As I get older I'm finding it harder and harder to wrap my head around new game systems the further they stray from my D&D roots. I kinda look at D&D, it's offspring and variants as something akin to German dialects. It's pretty much the same language, but many things don't translate well betweenthe dialects. Still, if you know one dialect, you can probably communicate with the speaker of another dialect. So it goes with D&D, 3.5, the retro clones and such. 4e is more like the break between German and English... you can see many German roots in the English language, but they are far apart and totally different.
Anyhow, these days, the retroclones and other variants that are published these days I have no trouble wrapping my head around. True20 still makes my head hurt, as I know that it is close to what I know, but it's like talking to an Irishman from County Donegal - I know he is speaking English, but I'm still stuck scratching my head half the time ;) I'd like to understand True20 better, as there are some damn nice settings for that system.
Same goes for Savage Worlds... I've yet to play in a session using the rules, and something tells me until I do, it just won't click. FATE is another system that I really like, but I don't feel like I really know. Guess my problem is that I'm a native Dungeons & Dragon's speaker ;)
My weakness in High School and College was Foreign Languages - who would have guessed? heh
(don't forget, there is a contest going on thru 6pm 9/6//10 - Win a free PDF copy of Realms of Cthulhu for Savage Worlds - check out the contest here)
Overpriced Disadvantages in DF: Lecherousness - I've blogged before about Underpriced GURPS Disadvantages. Here is one that I think needs a little worsening to bring up the point value. *Lecherousness: ...
7 hours ago