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Saturday, June 14, 2025

Review - Under Tenkar's Tavern, Levels 1-3 (PWYW OSR Adventurr)

 


Looking for a short, low-level distraction for your group? Maybe something to run at a gaming convention in a 3 to 4-hour time slot.? Look no further than Under Tenkar's Tavern, Levels 1-3 from Throwi Games.

I ran Under Tenkar's Tavern this morning at Central NY Con. With character generation for a party of six characters (using Swords & Wizardry Light), we brought the first level of the dungeon to a successful conclusion in about 3 1/2 hours. Objective achieved and fun had by all.

I would expect the full 3 levels to play out in about two sessions in a home campaign, with enough story hooks to keep your group coming back for more.

Priced at PWYW pricing, I'd give Under Tenkar's Tavern 4 1/2 beer steins. It's short, sweet, and easy to prep, and the price is right :)

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Friday, June 13, 2025

Bundle of Holding - Fantasy Age 2e



The first time I saw the system that became Fantasy Age was the adaptation of Dragon Age from console RPG to TTRPG, and I was impressed with what I saw and read. A very playable, not too crunchy, classic-feeling fantasy RPG.

I haven't checked out Fantasy Age 2e yet, but I am tempted to after I return from Central NY Con early next week...

Adventurer! This all-new Fantasy AGE 2E Bundle presents the 2023 Second Edition of Fantasy AGE, the tabletop fantasy roleplaying game based on the Adventure Game Engine from Green Ronin Publishing. With the easy-to-learn, flexible Fantasy AGE system you can create a character in minutes, pull off heroic stunts, cast worldshaking spells from 19 mix-and-match arcana, and fine-tune your campaign with optional Peril, Daring, Fortune, and Horror rules. And if you know other AGE system RPGs like The Expanse, Dragon Age, Cthulhu Awakens, Blue Rose, and Modern AGE, you already know how to play Fantasy AGE – all the basic systems are the same.

Techno-Fantasy supplement for Fantasy Age Second EditionFor just US$19.95 you get all seven titles in our Fantasy AGE 2E Collection (retail value $88) as DRM-free ebooks, including the complete full-color 290-page Fantasy AGE 2E Core Rulebook, plus the Second Edition Game Master's Toolkit, the VTT Token Pack, and the free Quickstart; Technofantasy; and three 2E adventures: Lair of the Horned Giant, Menace of the Grave Warrens, and Return to the Valley of the Whispering Titans.

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Thursday, June 12, 2025

Deal of the Day - Brink of Calamity (OSRIC)


Today's Deal of the Day is Brink of Calamity, a 180-page campaign and setting for OSRIC, AD&D, and OSR. It's a (potentially) year-long hexcrawl, covering levels 1 to 6. Typically, 14.99 in PDF, until tomorrow morning, Brink of Calamity is marked down to $6.

The town of Warnell, straddling a trade route that crosses two great forests, seems at first like any other backwater on the borderland of civilization, but menace and mystery lurk beneath the surface: a rash of disappearances from the shanties outside the town walls, a ruthless drug cartel operating with impunity while the town watch are powerless to stop them, and marauding bands of brigands and slavers ravaging the countryside. Rumors point would-be heroes and fortune seekers to the enigmatic sanatorium and casino outside of town that draw strange and wealthy travelers from far-away lands, to the abandoned (and reportedly haunted or cursed) old salt mines, to a remote mist-shrouded logging camp with an unsavory reputation, and deep into the trackless primeval forest where the xenophobic elves have forbidden all trespassers. While these locations likely hold death and destruction for the careless and foolhardy, they may also hold the keys to drawing this afflicted town and its hapless inhabitants away from the brink of calamity.  

A First Edition fantasy campaign adventure for 4-20 players with characters of levels 1-6, compatible for use with Advanced Dungeons & Dragons (1st Edition), OSRIC, or other old-school style fantasy roleplaying game rules and utilizing the concepts and rules additions found within The Heroic Legendarium.

