Damn. I wasn't ready. Hadn't read the second adventure in the book - ever.
"Er, yeah Pinky. Give me a few minutes. I need to read and catch up."
"I know you have to read Uncle, but I want to play. Read fast, K?" 5 year olds are not known for their patience.
I'm not going to spoil the adventure by telling it in detail, but the lass impressed me with her diving right in, not just with the pretend / roleplaying, but attempting to circumvent the rules and tell me what she did and how she succeeded before she rolled any dice or roleplayed out the encounter. Surprisingly, when it was pointed out to her that she was jumping the gun, she didn't fight it but went along, explaining what she was attempting and asking how do we find out if she succeeded.
And after she finished the scenario she wanted to keep the roleplay going.
She may be stepping up to Swords & Wizardry: Light sooner than later.
If you have young kids that have an interesting in roleplaying games, the physical components alone makeNo Thank You Evil! an awesome value. Stickers everywhere and enough pieces that you can lose some and you'd never notice. Wise game design, that ;)
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