Before I talk about the Dungeon Grappling RPG Supplement Kickstarter, let me talk about the man behind the project, +Douglas Cole . I've known Doug for a couple of years. I was one of his earlier Youtube interviews (my God, I actually spoke favorably about Ken Whitman in that piece). Additionally, Doug was one of the key members of my "B-Team" adventuring party, a once a month, more or less, delving of Castle of the Mad Archmage. He is also well known as a bit of a GURPS fanatic (and I can say that as a solid Swords & Wizardry fanatic myself.) Doug is one of the more meticulous gamers I know, and I mean that is a good way. I fully expect any project he is involved in to hit the goal post and the some.
I came into gaming with the AD&D 1e rules. If you care to think back on that edition of Dungeons & Dragons, you will remember that the unarmed combat / grappling rules were an unintelligible mess. We never used them. We couldn't make heads or tails from them. If my players wanted to go weaponless, I used to tell them they should have made a Monk instead.
Doug was kind enough to forward me the current rough of Dungeon Grappling. I haven't had time to give it more than a quick glance, but what I have looked at looks good. He even addresses rulesets with descending AC. I'll give this a closer look over the coming week.
Did I mention the buy in is just 5 bucks? Seriously. Currently PDF only, 5 bucks to solve my RPG grappling issues that have dogged me for the last 33 years or so? Priceless...
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow, and Humble Bundleas well asPatreon. Your patronage is appreciated and helps keep the lights on and the taps flowing - Your Humble Bartender, Tenkar
Tenkar's Tavern Discord Server Events - link - https://discord.gg/fReGmuD - Click to embiggen