I was never a big supers gamer. That could be because my teenage friends collected Marvel Comics, and I was a big DC fan. Heck, even in college, DC Comics ruled for me. So, I never got into Marvel Super Heroes like others in my group did. I owned the Mayfair DC Comics rules but I never could get my group to play it.
Well, Cryptozoic is bringing the original DC Heroes game back, both in the first and second editions, in all its glory. I'm so tempted, but I'll never play it. Backer levels start at 60 bucks and increase from there.
Hero (Core Box)
$60
A heroic beginning! Get into DC Heroes by choosing either the 1st Edition or 2nd Edition Core Box!
NOTE: Shipping will be charged via the pledge manager after the campaign.
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I'm a massive fan of settings, as I enjoy stealing ideas from various sourcebooks and creating something different and unique. Some settings I simply want for the reading. I suspect MCCLXV: Evesham will fulfill both desires.
Where do your loyalties lie? To the king, despite his shortcomings, or to the radical nobles seeking to subvert the crown?
MCCLXV: Evesham is a detailed setting for historically-based role-playing in 13th-century England during the Second Barons’ War. The resource includes the mechanics for building and running a medieval manor, introduced in Medieval Manager, and an expansive background on medieval England, including the key historical figures of the time, such as Henry III, Eleanor of Provence, Edward Longshanks, and Simon de Montfort. It includes dozens of tables for facilitating play, character descriptions, plotlines and hooks, as well as diagrams for castles, manors, churches, maps of English towns and countryside, as well as maps of the decisive 1265 Battle of Evesham itself.
MCCLXV: Evesham is a 165-page resource for roleplaying in the desperate 1260’s of medieval England, adaptable for any game system.
Purchasing note: This book includes material previously published as Medieval Manager. If your interest is ONLY in a fantasy manor and you own Medieval Manager, you already own what you want. MCCLXV: Evesham updates the mechanics and events to make them more realistic for the historical setting of mid- to late- 13th-century England and provides a historically-based setting for playing a manor in 1260's England.
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Truth in advertising. I've known Jeff Jones for several years, and he laid out the first two issues of Torchlight as well as the never-released Swords & Wizardry Continual Light Digest Edition. (Thank you, WotC, and your damn OGL drama!)
I've been enjoying Gary's Appendix series thus far, and Issue 7 looks to be another keeper. I love the cover artwork on the current issue, and Ropers have always been a weakness of mine ;)
Gary's Appendix: A periodical zine filled with articles and an expanded bestiary for the OSR, using Old School Essentials mechanics where necessary.
Gary's Appendix wraps up 2024 by following up our Dragons issue with the other half of the equation: Dungeons...or at least underground exploration. Issue #7 comes packed with eight articles on caves, mining, gemstones, fungus, and a whole lot more. So grab your torches and a gullible friend or two – it's time to go spelunking!
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It's that time of year when bargains and truly deep discounts can be found for RPG PDFs at DTRPG. Our last batch was on Black Friday. Our final batch is here for Cyber Monday—prices are good through tomorrow. Also, there is a Deal of the Day at the bottom of the post.
Tomorrow City - it has a cool cover; this is the first I've heard of it. It sounds like steampunk supers, which is my least enjoyed genres. The price is right at 4.90
Cities Without Number - by Kevin Crawford, the OSR machine. For 4.99, its a hell of a bargain for OSR style Cyberpunk
When the Wolf Comes- Viking roleplaying always strikes my interest. At 3.99, it's a tempting buy.
Rokugan - this appears to be an art book for Legend of the Five Rings. 5.99
Tales of the Valiant Player's Guide - brought to you by the debacle known as OGL 2.0, Tales of the Valiant is Kobold Press' rejiggering of 5e. Personally, I preferred it under the working title Black Flag. 6.99
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I'll be honest with you. I last attempted to integrate audio effects into one of my gaming sessions in decades. That being said, Ol' Man Grognard, aka Glen Halstrom, makes ample use of such effects, and they certainly add atmosphere and flavor.
