A post-apocalyptic, sci-fi adventure compatible with Mutant Crawl Classics.
There is something about post-apocalypse games that I really enjoy, going back to Gamma Word 1e. It's the idea that the common is now rare, and technology is damn near like magic and rarely fully understood. Mutant Crawl Classics takes the genre to 11 in many ways.
With Seekers of the Un-K'Nown, we mix that with some old school sandbox gaming and it might be exactly what I'm looking for. Of course, I might convert it to Mutant Future to allow me to run it with minimal page flipping. Yeah, I have my issues with too much page flippin'! ;)
18 bucks (plus shipping) for the Print plus PDF. Damn near impossible to pass on at that price point.
This has all the dungeon-crawly goodness of those early modules we all used to play but with the added bonus of a "through-line" plot to pull the dungeon encounters together and bring a little conflict/pressure into an otherwise sandbox-style game. More than that, I've intentionally written in nice spring board moments where judges can connect the game up to other adventures they plan to run or follow this one up with some of the other Classics Mutated adventures we have in the works -like a voyage to the red planet in our next game, "The Time-Lost Citadel."