Thursday, October 7, 2010

New Khazan - Tunnels & Trolls In Spaaaacceeee!

Sorry about that, but somehow the Muppet Show's Pigs in Spaaccceee! popped into mt mind with the title.  In any case, New Khazan is a nifty little sourcebook to bring something akin to DragonStar (a very cool 3e setting for D&D) to your Tunnels & Trolls game.  I'm not saying it is like DragonStar, but it seems a closer fit for this purpose then, say, Spelljammer.


So far I have done little more then check out the first few pages, as somehow it failed to synch with my DropBox folder, which means it wasn't available for bedtime reading last nite, but I plan to correct that in a few minutes.  I'm sure I'll come back to this again in a few days, after I get a chance to read further.


Anywho, here's the blurb (gotta have the blurb):



More than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy.

This supplement begins with the assumed background of Tunnels & Trolls, then extends all those fantastic creatures and spells into a distant future where reptilian astro-gators guide ships through tunnelspace and police subdue criminals with Hold-That-Pose nets and TTYF guns powered by smaller versions of the same Kremm crystals that drive starfaring battleships.

New Khazan gives you descriptions of the worlds, prominent kindreds, civilizations, technology, and common character types of the fantastic future.



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Wednesday, October 6, 2010

Mini Review - The Inn of Lost Heroes

The Inn of Lost Heroes is a Labyrinth Lord Adventure for 3-6 character of 3rd to 5th level.  As this is October, this is a horror themed adventure, which may or may not suit your group and play style.  The author is very up front with that.  From the blurb:

Everyone loves a good barroom brawl. But what happens when the fight gets out of hand and innocents are harmed? Witness the innkeeper's wife Evelyn Mortigan. When her entire family is killed in a fire caused by drunken adventurers, she utters a curse with her dying breath and returns to torment all those who would practice the adventuring trade. Can the characters escape her wrath, or will they be forever trapped in the Inn of Lost Heroes?

The Inn of Lost Heroes is a Labyrinth LordTM adventure for 4-6 characters of 3rd through 5th level (about 15-20 levels total). This adventure was designed as a one-shot that can be dropped into any existing campaign. The party should ideally contain at least one fighter or dwarf, one magic-user or elf, one cleric, and one thief or halfling character. The adventure centers around an inn that has become trapped in the nightmares of a vengeful spirit. Escaping the inn is the primary goal of this adventure, however, resourceful characters may also find the courage to free the trapped souls of former adventurers and finally lay the spirit to rest.

Author's Note: Know your group! This adventure begins by trapping the characters in an extraplanar dream world where some of the game mechanics they are accustomed to are slightly altered or do not work at all. It contains strong elements of horror as well as thematic material that may be disturbing to some. Common horror tropes of isolation, injury, and "taking the toys away" are also present. This is not an adventure that can be overcome by combat alone. If you suspect your players would not have fun with this type of setup, you may want to pass on this module.

Definitely not your run of the mill advnture, it might prove a nice change of pace for the proper group.

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Midweek Update

I am temporarily covering for another supervisor for the next few months. It's almost like inheriting a well oiled gaming group, except that I inherited the "does not play well with others" gamer as a last minute addition. Ah well, can't always have it easy ;)

This Saturday nite looks to be a go for C&C / FG2. Our DM should be emailing me the file today or tomorrow, so I can get my net book all set up for the weekend. Gaming 2 weeks in a row after not gaming for about 4 months is a beautiful thing.

All that and a 3 day weekend to boot!


- Posted using BlogPress from my iPad

Tuesday, October 5, 2010

Tunnels& Trolls Tuesday - October 5th

Yep, its Tunnel & Trolls Tuesday here at the Tavern.  To start everyone off on an even foot, I'm going to direct you to a free download of the Tunnels & Trolls Rulebook (abridged 5.5 version)
Got it?  Good.  Give it a quick read.  It's pretty easy to comprehend, yet flexible too.