This book, years in preparation and playtesting, presents a complete ready-to-play campaign in a book that covers an 8,000 square mile wilderness map with 30+ detailed locations, a detailed town (plus two detailed villages), five dungeon areas with 16 combined levels and several mini-dungeon lairs, 7 new monsters, 4 new magic items, 140 named & detailed NPCs, extensive rumor and random encounter tables, dozens of potential plots and character interactions, and notes for further expansion. Enough to easily fill at least 20 sessions of play. Includes a revised and expanded version of the previously-published (award-winning) Melonath Falls dungeon together with over 150 pages of never-before-seen new material. 

Note to buyers: If you are purchasing the print edition please buy the print+pdf bundle (which costs the same as buying the print edition alone) so that you can print out extra copies of the maps for use during play. Due to the limits of POD formats the maps are bound into the back of the book rather than in a separate booklet so if you only have the book you will have to flip back and forth to the back of the book during play which would be a hassle. 

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Wednesday, June 11, 2025

Free OSR - Perilous Path of the Cursed Camel (OSE, SD, Cairn)


Yep. One PWYW adventure covers three systems - Old School Essentials, ShadowDark, and Cairn. Today's Free OSR Pick: Perilous Path of the Cursed Camel is an adventure for 2nd and 3rd-level characters that stands alone - it isn't written as part of a series, so you'll need to massage it into a campaign if that is how you are using it. To my eyes, it makes for a fine tournament adventure for conventions - now it's got me thinking...

What do you say when a bizarre camel appears and says you’re doomed to have your soul eaten by witches… unless you can steal as many ancient Relics as possible from all over the world in the next few hours?

…hopefully, you say: Let’s go!

Embark on a whirlwind tour of the strangest and deadliest places in the world as you search for a way to escape the Witches of Grome! Players have just 30 minutes to explore each location, negotiate with the locals, and find a Relic or two before they are transported to the next location.

GMs can choose how many locations they wish to play (of the 12 provided) in order to make the session run longer or shorter to meet their needs. Perfect for convention play!

THREE SYSTEMS

This adventure is written with simple keys for monsters and treasure, and provides handy one-page guides so that it can be played in three different systems:

  • Shadowdark
  • Old School Essentials
  • Cairn

Intended for a large party of Level 2 PCs, or a small party of Level 3 PCs

FLEXIBLE LENGTH

Each location is meant to be played for about 30 minutes of real time. There are 12 random locations to explore, plus the 13th final location where the PCs confront the Witches. Thus, the GM can easily choose how many locations they wish to play to precisely fit the time they have alloted for the session.

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Tuesday, June 10, 2025

Deal of the Day - The Drifter (Solo American Western)



I've always been intrigued by solo RPG/Story systems, be it Tunnels & Trolls, the old UK gamebooks from Steve Jackson (yes, the other one), or even more recent releases. The Drifter is a solo RPG experience in the setting of the American Western Genre.

The Drifter is on sale for $3.69 in PDF (usually $5.99), a 40% discount until tomorrow morning. I'll give this a purchase - I'm intrigued by the system, and it's a Mithril Ranked Seller with 4.8 out of 5 Stars (for 37 ratings).

The Drifter is a solitaire, story, dice game based in the fictional wild west.

The drifter is reminiscent of games like Barbarian Prince (1980), where every game is a unique story experience every time you play.

You are a gunslinger who has been living a hazy existence.  Your brief time in this world has been mostly spent on the outside of the law, killing, stealing, carousing with undesirables,  living a dangerous life full of excess and violence. Recently, you feel life might have more to offer. You know this way of life will not last and now are looking to maybe put your wild ways away, buy a ranch and settle into obscurity.  You determined you need $300 and are willing to get it by any means you feel necessary.

Will you fall victim to the endless dangers that lurk in the wild west or will you enjoy your remaining days in a serene retirement, tending to your ranch? 

Find out, as The Drifter.

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Monday, June 9, 2025

Deal of the Day - Monty Python’s Cocurricular Mediaeval Reenactment Programme



Monty Python’s Cocurricular Mediaeval Reenactment Programme. That is a mouthful and a half! I backed the Kickstarter, and the physical product is beautiful. It also reads well. I am not sure how well it plays, but I do enjoy the occasional distraction of the truly silly, and Monty Python’s Cocurricular Mediaeval Reenactment Programme certainly fits the bill :)

If you were curious, the PDF for Monty Python’s Cocurricular Mediaeval Reenactment Programme is currently the Deal of the Day at DTRPG. Normally 40 bucks! (and it isn't even a Goodman Games release) Until tomorrow morning, Monty Python’s Cocurricular Mediaeval Reenactment Programme is on sale for $16 (a 60% discount). If I hadn't already backed this from the Kickstarter, I'd be all over this like white on rice, as I'm a huge Monty Python fan.

