One thing that has irked me since my early days of gaming was the 10 coins to a pound ratio in AD&D. Even in my teen years it seemed outrageously large, and I vaguely remember an issue of The Dragon from the early 80s discussing such.
Above I have a pic of some Roman coins and a US Quarter. One pound of quarters gives you 80 quarters, so a coin in AD&D is the weight of 8 quarters I (2 bucks of coins jangling in your pocket)
At 10 coins per pound, a gold coin weighs in at 1.6 ounces. That's roughly $3k in today's dollars.
The denarius (Latin pronunciation: [deːˈnaːrɪ.ʊs], pl. dēnāriī [deːˈnaːrɪ.iː]) was the standard Roman silver coin for about 450 years (211 BC to 244 AD). There were 72 denarii to the pound of, though by the end of its mintage that had lighted to 96 to a pound or (and lighter still at the end).
So, 100 coins to the pound isn't a stretch, its historically accurate. Certainly more realistic.
So, why 10 coins to the pound in AD&D 1e? I'm guessing to make retrieving the spoils a worthy effort. I just don't see the need for such heavy coinage and never have.
What are your thoughts?
Further thoughts at tonight's podcast:
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