When I wrote my version of a Bard class for Swords & Wizardry (it's in Knockspell #6), I went with the "Tastes Great, Less Filling" method. By that, I mean I didn't want to try and reinvent the wheel. If there mechanics or charts I could use that already existed in an OGL source that fit what I needed, I used it.
Some of the Bardic abilities from the class write up in one of the issues of NOD were very useful as were the attack and saving throw charts in the S&W rulebook. Why reprint a chart if I can say "Save as X"? or "Fights as Y". Even the experience chart can usually fit that of a previous class when you decide where it falls in the power structure of the classes.
Spell progression was my own write up, as I saw the spells being limited to 4 levels and that had to be spread out a bit. The spells on the spell list were all from the S&W rules, taken from different classes (and with the spell level change in some circumstances).
I do have some ideas for additional spells and some bard specific items, but whether I'll submit them as an article to Knockspell or publish them on the blog is anyones guess. I sure don't know yet. Heh.
Parandrus - *Parandrus * *Supernatural animal N Morale 7 or 10 with calvesAC +3HD 10Mov 12 groundTrample 3d6 (trample multiple targets in line with 30 foot charg...
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