I've been thinking quite a bit the past few days about Dwarves and Halflings in LotFP's Weird Fantasy Ruleset. Deluxe rules or Grindhouse Edition, it doesn't matter which... these class races are hosed.
D&D is an offensive game. He that brings the most damage to the table tends to win.
Dwarves will average one extra hit point per level over a fighter. By level 9 that's 9 extra hit points, at the cost of +9 to THAC0, or whatever the kids call it these days. The Dwarf can't hit for shit, but he might be able to take an extra blow. Maybe. Oh, and he can press and do something else too. The Elf can do the same, and can cast spells.
Halflings are even more hosed. 1 less hit point on average then a fighter will gain each level, but he saves great. So, zero offensive value, moderate "Polish Minesweeper" value. Or just use a specialist, as the spec will actually brings useful skills to the table (and possible backstab damage too).
When James says he play tested these rules, and moved his game from BFRP to WF, I can't see how he had anyone playing a Dwarf or a Halfling at the time. Which is irksome, as I've been enjoying my read thru of the rules, even more so this time around then with the Deluxe Edition (which was good too, but this trip has been even better).
edit: can't comment on my own blog... i love blogger... here is my comment -
stuart, let me put it another way:
Fighters bring combat ability to the table
Clerics, MUs and Elves bring magic to the table
Specialists bring a boatload of useful skills to the table
Dwarves bring an extra HP per level
Halflings bring better saves then the other classes.
I'm not talking optimizing, I'm talking about bringing something to the party. The party is more then the individuals, that I know. But if you aren't helping the party, you are a hinderance.
Fighting, magic and skills vs HP and saves.
I know halflings were an afterthought (James said so when Deluxe was released). As for Dwarves...
k, read that wrong. yes, extra HP is nice, but next to worthless if you can't hit. Which is why you are house ruling some combat adds as he gains level.
now, if you gave the halfling half the skill points of the specialist, that might balance out too ;)
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