamers, regardless of gender or age, into the OSR?

It isn't by playing in your weekly group composed of real life friends. That group has it's own dynamics and is probably a bit insular. It's never easy to add to a group like that and the vetting process for prospective new players is often on par with joining a secret society.

It isn't with new art or old art. Not unless you can get it in a retail environment, either in a boxed set (visibility) or distributed for free (viral marketing.)

The answer is quite simple.

Play in public.

Open spaces. Game stores. Libraries. Pubs. Cafes. Whatever it takes to make the play visible.

Last night I played in Tim Connolly's Benchledale Campaign at Legendary Realms out in Plainview, NY. We are using the AD&D 1e rules. My first session had 11 players. I think last night had nine. It's a mixture of grognards who have played the game in one form or another since the late 70's and Pathfinder players that are trying something new. That just happens to be old. And they like it.

See, the play is the key. Roleplaying games don't sell themselves while in a virtual store or on the shelf in some retail environment. You have to know about RPGs to be interested enough into finding out more about them. The way to gather that interest is public play.

I'll even put my money where my mouth is, so to speak. Or at least, my DMing time. Come Spring of 2017 I'll offer my services to run Swords & Wizardry twice a month at Legendary Realms, if they will have me. Games run, in public for other gamers to see, question and hopefully gather interest. You could be a 18 year old from the Planet Alpha Centuri or a 60 year old Grognard, we'll find room for you at the table.

I noticed they have +Joseph Bloch 's Adventure's Dark & Deep prominently displayed near their D&D / Pathfinder section. Maybe as time goes on we can get other OSR games there as well.




Thursday, October 6, 2016

Prepping for the Evening Game in Long Island Tonight - Benchleydale


My first (and only) session of AD&D 1e at the Legendary Realms Game Store was 3 weeks ago. It was a blast and my dwarven cleric, Calishun, survived the day and still hope to make 5th level.

We had a very full table, so I learned the following lessons:

1 - Getting a seat early can keep you from accessing the bathroom easily. I would have had to have disturbed about a half dozen of the dozen at our table. Yes, we had that large a group and it was fun. Ensure empty bladder prior to game time ;)

2 - Dice rolling off the table is not fun. I don't want to lose dice. Therefore I now have this snazzy dice rolling tray.

3 - Cool dice. I'm breaking out my cool dice. With this tray they shouldn't damage the table. They should also avoid the floor - see number 2

4 - My own mini. Part of the Reaper Bones 2 collection. Cant see much detail in the light, but it's a dwarven cleric. Woot!




Deal of the Day - Galaxy War 1939 - Legacy of the Oros (White Star Adventure)



Today's Deal of the Day is Galaxy War 1939 - Legacy of the Oros, an adventure for the White Star RPG.

So, what is Galaxy War 1939?
It’s 1939. You’ve been sent by the Space Operations Executive to recover a mysterious doctor, shot down behind enemy lines; only these battle lines are far from home. 
On Churchill IV, the Deutschstern Reich keeps order over its new conquest with Kriegstier, vicious alien predators gene-built to root out partisans in the planet’s highlands. And something else lurks in the broken hills: An alien intelligence bent on escape! 
Can you find the doctor before the Kriegstier and the Nazi Raketekommandos find you?
This is a White Star (TM) RPG Compatible Adventure for character levels 1-3.  
What will you find inside? Genetically modified alien predators, Nazi rocket men, intrigue, betrayal, and the mysterious Oros -- a sleeping entity from the beginning of time that seeks new disciples in its quest for domination. 
12 new monsters, 4 new ships, a new class, and the Reich's finest threats for your White Star (TM) or OSR sci-fi campaign. 
The PDF is normally $4.99, on sale for the next 23 hours for $2.99

The Print plus PDF is normally $10, on sale for $7.50

Remember, all purchases using The Tavern's RPGNow affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)

Get Swords & Wizardry Complete 2nd Printing at an 11% Discount



I know there's some pushback with the cover art of the 3rd printing of Swords & Wizardry Complete Kickstarter.

Is it my preferred cover art? No. I'm firmly in the Otis camp.

You can, however, still support the 3rd printing of Swords & Wizardry Kickstarter AND get the 2nd printing of the Swords & Wizardry Complete rulebook if you prefer.