Betwixt these firm yet supple ( binary) covers, one shall find everything one needs to experience the joy of Mediaeval study, from character creation and factions to ready-to-run quests and monsters – including the French! One need not be familiar with Monty Python’s work, nor is experience with ‘role-playing games’ required. If you have experience with the latter, you are probably too silly a person to participate and should stop reading immediately.

Features:

  • An original rules-lite gaming system with spam.
  • Guidance on designing adventures with spam.
  • Ready-to-run quests, spam, and guidance on designing one's own adventures.
  • Character creation, spam, bestiary, spam, and Dramatis Personae sections.
  • Tables for generating all sorts of things with spam.
  • Original hand-painted illumination
  • 6.2% more spam.

This is a fully licensed educational programme for serious students of History.

It is by no means a comprehensive manual for running imaginative, Mediaeval-themed role-playing games lovingly ripped off from the works of Monty Python.

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Sunday, June 8, 2025

NTRPG Con 2025 - Acquisitions Part 1

NTRPG Con 2025 is coming to a close, and it's time to start taking some inventory. Some highlights (in no particular order) include:







Saturday, June 7, 2025

Deal of the Day - The Sword of Cepheus 2nd Edition



Do you like swords & sorcery, but are not sure if a D20-based system is the right fit? You may enjoy the classic Traveler 2d6 system, but want to try it in a manner that isn't tied to sci-fi. Oh, and maybe you want the system to be open, under the Open Game License (OGL).

Well, The Sword of Cepheus 2nd Edition may be what you want, and The Sword of Cepheus 2nd Edition is on sale for only $8 until tomorrow morning as DTRPG's Deal of the Day (usually $20 in PDF)

A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant’s thugs. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing villains. Big muscles, big swords, eldritch sorcery, powers of the mind, terrible beasts. From Burroughs to Howard to Moorcock to Italian Peplum films to those dreaming of outlandish post-apocalyptic worlds, heroes raise swords against corrupt nobles, inscrutable sorcerers, and alien monstrosities.

The Sword of Cepheus is a role-playing game in the triple “Sword” genres: Sword and Sorcery, Sword and Planet, and Sword and Sandal. In Sword and Sorcery, often amoral protagonists face vile sorcery and horrid beasts as they complete awesome adventures for gold and glory. In Sword and Planet, humans finding themselves on barbaric or decadent alien planets use their superior brawn and valiant hearts to win fame, fortune, and the heart of an alien princeling. In Sword and Sandal, often set in a quasi-Biblical or faux-Roman world, men and women with sharp wits and strong sword arms fight mythological creatures and overthrow tyrants. The common threads of all three genres are the blade-wielding protagonists who use their brawn, as well as brains, to fight foes both supernatural and mundane and undertake hair-raising, violent adventures.

The Sword of Cepheus rules include everything you need to play thrilling sword & sorcery adventures:

  • Streamlined skill-based 2d6 task resolution!
  • Customizable character generation with 12 archetypal careers for your character to undergo!
  • 12 non-human species with their own careers!
  • 40 unique character Traits to further personalize your character!
  • A wide selection of adventuring equipment and weaponry!
  • Simple yet intriguing rules for adventuring and exploring exciting worlds!
  • Fast-paced, action-packed combat - whether on foot, from horseback, or on the high seas!
  • A skill-based, perilous sorcery system, with 28 powerful Arcane spells and 18 reality-shattering Eldritch spells!
  • Risk disastrous magical mishaps and mutate as vast eldritch power flows through your sorcerous body!
  • 95 terrible monsters for daring heroes to face!
  • A selection of treasures, including a selection of powerful magical artifacts!
  • Detailed Encounter Rules to keep adventuring exciting and fresh, for both players and Referees!