Now head over to the Free Dungeons Website.  This is a troll's heaven.  Another free version of the rules can be found, character sheets, and adventures (automated even).  Yep, you can play solo on your computer.  You don't even have to break out any dice (tho you will want to when you move on to other dungeons).

Rinse.  Repeat.  Enjoy.

Monday, October 4, 2010

One Down, One to Go

Psikonetic picked up his prize code today.  Still waiting on kalpesh sorthiya. 

I have a Old School style module or two to review.  Hopefully a day or two and I'll have somethng written up.

Tuesdays are going to be Tunnels & Trolls Tuesday at the Tavern, because somebody needs to show the other Old School game some love.  I'm not saying other days won't have something T&T related, but Tuesdays WILL have something T&T related.

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Sunday, October 3, 2010

Completing my OD&D Collection, and Other Assorted Thoughts

I need Gods, Demi-Gods & Heroes (Sup IV) and Swords & Spells (Sup V) to finish of my OD&D collection.  Ebay can be a wonderous and dangerous place ;)

I'm going to attempt to complete a Tunnels & Trolls Collection of sorts going forward.  I think I've found the system that both interests the future Mrs Tenkar, and is made for solo play.  I see no reason why I cant run some of the solos with myself as the GM. Besides, the more T&T I read, the more I like the system.  Wish I wasn't such a closed minded gamer 25 years ago, or I might have some classic OD&D and T&T stuff without requiring Ebay, but back then it was AD&D, Rolemaster and all the "crunchy"  crap ;)

I need to see if I can track down a T&T Character Sheet for Fantasy Grounds 2, as that is really all you would need to run a game using the system.

Last night was the first session of Castles & Crusades via FG2 that we've has since before the summer.  As we only run once a month for the most part, a session recap before start is damn important, and I missed the major recap as I was 90 minutes late.  Hopefully we can sneak another session in next week (looks good so far)

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Saturday, October 2, 2010

It's Time to Give Away Stuff - The Tavern Has Hit 60 Followers!

Thanks to MelondraBee the Tavern has received it's 60th follower.  Which means I get to give away some free swag! 

Lets see, time to break out the dice!

d3 and a d20 = d60  :)

Rolled a 48 and a 18.

Psikonetic gets a PDF copy of Fantasycraft

kalpesh sorthiya gets a PDF copy of SplicerRPG

Games provided by OneBookshelf / RPGNow / DrivethruRPG

The winners can email me at tenkarstavernATgmailDOTcom and I'll send you the code to redeem your prize.  Congrats to both!

(get in touch by next Saturday, October 8th, or the prize will be passed on to someone else)

Tunnels & Trolls - What's in My Bag?

My package arrived from FlyingBuffalo yesterday.  I was a little disappointed at the size, as I had the mental image of 5 books and the 2007 Free RPG Day adventure taking up far more shipping space then they actually did.  I was fine after I popped the sucker open tho: 4 Corgi double adventure books and the City of Terror (and the above mentioned 2007 Free RPG day adventure).


I think I'll be working on getting a complete set of T&T adventures, theres is something fun about rolling dice and progressing your chartacter, even if it is solo.  The included abreviated rules include spell lists thru 9th level, so you really could play these without even referring to the T&T rulebook.  I'll be surfing the net looking for a write-up that details all the changes between editions, although it appears everything is backwards compatible for the most part.


As a side note, the Corgi books were printed back in 1986, so they are classics already ;)


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Friday, October 1, 2010

To Review, or Not Review... That is the Question

I haven't been keeping up with my usual reviews.

Part of the reason has been a shortage of actual releases that I have an interest in. If there is no chance i'd ever use the piece, why waste my time and that of the publisher. I do have one or two reviews that I might get to this weekend. Time will tell.

The rest of the reason? I'm simply having way too much fun going thru my classic ebay purchases. When I get my package from Flying Buffalo full of Tunnels & Trolls goodness, watch out world! Heh