The Monument Studio TTRPG Audio Compendium Bundle at Humble Bundle nearly escaped my attention, but it's here now. Time is short, so if you want to grab any of this (for as little as a buck), don't hesitate.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
BattleGrounds Games, the maker of MapForge, has been in the VTT business for over a decade and has been producing mapping software for about half that time. Heruca not only does good work, but he's also a solid supporter of the gaming community.
This campaign is to fund the creation of 13 new isometric content Add-Ons for MapForge, whose aim will be to allow the creation of Modern Day and Post-Apocalyptic maps. This new content will supplement all the great isometric content that is already available for MapForge.
If you're not already a MapForge user, no problem, since during this campaign you can pledge for a discounted MapForge license as an Add-On to your pledge. So even if you have zero interest in isometric mapping (or perhaps in the Modern Day and Post-Apocalyptic game genres), you can join the growing MapForge user base and go make some nifty top-down or hex-tile maps.
If you're not already familiar with MapForge, here's a quick recap:
MapForge is easy-to-use software for Windows and Mac OS that makes high-quality maps for printing or for use in virtual tabletop software (e.g., Roll20, Fantasy Grounds, Foundry VTT, Arkenforge, etc.).
It can be used for free (no license required for low resolution output).
There are a staggering 60 free content Add-Ons available for MapForge, to start you off with over 9000 mapping assets covering a variety of game genres and mapping styles.
You can download and try the software out for yourself, to evaluate it and see for yourself if the program is what you want/expect it to be.
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DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
I always enjoy the deep Discount Doorbusters at DTRPG on Black Friday and Cyber Monday, and today's Black Friday picks aren't bad, either. Actually, they are pretty good :)
Let's start with Gods of the Forbidden North for OSE Advanced. This 480-page campaign is the first of three volumes, and it is a 4.99 deal that will give you months of adventures for levels 1 to 5. It can be run as a sandbox or episodic adventure path. It has 4.9 stars and 38 reviews. This is one I had missed, and I'm grabbing it now!
Warhammer 40,000: Wrath & Glory, Core Rulebook. I returned to active gaming via the Warhammer 40k: Dark Heresy ruleset in 2008 or so. Warhammer 40k holds a special place in my gaming heart. 7.49
I already own the Witcher Pen & Paper RPG. I haven't run it, but I thoroughly enjoyed the lore aspect. 7.49
The Walking Dead Universe RPG. Honestly, I gave up on The Walking Dead sometime around Season 4. But for 4.99, I could be tempted.
I've only heard good things about Rivers of London, really good things. At 5.99, I'll gladly take the plunge.
Exalted: Essence. I'm not a fan of the Storyteller System. Admittedly, this is a streamlined version of Exalted 3e. Maybe I'd like it. Doubtful. 5.99
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I have only one of the RPGs offered in the Humble Bundle Free League Megabundle—DragonBane. I backed the Kickstarter for that, and the boxed set is pretty, and the game reads well.
For 18 bucks, you get the core rules of DragonBane, Mutant Year Zero, Tales From the Loop, Symbaroum, Forbidden Lands, Twilight 2000 4e, and Coriolis. Including sourcebooks and adventures for the games above, you get 29 books. That is simply an outstanding deal!
Treat yourself for the Holidays :)
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
You've got to give it to Goblinoid Games. They did a great job with their initial releases, offering Free, No-Art versions of their PDFs.
Mutant Future is often seen as an OSR hidden gem. It is effectively a retro-clone of Gamaa World without going into the weird dice mechanics of Mutant Crawl Classics. Mutant Future should be in every OSR gamer's PDF library, and at the price of free, there's no reason not to.
The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a god. Shrill cries from the fields can only mean the vomit flies are back, molesting your livestock.
In short, just another day in the Mutant Future!
Mutant Future is a post-apocalyptic science fantasy RPG, in the same flavor of similar genre games from the late 70s and early 80s. The game is almost entirely open game content, and a free trademark license allows anyone to publish materials compatible with Mutant Future.
From the back cover:
Enter a post-apocalyptic nuclear wasteland filled with mutants, ruins, and radiation! You can take the role of an android, mutant human, mutant animal, pure human, and even a mutant plant! Seek wealth and ancient technological artifacts. Enter vast underground complexes and avoid killer robots!