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Friday, June 6, 2025

Kickstarter - Fantasy RPG Zine Double Feature - Delver 18 and Runes 7


Here I am at NTRPG Con, when I should be shopping the vendor tables, and instead I'm searching Kickstarter for OSR releases. Have no fear - I'll be shopping the vendor hall tomorrow. Today, I am looking at an OSR zine Kickstarter - Fantasy RPG Zine Double Feature - Delver 18 and Runes 7.

Now, I am familiar with Delver Zine, having snagged an issue (or three) in the past, and I was pleased with what I had. I've yet to catch a copy of Runes (it's for ShadowDark, so I should snag it), but I expect it will be of the same high quality.

Print plus PDF is 13 bucks (the pair is 24). I expect I'll be backing this Kickstarter when I'm home from NTRPG Con...

The Fantasy RPG Zine Double Feature will offer up two zines for GMs and players, every other month, for a total of 12 issues per year. 

Delver magazine (zine-format, 5.5 " wide x 8.5" tall) is for GMs and Players of OSR fantasy RPGs such as Old-School Essentials, Swords & Sorcery, and Basic Fantasy RPG. Runes is an identical zine-format that focuses on the Shadowdark RPG.

Both issues provide OSR content for GMs and players looking for a return to the style and feel of classic dungeon crawling; each zine provides a mix of random tables, new magic items, new spells and much more. Further, each issue provides an article of interest and an adventure complete with room descriptions, maps, NPCs and new creatures and notes for the GM on running the adventure.

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Thursday, June 5, 2025

Bundle of Holding - OSE Treasures 2


I missed yesterday's blog post, what with traveling to Dallas for NTRPG Con and the fiasco that was last night's livestream. Ah well. I'll see if I can keep current going forward.

Today, we are highlighting OSE Treasures 2 at Bundle of Holding. This bundle includes the recently Kickstarted dark fantasy setting The Shrike (currently $29 on DTRPG). Hey! Buy The Shrike at a discount and get more stuff included in the $84 valued bundle :)

A huge modular sandbox adventure setting in an abandoned fragment of Hell- a colossal blade dedicated to punishing a nameless God. The Shrike, is a heaven-harrowing thorn, a black iron mountain with serrated spires of rock and rust, that pierces the heart of the God, causing divine blood to flow and nourish life within the corroded iron and stone megastructure. The Shrike is written by Leo Hunt (the author of Vaults of Vaarn and mounds of excellent gaming material) for Old School Essentials RPG but works well for your other d20 based fantasy systems of choice.

The Shrike is a world of decay - rusted iron, crumbling stone, saltwater, blood, and fog - surrounded by a roiling ocean, a lifeless archipelago, pewter-hued clouds, seabirds, and pitiless stars. In this infernal Galapagos, players will encounter masked Devils, blood which gives life to things which should not have it, stones which give life to people who do not want it, terrible and stranded monsters, perilous locations, and wonderous treasures from across the planes.

What's Inside?

  • 46 unique pointcrawl locations across the Shores of the Shrike, its fiery Guts, jagged snow capped Exterior, and procedurally generated depth-crawl in the surreal shifting interior of the it's heaven-harrowing Barb. 
  • 3 detailed and keyed dungeons including the waterlogged Cove of Iron Coffins, the derelict Gamigin's Starforge, and an endless masquerade ball in The Palace of the Heart, ranging from low to high level.
  • 5 scheming factions of the diabolic Courts and mountains of detailed NPC's
  • 3 new classes. From the shapeshifting Imp, to the Forged and Rampant Partials; made from the God's blood animating detritus and abandoned objects- molded into demon designed bodies or left to grow wild and feral.
  • 40+ new monsters from the eyegouger finch to the auric homunculus.
  • 37 brand new peculiar magic items 
  • 1 Nameless God impaled upon the Shrike's heaven-harrowing thorn, writhing and seeking escape.

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Tuesday, June 3, 2025

Deal of the Day - Monte Cook's World of Darkness (D20)


Wow! I have a print copy of this, and I so wanted to run it. Sadly, I didn't have a game group at the time.

Monte Cook's World of Darkness, from a time when Monte created games, not publishing houses ;)

If you're interested in The World of Darkness but prefer a D20 or 3.x game system, this is a good fit for you. 

