|Apparently it is most certainly NOT the Pathfinder RPG|
Then is was the Pathfinder PDF Grab Bag.
Now its "we'll make it for OSX too!"
Why? Why is Paizo trying so hard to shoehorn this MMO into an already overcrowded MMORPG marketplace, where "free to play" has taken over for subscription services?
It's not that Pathfinder Online has anything to do with the Pathfinder RPG, with the possible exception of the setting. What, you missed that? Here's some choice quotes right form the Kickstarter page:
Here is a brief list of some of the highlights of this game:
1. No Grinding- Pathfinder Online uses a skill training system like that of EVE Online. You train skills by choosing what skill you want to train and allowing the time required to elapse. You don't train any faster by farming mobs or spamming your abilities than you do exploring the world, role playing with your friends, or even being offline. You will need to complete certain achievements to complete a skill and open up new avenues of training, but time-based training means you always get full value from your purchased game time whether you're casual or 'hardcore', an adventurer or crafter, or one who enjoys a lot of roleplaying chat or one who spends much of their time in combat.
2. No Classes- Unlike other games that give you a narrow range of abilities as you train your class, in Pathfinder you gain levels in different Roles based off what you have trained.
(it goes on for 8 more highlights, but these are the ones that directly effect gameplay in comparison to the actual Pathfinder Roleplaying Game)
What do either of the above highlights have to do with the Pathfinder RPG? I mean, besides sharing a name.
It needs $350k over the next 6 days. It aint happening.
The game may still happen, but it won't happen on the backs of the RPG Community.