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Thursday, May 15, 2025

Deal of the Day - Pestilence at Halith Vorn (OSR Adventure for Levels 4-6)



Okay, everything I've read about Pestilence at Halith Vorn is that it is one of those rare modules/adventures - rave reviews across the board and written for that sweet spot for the party, where their powers are coming into focus but aren't overpowering just yet. This looks to be a fun one, not just to play in, but to run.

Pestilence at Halith Vorn is 40% off in PDF (7.20) until tomorrow morning

An Adventure for six to eight 4th to 6th-level characters:

In the days before the rise of the Jade Empire and the rule of the serpent men, the enigmatic axolittians reigned in Halith Vorn and there built their cities amongst the reeds in the swamps and caverns below. They mastered sorcerous arts and paid homage to devils and terrifying elemental beings. In the end, their serpent men slaves rose up and rebelled against their rule, driving the axolittians into the lower caverns; there they lingered on, slowly degenerating to a primitive and base level. In turn the Jade Empire was cast into ruin, and the former slaves of the serpent men occupied parts of the once great city. Finally came the Cultists of Thul, worshipers of disease and inheritors of serpent man sorcery, enemies of civilization and the Baron in Longfelt, searching for a weapon of great power...

This is an adventure of warring cults and lost civilisations. This module presents a time—and exploration-focused site that can be used with existing Gunderholfen campaigns or slotted easily into any other milieu. It consists of 300+ keyed areas detailing a disease-afflicted and doom-laden village under assault by corrupted, power-hungry cultists; a hex-crawl region; and a main adventure site of ruined temples, tombs, a five-level dungeon, and two planar complexes. 

Review:

"I’m a big fan of this. I wish I could better convey all that makes it work. The factions, the cultists proper. The interactivity and variety of types of things to do and explore. It’s really all of the components integrated as a whole, working together to bring something more than the sum of its parts. Design.

Generally, I think, I might find one adventure a month or so that is not terrible or even good. Then something like this comes along; something that is not just good but is F*$&ING GREAT." Tenfootpole.


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