Can an interesting-looking RPG fall flat? Most assuredly. Such is the case with the Unlimited Online Tabletop RPG Kickstarter.
Let's look at some of the stumbles:
- The name itself - Unlimited Online Tabletop RPG. Most RPGs are "unlimited". Throwing "online" into the title makes one think of an MMORPG such as World of Warcraft or EverQuest. But the point is to sell physical books. It's a confusing project from the title alone.
- Hubris - "D3 Gaming plans to make Unlimited Online a powerful flagship in the tabletop rpg market. Our goal is a modern take on traditional TTRPG that feels familiar, while innovating new skills, locales, and tools for developing unforgettable storytelling experiences with your friends." So, is this meant to be played in person, or via VTT? Does it make a difference? How is this game tweaked for online performance? It promises a lot, yet shows little.
- AI Art - I can't say for certain the art is AI art, but it certainly has that feel.
- Lack of focus - cyberpunk or fantasy? Not like Shadowrun, where it's mixed, but separately. Do one thing well over two things poorly.
- Lack of updates - it appears that early on, the creator abandoned this project. Not a single update. It should have been canceled and reworked, instead of rotting on the vine.
- From About the Creator - "Creating is one of my greatest joys. Now is the time for me to make my mark. I will create the worlds of Unlimited Online and have no regrets, for I will try with all I have. I will bring those whom I love and hold dear on the road with me. All good journies start with good company." I believe he stopped trying.
- Nothing about the system itself. 'Nuff said.
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