Typically, 13.99 in PDF, until tomorrow morning, Monte Cook's World of Darkness is on sale for $5.60

One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality.

They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world, and mages wield its power for whatever purpose suits them. Humans called the Awakened unknowingly keep the darkness at bay.

These supernatural creatures struggle against each other and clash in the shadows, most attempting to destroy the world, but a few fighting to preserve it. And over it all, the Iconnu still lurk, squeezing the world like an eggshell.

This book includes a complete setting: a new vision of the World of Darkness.

Characters play as vampires, mages, werewolves, demons or Awakened and wield frightening supernatural powers against their own kind.

The world is the one we know, but now much darker: destruction in the central United States, nightmares coming to life and beasts roaming shattered cityscapes.

This game uses a variation of the most popular roleplaying game system in the world.

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Monday, June 2, 2025

New Release - The No-Prep Gamemaster: Train Your Brain to Run Tabletop Roleplaying Games - Second Edition



A little background. I own the first edition of The No-Prep Gamemaster, and I like it. I found that I was already employing many of the techniques described, but it did a good job of helping me identify my strengths and weaknesses as an "improv-style" DM, as I often refer to myself. Was the author's voice a little off-putting? At times, but nothing a few years of honing one's writing skills couldn't fix ;)

Thus, I found myself looking at the preview file of the Second Edition of The No-Prep Gamemaster: Train Your Brain to Run Tabletop Roleplaying Games. Sure, its a damn long litle, so I'll shorten it going forward to The No-Prep Gamemaster 2e. Much better.

From what I saw in the preview, it's worth the current price of 2.99. So, I grabbed a copy of The No-Prep Gamemaster 2e and will put it at the top of my review pile for after the June Convention Season (I have NTRPG Con later this week and Central NY Con the following weekend.) I'm excited to delve into The No-Prep Gamemaster 2e and give you my full thoughts on it, but at 2.99, it qualifies as an impulse buy for any prospective (or seasoned) GM.

Are you a game master who’s short on time, overwhelmed by prep, or tired of burnout? The No-Prep Gamemaster is your solution.

This updated and expanded second edition of Matt Davids’ well-known guide offers a practical, inspiring approach to running unforgettable tabletop RPG sessions, with little to no prep beforehand.

Inside, you’ll discover:

  • A mindset shift that takes the pressure off GMing
  • How to improvise encounters and adventures on the fly
  • Tips for training your brain to generate ideas naturally
  • The power of random tables and how to use them
  • Ways to engage players without hours of planning
  • Practical reflections to help you improve with every session

Whether you’re a brand-new GM or a veteran looking to rekindle your love of the game, this book is packed with tools, insights, and encouragement to help you prep less and play more.

Let go of the guilt. Embrace the chaos. Run better games.


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Sunday, June 1, 2025

Humble Bundle - RPG GameMaster Book Series


I did a quick check of the titles in this RPG GameMaster Book Series Bundle, and the prices range from $9.99 to $16.99 in PDF format over at DTRPG. One title in the bundle is a preview, and one is a map pack.

For a single buck, you can grab Villains, Minions, and Their Tactics as well as a preview of an upcoming release. $15 gets you the complete RPG GameMaster Book Series Bundle. I'm in for the whole collection myself.

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What makes a great Game Master? Experience, knowledge, resources, and excitement! Become a legendary GM with our all-new RPG Game Master Book Bundle. Elevate your skillset with endless insights from robust ebooks like The Game Master's Book of Random Encounters, The Game Master's Book of Traps, Puzzles and Dungeons, and The Game Master's Book of Astonishing Random Tables. Pay what you want and help support the Breast Cancer Research Foundation with your purchase!

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Saturday, May 31, 2025

Amazon Sale - The Düngeonmeister Book of RPG Trivia: 400+ Epic Questions to Quiz Your Friends―and Foes! (Limited Time Sale)


We like to believe we know all the game-related trivia that is out there - at least I do. I always ace the AD&D 2e trivia game. Not as well with the D&D-themed Trivial Pursuit Game, sadly. All of which makes The Düngeonmeister Book of RPG Trivia: 400+ Epic Questions to Quiz Your Friends―and Foes! (way too long a title if you ask me) At nearly half off, this is a must-buy for me (I've already ordered it). Normally 16.99, The Düngeonmeister Book of RPG Trivia is a limited-time deal at 8.79. (cheaper than the Kindle version at 12.99)

Enjoy this all-new way to play on game night and between campaigns in this collection of 400 trivia questions all about your favorite RPGs that’s fun or peruse solo or to quiz your friends between rounds.

