Over the past few days there have been a couple of blog posts here and there dealing with the level limits demihumans in particular suffer in the various "old school" editions of D&D / AD&D. Most, if not all of the suggestions, included giving humans an expo boost if one were to remove the level caps from the other races. I lean in a different direction in my "solution" to the issue (assuming there is even an issue at all, as except for halflings in D&D, most races can hit a level well in the range that the vast majority of the campaigns I've played in have ended at... but that's a whole 'nother post for another day).
My way of dealing with it, if it comes up in the next game I run, will be to treat the level caps as "soft caps". Once a character hits a "soft cap" on their level, they suffer a 50% reduction on all future expo (if they have an expo bonus due to an exceptional stat it lowers the penalty by the amount of the bonus).
Demihumans under the "soft cap" method will keep pace with their human companions for the early levels, but the advanced levels will come slower to them. That being said, they will still have the opportunity to increase in level and power... they will not need to be retired, nor will they be forced to adventure for no experience gain.
Hmmm, unless someone plays a halfling in my next campaign it will be a while before this plays out.... assuming it even gets that far. Time will tell.
Sandy Petersen's Cthulhu Mythos & Ghoul Island - Now i have used the Cthulhu Mythos since early 80s where friend had the deities book with them which got me a bit late...
1 hour ago