I'm kicking myself for not posting about this sooner. Phil Reed has some damn good ideas with this simple- and inexpensive - project and it slipped off my radar. I really do need to keep a list of potential blog posts instead of relying on my piss poor memory.
So, what ARE Dungeon Challenge Cards?
Dungeon Challenge cards are 3.25-inch x 3.75-inch hex-shaped cards (this project is for a deck of 24) that a GM may use when seeking inspiration for a dungeon encounter or adventure. The cards are generic in nature and not designed for any one game system. Experienced GMs will have no problems at all incorporating the challenges into the game of their choice.
These cards may be either used randomly -- ask the players to draw a card when the party reaches the entrance to the dungeon -- or, instead, the GM may select a card when looking to run a quick dungeon adventure. Each card includes three phases as well as instructions on how to advance to each phase. You will need to supply a token of some sort -- a coin, single die, or other small item -- to track progress.
Dungeon Challenge cards are not intended for novice gamemasters. The encounters described on these cards do not include monster or character statistics, game mechanics, or detailed instructions for using each card. Dungeon Challenge cards are, in a sense, adventure seeds with a slight twist. These cards are only useful once you've applied some effort to the suggested encounters.4 bucks to buy in for the PDF, 15 bucks for the physical reward. Seriously, its a no-brainer to back IMHO. So do so! Let's get this funded. Five days to go and halfway there.