Test your knowledge with The Düngeonmeister Book of RPG Trivia. With questions and interesting details about the history of tabletop gaming, your favorite game genres, and the media and video game connections you know and love, this new trivia book is sure to be a hit for seasoned gamers and newbies alike.

Featuring tons of questions to test your nerd cred, including:

CHOOSE ONE: In the popular Netflix series Stranger Things, the RPG-playing kids of the main cast routinely contextualize the monsters they encounter with famous creatures of D&D lore. Which of the following creatures have the not utilized as of season 4 as a name for a monster?

  1. Vecna
  2. Mind Flayer
  3. Aboleth
  4. Demogorgon

Answer: Aboleth

TRUE OR FALSE? Studded leather armor, a favorite of RPG thieves and rogues, is based on a misreading of historical text and never actually existed.

Answer: True

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Friday, May 30, 2025

Kickstarter - Into the Majestic Fantasy Realms, the Northern Marches (By Rob Conley)


Alright, let me start this by saying Rob is one hell of a great person, and I'm proud to call him a friend. Some people talk about giving back to the gaming community, but Rob walks the walk. Look at Rob's hexcrawl, BlackMarsh. Not only is it free to download, but it is free to use in your own projects. Rob simply "gets it."

Now, let's take a look at Rob's latest Kickstarter, Into the Majestic Fantasy Realms, the Northern Marches.

Now it's time to expand the frontier once more with The Northern Marches, and to reveal more of the world that Blackmarsh belongs to: the Majestic Fantasy Realms.

Each regions of the Northern Marches brims with ancient ruins, forgotten magic, and factions fighting to shape the future. The Ring Islands, the Forsaken Desert, the forest of Les Gigantov, the Great Glacier, the Black Marshes, the underwater realms of the Grey Sea, all await adventurers willing to brave their dangers and plunge into their mysteries.

Together, the Northern Marches span over 100,000 square miles, divided across four 12" by 18" maps overlaid with a numbered hex grid for easy reference. Its factions, characters, histories, ruins, lairs, and cultures form a rich tapestry, creating a living world that players can visit as their characters while seeking adventure.

And yes, Rob is releasing the new setting material to the gaming community under the CC-BY 4.0 license, to be built upon as needed.

This Kickstarter funds the art and editing for the following. 

  • A 200 page Guidebook - A detailed reference to the Northern Marches in the hexcrawl format. It covers the region’s history, religions, cultures, and locales, along with a brief overview of the larger world of the Majestic Fantasy Realms. 

  • Travel Rules and Encounter System - Included in the guidebook is an expanded version of the travel rules originally presented in How to Make a Fantasy Sandbox. It adds greater detail to overland journeys, caravan travel, sea voyages, and adventuring in the underwater realms of the Northern Marches. 

  • Five 12" by 18" Referee Maps - Four maps depict the major regions of the Northern Marches: the Great Glacier, the Wild North, Blackmarsh, and Northport. Each includes settlements, terrain, islands, ruins, and lairs. The fifth map combines the corner areas where the four regions meet. 

  • Five 12" by 18" Players Maps - These maps show the geography of the Northern Marches, but only include settlements and locations commonly known to the public, perfect for use at the table without revealing hidden details. 

  • Two 12" by 18" Overview Maps - The two maps combine the four individual maps into a smaller overview of the entire Northern Marches. One for the players and one for the Referee. 

  • Setting Reference Document - Text and markdown documents with the text and maps of the guidebook will be released under the terms of the Creative Commons Attribution 4.0 license (CC-BY 4.0) for use in your own projects and worlds.

I'm backing at 60 myself, and I backed one minute after it went live, and I'm only backer #8 ;P

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Thursday, May 29, 2025

Deal of the Day - Gods of the Forbidden North: Volume 2


I've said this before, and it bears repeating - I'm a sucker for settings. I rarely use any as written, but for inspiration, I find myself constantly adding to my collection.

