"Explore more of the Weirding Woods. Fantasy Roleplaying, Boardgame, Gamebook Hybrid gateway game for all ages 7-Adult 1-5 players."
Somehow I missed the first (core), Weirdling Woods Kickstarter. I'm correcting that now, as Weirdling Woods looks like a perfect net step from the classic Dungeon! boardgame for my niece (she turns 9 in less than 2 weeks).
So, of course, I ordered the core game plus the new expansion.
About 77 bucks for both shipped to the States.
Shit - you can add soundtracks and live reads of the cards for a few more bucks. Think of the children!
Enter a world of folklore fantasy, epic storytelling, and mighty magic! Set in the Grimm world of 18th Century dark fairytales. You will make your own treacherous pathway through the wild woodlands, encounter strange mystical creatures and find lost arcane artefacts.
Alone but best played with friends, you must choose a dangerous quest but beware only those with the skill, intelligence and bravery of a hero will survive.
Quick to learn, portable and most importantly really fun. This game is a unique hybrid of Role-playing, board and adventure gamebook.