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I have been a fan of the various Engine GM Guides for years and have bought all these titles individually. At less than $10 for six titles, this is a must-have for any DM's reference collection.
Gamemaster! We've resurrected our November 2022 Engine GM Guides Bundle featuring ebooks from Engine Publishing that help improve your skill in running tabletop roleplaying games. Written by the experienced GMs at the widely read gamemastering blog Gnome Stew and by many of the field's leading RPG designers, Engine's system-neutral guides show how to prepare and run a game session, conjure interesting characters and storylines, manage an ongoing campaign, and (ahem) improvise when your players gleefully destroy your game sessions, characters, storylines, and campaign.
This revived November 2022 offer once again gives you the complete six-book Engine collection for less than the retail price of one guide. For just US$9.95 you get all six titles in this revived offer's Engine Collection (retail value $78) as DRM-free ebooks:
Eureka: 501 Adventure Plots to Inspire Gamemasters
Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions
Masks: 1,000 Memorable NPCs for Any Roleplaying Game
Never Unprepared: The Complete Game Master's Guide to Session Prep
Odyssey: The Complete Game Master's Guide to Campaign Management
Unframed: The Art of Improvisation for Game Masters
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Zines. Zines & dice. These are two of my favorite things. My collection always has room for more dice, and zines can fit on any shelf, physical or digital. Zines generally have far more "bang for the buck" than other gaming purchases, and they often fit into the "impulse buy" category. I really like zines :)
Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more!
In This Issue
New classes and races: Two new elf variants. The phase elf and the wood elf.
Item-based encumbrance system: A simple system for tracking characters' loads and movement rates, based on the number of items carried. (No more need to add up coins and weights.)
Town services: Guidelines and prices for inns, jewellers, money changers, and traders, including a simple optional rule for haggling.
Hiring retainers: Tables and extra guidelines for locating and hiring retainers.
Quick equipment: A set of tables for expediting character creation by randomly selecting starting gear.
Energy weapons: Complete rules for introducing high-tech energy blades and guns into your game, either as alien relics found in long lost treasure hoards or to accompany the sci-fi inspired classes in Carcass Crawler issue 1 (the hephaestan and kineticist).
Snake cult monsters: 8 brand new monsters: creepy undead, guardian constructs, and devious serpents.
The Tomb of Aum-Pharath: A mini-adventure in the trap-filled ruins of a snake cult temple.
Adjudicating traps: Advice and optional guidelines for making traps a fun and engaging part of the game.
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Kevin Crawford / Sine Nomine Publishing is well known for the various "Without Number" titles, all of which have a "Free Version." If you don't yet own Worlds Without Number, Kevin's fantasy ruleset, here ya go ;)
The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to their unseen empires, and our lives are built upon their ashes.
Worlds Without Number is a fantasy role-playing game, one fully compatible with the hit sci-fi game Stars Without Number. It's built from the ground up to provide gritty, hard-edged adventure in the fathomless future of the Latter Earth, a fantastic realm of time-lost sorcery, savage foes, and barbaric splendor. The cold steel in the fists of your heroes and the half-understood sorcery in their tomes must suffice to overcome the monstrous remnants of ancient alien rulers and the present depredations of ruthless lords and hideous beasts alike. The riches of lost ages await in the subterranean Deeps that once held their kingdoms, and even the heavens above are not beyond the reach of the recklessly daring.
Worlds Without Number isn't just a savage game of steel and sorcery. It's packed solid with system-neutral GM tools and worldbuilding support, with hundreds of pages of useful tools, tags, tables, and practical advice usable by any GM, regardless of their favorite setting or system. The well-loved sci-fi tools of Stars Without Number are reworked here to support fantasy gaming, whether in the provided setting of the Latter Earth or in your own carefully-crafted homebrew world. Even GMs who don't prefer the OSR-compatible game system of WWN will find more than half the book dedicated to tools they can use in the systems they like best.
So what do you get in this book?
Sword and sorcery heroes of blade, cunning, and spell. The proven OSR-compatible character creation system of Stars Without Number is redone here for a fantasy world of blade and black magic.