Gods of the Forbidden North: Volume 2 details the underworld, which is an often overlooked setting. I may need to snag a copy for this reason alone. At over 500 pages, there is a huge amount of gaming material within, earning an excellent 4.7 stars with 17 ratings.

Normally, 24.99 in PDF, Gods of the Forbidden North: Volume 2, is only 10 bucks through tomorrow morning.

Gods of the Forbidden North is a massive, three-volume mega-adventure series written for the Old-School Essentials: Advanced Fantasy tabletop role-playing game by Necrotic Gnome. It details a campaign setting, a wilderness hex-crawl, a sprawling underworld connecting to multiple entrances on the surface, and most importantly, an enormous megadungeon.

Volume 1: The first book covers the arctic frontier's settlements, cultures, religions, and its vast wilderness regions. It includes 1 urban starter quest and 5 low-level dungeons.

Volume 2: The second book details the underworld below the continent's surface, plutonian settlements, 4 mid-level dungeons, 1 urban investigation adventure, and 1 high-level dungeon.

Volume 3: The third book explores the last undescribed hex on the wilderness map (hex 10.02) that contains the legendary Castle Thar-Gannon megadungeon, its upper and lower halls, 3 mysterious towers, and 3 vast dungeon levels. It also includes the Cyclopean City of Chaos, with 23 unique tower dungeons, plus the secret entrance into the Tesseract of Time.

The 532-page second volume is designed for a heroic party of 6-8 adventurers to begin at 5th level and reach a minimum of 9th level by the book's conclusion, although most parties will hit 10-12th level if all underworld encounters are exhausted. Though the mega-adventure was originally designed as a sandbox campaign, it also supports episodic adventure path playstyles, as well.

This second volume begins with the heroes returning to Kangkul after dealing a fatal blow to Ashuraga in the Tower Vartoriak. In “Diggers of Dul’ghuun,” the adventurers rest in a popular tavern called The Beating before heading off on their next adventure, but while therein, a small group of ravenous undead emerge from the tavern’s cellar and attack the patrons. After the party destroys them, they discover a tunnel into the caverns below the establishment. The heroes reach the massive stone doors of an ancient dwarvish citadel called Mimnohgrod and must explore its depths to determine how this attack occurred.

In “Children of the Green Light,” the heroes venture back to Valkengard to sell the treasures they’ve obtained in Vartoriak and Mimnohgrod. Lady Thora visits the adventurers. She has a new lead on her missing son, Itarus, who vanished after being kidnapped by the Graven Wolves in months past. Thora hires the heroes to find her only surviving family member. This urban investigation takes the party across multiple city districts and eventually into the Valkengard sewers where they uncover a heinous plot by a noblewoman (and secret Magoth cultist) named Lady Moranna. If the adventurers act quickly, they might rescue Itarus from the sinister woman’s clutches and eradicate the cult’s underground operations.

As the party wraps up their previous quest, they learn vital information concerning a long-standing nemesis: the infamous crime boss, Yagha-Shahn. In fact, the heroes discover an arcane means to enter the Nol’ocuul Syndicate’s headquarters. Seeking to settle old scores, the adventurers activate the Shadow Door and step inside the Tower of All-Seeing Eyes where they face extreme peril. If the party emerges victorious, they have permanently crippled the syndicate’s operations in Titherion, slain Yagha-Shahn, and taken his fabulous wealth (gold and jewels beyond measure)!

Obtaining Fire-Eye’s notes on a secret smuggling lane into the underground, the adventurers may decide to finally journey into the legendary “Malgorgia the Endless Underworld.” This staggeringly huge subterranean network of caverns, tunnels, and waterways crisscrosses the full breadth of the Forbidden North below its frigid surface. Within its shadowy depths, the heroes might find the secret entrance into the “Green Dome of Foranadoth,” the “Black City of Morgathaur,” the perilous “Malum Hateus,” and the “Brass Temple of the Magoth.” The stalwart companions also get the chance to recover both halves of the Tabot of Law, fight against two more members of the Tarngrak, as well as eradicate their ruthless foes within the Cult of the Magoth. The party might even discover secret pathways into the lower dungeons of Castle Thar-Gannon.