Here's how:

1 - Choose the Pledge Level of $1 - PDF Backer. (Top pledge level on the right hand side of the KS page)

2 - Actually back for $31 - The 2nd printing of Swords & Wizardry Complete is available as an add on for $30 (at the Frog God Website it's $34.99)

3 - At the end of the KS Campaign, you'll get a Backerkit Notification. Choose the 2nd printing of Swords & Wizardry Complete as your add on.

Done!

Personally, I'm looking forward to the stretch goals and may be interested in an add on or two.

Kickstarter - Dungeon Builder: An Isometric Map Maker for Role Players


I like maps. I like mapping. My freehand map skills suck. Therefore, I have a fondness for mapping programs.

I REALLY like what I see with Dungeon Builder.

Heck, there's even a usable demo for Win, OSX and Linux.

What more can I say? The sample map should speak for itself.

Buy in for a Personal License is $45.

If you want to be able to use it for commercial work, its about $302 for the Indie License and $604 for the Professional License. What's the difference? Indie has revenue of approximately $75k a year or less, professional has not revenue limit.

Tempted to get the Indie License but may just wait for release.

There are a ton of support levels between Personal and Indie. Feel free to ignore them.

You should watch the video. So much awesome :)




Wednesday, October 5, 2016

Tavern Chat - 9 PM Eastern - Tonight - Ask Me Anything (I won't answer everything ;)

Tavern Chat is Tonight, 9 PM Eastern.

Every week someone asks me "what's the topic?"

"How the flying fuck should I know? I don't herd cats for a living!"

That being said, S&W Complete 3rd printing KS went live yesterday. Crypts & Things Remastered went live to the public today. And random other stuff...

See you tonight ;)

New Release - Crypts and Things Remastered (OSR Swords & Sorcery)


I backed the Kickstarter, have the PDF and I'm waiting on the HC to arrive. I'm talking about Crypts and Things Remastered.

I ran a hack of the original Crypts & Things a few years back and it played real well. I'm looking forward to running Crypts and Things Remastered.

Still reading the expanded rules, so a review will have to wait, but what I've read thus far looks good. I may steal some pieces for my upcoming Swords & Wizardry Campaign using DCC RPG Adventures. SWCTDCC. Heh.

The PDF is $13, the SC Print & PDF is $26 and HC Print & PDF is $40

Remember, all purchases using The Tavern's RPGNow affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period to bring a distinctly dark and dangerous feel to the game. 
It was originally released back in early 2012 and after a highly successful Kickstarter in 2015 it returns in a Remastered edition, with revised and expanded content and completely new art by David M. Wright. 
Contents 
-Introduction : An over view of the book.-The Scrolls of Wonder
-The Player's section of the game, which explains how to create and play the character who will be the player's alter ego in the game.
-Creating a Character: Guidelines for creating the player's fictional alter-ego in the game.-Character Classes: Nine character archetypes for players to choose from. Four Core (Barbarian, Fighter, Sorcerer, Thief) and five exotic (Beast Hybrid, Disciple, Elementalist, Lizard People and Serpent Man).-Life Events: Quick background events tables which briefly detail the character's origin and what they did before adventuring.-Spell Lists: Black, Grey and White Magic, plus Elemental Magic.-How to Play: The game's simple and straightforward rules.-The Continent of Terror: A brief overview of the game's included setting.-What the Elder Told Me: Each of the eight human cultures of the setting detailed in ten questions and answers from a young adult to a respected elder about their worldview. 
The Book of Doom - This is the referee's section of the book.
-Secrets of the Continent of Terror: A deeper view of the setting for referee's, with adventure seeds and encounter tables.-The Greater Others and their Works: Three of the terrifying Greater Others and their followers detailed for use in play.-Snake Dance: A closer look at the society of the insidious Serpent Men.-Scourges of the Dying World: Five evil nemeses to thwart and oppose the player characters.-Ill Gotten Gains of Dark Desire: Treasure and perilous magic items.-A Compendium of Fiends: Dark and deadly monsters to populate your adventures with.-The Halls of Nizar-Thun: An introductory underground adventure.-The Haunted Lands: An introductory wilderness adventure.-Port Black Mire: A fearsome city detailed for urban adventures.-Notes from the Abyss: A compilation of articles and resources to aid the referee.
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