A collection of 100 different dungeon encounters that gamemasters can use with almost any fantasy roleplaying game.
I've been a huge fan of Phil Reed since damn near the turn of the century. I remember subscribing to his email list of GM tips WAY back. His recent Kickstarter releases have been well done and affordable. Heck, you can even back The Book of Dungeon Encounters for as little as a buck and still get a ton of content.
The Book of Dungeon Encounters is a 48-page 8.5" x 11" saddle-stitched book that is packed with 100 different dungeon encounter ideas. These are for use with almost any fantasy RPG, especially old-school RPGs that use square grids for combat, though imaginative gamemasters will no doubt find ways to adapt everything detailed within these pages to any system, including those that use hexes for combat maps.
The book is presented as a giant d100 table, giving the gamemaster 100 different encounter ideas that can either be randomly rolled or selected to construct a dungeon. 90 of the encounters are presented as descriptions only -- no maps -- and range from low-level fights against dungeon beasties all of the way to strange gateways that lead to other worlds.
Ten of the encounters include square grid maps that were created using the SkeletonKey Games 2e Adventure Tiles. (Please see below for more information.)
Regardless of how you use the encounters in the book, all of them exist for two reasons:
- To give the gamemaster the tools necessary to run a dungeon adventure with little to no prep time; just grab some stats from your favorite book of monsters and mix in the ideas in this book and you're ready for freeform dungeon crawls!
- Inspiration! Maybe an entry doesn't meet your exact needs, but each one will help drive your creativity and give you ideas. As always, change everything within the book to fit your tastes and needs!
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