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Wednesday, May 28, 2025

Bundle of Holding - Sine Nomine Corebooks


I am a HUGE fan of Kevin Crawford's works. When I look at the titles in this collection, I own all of them - in Print AND PDF. It is simply great stuff, and the quality speaks for itself.

Sine Nomine Coorebooks is currently available as a bundle on Bundle of Holding. The Starter Collection @ 12.95 includes Stars Without Number Revised Deluxe (Sci Fi), Other Dust (Post Apoc), Spears of the Dawn (African Fantasy), and Cities Without Number: Free (Cyberpunk and freely available outside this bundle)

For about 26 bucks total, you get to add in Worlds Without Number Deluxe Edition (Fantasy), Wolves of God: Adventures in Dark Ages England, the one-on-one FRPG toolkit Scarlet Heroes (Fantasy), and the horror RPG Silent Legions.

Adventurer! We've resurrected our November 2023 Sine Nomine Corebooks Bundle featuring the complete Deluxe Editions of Worlds Without Number and Stars Without Number, along with Wolves of God, Silent Legions, and other standalone tabletop roleplaying game rulebooks by acclaimed designer Kevin Crawford of Sine Nomine Publishing.

From many past offers (mostly 2013-2017) we've assembled seven complete standalone rulebooks with a huge array of system-independent sandbox gaming tools. Easily generate kingdoms and AIs, planets and pantheons, cults and factions, monsters and mechs, dungeons and starships, and tons more. These tools make creation easier for even the most experienced GM – and they make a great gift for a roleplayer new to Sine Nomine games. (To give a Bundle of Holding as a gift, log out of your current browser session, then purchase the offer using the recipient's email address.)

For just US$12.95 you get all three titles in this revived offer's Starter Collection (retail value $50) as DRM-free ebooks, including the complete Stars Without Number: Revised Edition Deluxe, the post-apocalypse SWN spinoff Other Dust (plus the free supplements Grandfather's Rain, Cult of the Still Lady, and Cult of the Wraith), and the African fantasy Spears of the Dawn. As a convenience, we also include the free version of Kevin's cyberpunk game Cities Without Number.

And if you pay more than the threshold price of $25.41, you'll level up and also get this revival's entire Bonus Collection with four more titles worth an additional $75, including the complete Worlds Without Number Deluxe Edition, Wolves of God: Adventures in Dark Ages England, the one-on-one FRPG toolkit Scarlet Heroes, and the horror RPG Silent Legions.

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Tuesday, May 27, 2025

Deal of the Day - A Magical Society: Silk Road

The whole "A Magical Society" series of releases from Expeditious Retreat Press is a goldmine for GMs of all sorts. I have a complete collection, some of them in print, and all in PDF. They are essential reading for planning and running a campaign that lives and breathes.

Today's Deal of the Day is A Magical Society: Silk Road for $12 in PDF until tomorrow morning (usually $30). Commerce, trade routes, and more.

A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia,

A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general unfamiliarity with Central Asia, an entire chapter is dedicated to the historic Silk Road with maps detailing the major trade destinations. And last but not least, there is a trade system with over 1,000 trade goods, giving ultimate tools for economic simulation.

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Monday, May 26, 2025

Humble Bundle - Deadlands Reloaded Megabundle


I first found Deadlands before it spawned the Savage Worlds system. Back then, DeadLands stood on its own. Nowadays, you'll need a copy of the Savage Worlds ruleset. Truth to tell, that shouldn't be an issue for most, as it seems everyone I know, even those who never play Savage Worlds, have copies of the Savage Worlds ruleset from one edition or another. 

To get the most out of the DeadLands Reloaded MegaBundle, you'll need a copy of the Savage World's Explorer's Edition (note - this is NOT the latest edition).

Gather your posse for an awesome TTRPG party with Deadlands: Reloaded. Roleplay as a squinty-eyed gunfighter or card-chucking hexslinger in this alternate-history, fantasy-based retelling of the American West before the end of the 19th century. Our Deadlands: Reloaded Megabundle offers countless hours of action-packed adventures, expansions, and more—like Deadlands Reloaded: The Flood and Deadlands Reloaded: Stone and a Hard Place. Pay what you want and help support the American Cancer Society with your purchase.














 

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