OSR-compatible rules, allowing you to plunder decades of existing adventure material for your play. You can even pull in Stars Without Number content, as it's fully compatible.
The Gyre region of the far-future Latter Earth, a premade sandbox for quick play. Venture forth to clash with the sinister powers that gather in the shadow of the waning rule of the Reaping King.
Worldbuilding tools crafted to the renowned Sine Nomine standard. Did you like the hundred different world tags in SWN? Then have two hundred inspirational tags to help you build ruins, courts, communities, and wilderness points of interest. Grab a wealth of tools for building histories, societies, governments, religions, and geography, all written with a keen eye toward producing good, playable content for your adventuring group.
Adventure creation tools to soothe the pangs of a working GM, with guides for building adventures out of combat, exploration, social, and investigative challenges. Use the tags you picked in the worldbuilding section to speed up your creation of a good night's gaming.
Faction rules for fantasy worlds, with dark cults, fierce lords, grasping abbots, and greedy merchants all serving to keep your world in motion even when the PCs aren't on the scene.
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DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
Yep, it's that most wonderful time of year. It's when OSR Santa gets together with the OSR Elves to ensure there are 12 Days of OSR Christmas goodies for good (or bad) boys and girls of all ages.
If you are a publisher of OSR-related products, or simply a generous member of the gaming community, and you want to provide gifts for OSR Christmas, hit me up at tenkarsDOTtavern @ that Gmail thing (doing what I can to avoid the scrub bot s;) Please put "OSR Christmas 2024" in the subject. Let me know what you are looking to gift to the community, and we will make it happen.
Santa requests that physical gifts be sent from the gifter directly to the giftee and that you tell Santa if there are restrictions on the physical gift (US Only or similar). PDF gifts using DTRPG coupon codes or similar are also great.
OSR Christmas started in 2013, over a decade ago, and has had a strong showing every year.
Thanks to all in advance.
Let's try to get all offers in by the end of November :)
Tenkar
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
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I'm a huge fan of Kevin Crawford and his Tag System. I own all of Kevin's core books in print and his non-core books in print and/or PDF. Ashes Without Number brings post-apocalypse roleplaying to the "Without Number" RPG Engine.
It should cover settings from Fallout to The Walking Dead and everything in between.
Ashes Without Number is $25 in PDF, $40 for at-cost POD and PDF, and $80 for PDF, a Smyth-sewn, offset-print hardback copy of the game. I'm in for the latter.
Ashes Without Number is a tabletop role-playing game for the end of the world. Whether as a civil collapse, alien invasion, zombie uprising, or post-apocalyptic wasteland, the game is built to give a GM the tools they need to carve out their own special slice of Hell.
Campaigns set amid radioactive dunes and savage mutant perils are supported in these pages, along with near-future tales of civil collapse, global plagues, and horrific shambling hordes. Just as with all Sine Nomine games, however, the book is built to support a GM in fashioning their own personal apocalypse, building worlds and settings to explore the kind of games they want to run.
Ashes Without Number is built on the same sturdy old-school game system as its sister-games in the Without Number line. Whether the fantasy adventures of Worlds Without Number, the sci-fi explorations of Stars Without Number, or the cyberpunk desperation of Cities Without Number, the game within these pages is built to interface smoothly with all these resources. The old-school framework also allows easy importation of other OSR games and content to help flesh out your own campaign.
A classic framework of six attributes, hit points, saving throws, and other traditional elements is supported by genre-specific rules and tools for bringing the right flavor of ruin to the table. Gritty perils of disease, traumatic stress, lingering wounds, and starvation are pointed up for campaigns set in a tragic near-future chaos, while wasteland marauders have support for mutations, scrap-built gear, and enigmatic ancient tech. These systems are built to snap smoothly into place in your campaign, letting you pick the ones that fit the feel you're aiming to create.
But at its heart, Ashes Without Number is shaped around the same system-neutral Sine Nomine tools that have won the other Without Number games such a warm place in the hearts of working GMs. Tools for building adventures, ruins, survivor enclaves, looming crises, horrible mutant creatures, and a host of other useful content are all designed to be system-neutral and usable with your own game of choice. Need to put an exploration-worthy ruin into your game? Just follow these tables and guidelines to get a quick, playable chunk of gaming fun, from the site's first-glance impression to the useful salvage still left amid the rubble.
