Tonight (or is it now last night?) the regular Saturday Night group got to play test the latest incarnation of +Joe D 's Blood Island, which is both a setting and a set of OSR house rules (and may evolve into it's own full set of rules.)
In the previous incarnation of Blood Island, I played Gru, a Viking Berserker with a fondness for cheese dip. Not that there was any cheese dip to be found, alas.
Today I played G'Ru, a human magic-user with some flexibility in both spells prepared (not spell slots one can actually cast, which hues close to AD&D as far as I can tell) and spell lists. I have access to both magic-user and illusionist spell lists, including spells from UA - Phantom Armor kept my squish ass alive ;)
Great time, and I like Joe's variation on my variation of the Luck rules that I borrowed and hacked from the DCC RPG. I may need to use Joe's version instead, as it seems to be the proper evolution for the concept.
In any case, great game session, nice mongrelization of various OSR / Classic AD&D rules. I especially enjoyed the added granularity of using a D12 for skill checks, something that is losely based on LotFP Weird Fantasy's D6 skill check for specialists.
We're looking for more Joe. Consider this some motivation :)
What's next in Felltower? - We're on track to play DF Felltower on Sunday. So what's next? *New Paper Men* I'm reviewing some characters, including a swashbuckler and a cleric. I've ...
2 hours ago