As I mentioned yesterday, I love the cover. Yes, it's a bit modern comic bookish, but it pulls it off. It would look fine on the wall of a man cave.
The layout of this issue is top notch. I really shouldn't have to say it looks extremely professional, but it does, and it is. Even more importantly for those that will be reading this in PDF, it has bookmarks. Nice work by Matt and his team.
First up we have the next installment of Allen Grohe's From Kuroth's Quill. This time he offers us a new class for OSRIC - the Shadow Master. It's a nice addition to the spell caster stable, and adds some new spells into the mix. Part 1 of 2, the follow up will include the higher level spells, new poisons and some new monsters.
We follow this up with the Random Orc Generator by Robert Lionheart. Orcs are boring, but a staple of low level campaigns - Robert gives us some random charts to make them exciting again. If nothing else, there are some very good adventure seeds here.
Gabor Lux must be one of the most prolific and skilled "Old School" adventure writers out there. This time he gives us Isles on an Emerald Sea IV. I don't think I've ever come across a "normal" adventure from Gabor. Short but sweet.
Random Perks and Flaws by Stefan Poag. For me, I think the flaws outweigh the perks on this table, but the right perk can be a real advantage. Roll if you dare!
Mr. Finch himself gives us Fire and Other Eldritch Energies. It's kind of a game science article (initially) dealing with the energy types found in D&D, ranging from the aforementioned fire to necromantic nastiness and then some. Add some delivery system and effects random tables and you'll be able to keep you players guessing the pain they are going to be for campaigns to come. It's a good method to help find some unique powers for your unique badies.
Wow... not even halfway thru the issue yet... more to come tomorrow.