Genre-specific rules for supporting three different campaign genres: post-apocalyptic Mutant Wasteland games, zombie-infested Deadlands, and near-future societal collapse in After the Fall campaigns.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
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Faraway Fantasy
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From the Hintherdale and the North Star Region with their high, rugged
mountains in the north, the lands of Easten Faraway stretches over a
thousand mile...
Auldwood or the Wild North? EMO Gamelog
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A game of my homebrew today.
Ive got the skeleton of character classes built but now I'm getting
equipment lists and a ...
The Green Ooze King
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By M. Allen HallSelf PublishedOSELevels 2-3 The disappearance of Old Ilfen
has left the wizard’s tower at the center of a power struggle. Lord Cargan
wants...
October Movie Challenge: Fear No Evil (1981)
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[image: Fear No Evil (1981)]
This movie is a little outside my time frame, but it is a foundational
movie for my ideas of Jackson. I used to have this po...
Crypts and Things: Deal of the Day at DriveThruRPG
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I thought that I would mention that my favourite OSR ("Old School
Renaissance") RPG -- *Crypts and Things* -- is currently on sale (60% off
the PDF!) at ...
Why Nerd Games Matter
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I was born in the opposite of a crossfire hurricane. My home town, New
Brighton, lies at the end of a peninsula, and in the 1980s it felt like the
end in...
September ‘26 In Review
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It sucked. I lost my friend Rob, and it sucked. It still sucks. I miss him.
While that was the thing that overshadowed everything else, it wasn’t all
th...
[NEWS] Arrival
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"The stone cannot know why the chisel cleaves it; the iron cannot know why
the fire scorches it. When thy life is cleft and scorched, when death and ...
Intergalactic Flow
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Normally I’m bad at earnestly acknowledging that a thing I made is good,
and would rather point to my next idea and talk about how that’s going to
be bet...
100 days of B/X (part II - B1 to B10)
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Part I.
We have all read B/X many times. Now I'll re-read it with a critical eye,
looking for things I don't like and have house-ruled away, to create my n...
What will people learn from the GFS II fighting?
-
This post is a connected followup to Boss/Worthy/Fodder ranking the GFS II
guys.
*Meta-gamey concerns I have as a GM*
The Master/Gith almost solo'd the wh...
Mutants & Wizards, Gray Wizard Class
-
Here's one of the 5 wizard classes. The first glance at the spirit system
that's built upon the undead turning table. No turning undead in M&W, so
watch...
Why is the Ogre there?
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Joe's post on the Quantum Ogre raises an old question about sandbox play:
when does moving an encounter around interfere with players' freedom to
decide...
Dragonne #2 now available
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The second issue of Dragonne is now available! BRW Games’ occasional
journal of old-school gaming is back with two new features; To subscribe
for free, and...
Upgrading the Common Orc...
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The common (some might say lowly) orc is ubiquitous in fantasy gaming, and
while clearly dangerous in numbers, they can become stale with repeated
use, e...
Vanishing Blogs From The Old Days
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There are so many RPG related blogs on every genre and category of RPG.
Periodically I discover that another blog is no more when an app on my blog
reports...
Murder mystery
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The local adventurers guild named "fernleaf and associates" is basically a
sleuthing agency. The patron is an older elf named Flynn fernleaf. He
pays wel...
The Common Store of Monsters
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I am slowly grinding my way through the re-writes for Veins of the Earth.
As part of the re-write I have re-organised the ‘Pariahs of the Earth’
monsters ...
The Old School (Hyperborean) Renaissance
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Are these poorly-masked adventure hooks? Yes, yes they are.
For the last century a peculiar fever has gripped the learned societies of
Marlinko, Kezmaro...
Micro-Adventure - #114 RATS!
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Dungeon tropes are a thing to embrace, not to dismiss. It's simple to
handwave the storm the orc infested tower to save the princess, evil wizard
in a t...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
The Worm Ouroboros
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The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E.
R. Eddison, originally published in 1922. It is an amalgam of mythological
tradi...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...