I'm really trying to figure out when the OSR became my style of gaming. I cut my teeth on AD&D back in 80 or so... never really played the boxed D&D sets even though I owned most of them. AD&D 2e was awesome... except the books fell apart way too quickly, splat books multiplied like rabbits on fertility drugs, game balance went further and further out the window...
Next thing I knew we were playing Rifts, Battlelords and other such unbalanced games... because AD&D 2e showed us that balance didn't matter. Power mattered. Munckin mattered.
3/3.5 was supposed to clean up 2e, but the explosion of splats and the power inflation was even worse. I bought books and more books, but played little. It was overwhelming and unsatisfying at the same time.
At some point I found Castles & Crusades. It seemed damn close to AD&D of old, close enough that I didn't have to relearn all of my gaming instincts from years of AD&D gaming. The editing was horrid tho'. Sorry Trolls, it wasn't and (to a large extent) still isn't your strong point.
Then I heard word of something called OSRIC. AD&D re-imagined. Labyrinth Lord was fairly close behind. Basic fantasy Roleplaying appeared. Swords & Wizardry. Holy crap, but there or some amazingly great reincarnations of the original D&D and AD&D rules out there. Most of the rules in question were available free, or real cheap in PDF format. And I was hooked.
4e had interested me before release, but couldn't compare to Old School gaming for me. Pathfinder is a nice evolution of the 3.5 OGL, and Paizo's Adventure Paths are simply incredible, and I find myself reading and converting in my head to LL, and I never really was drawn to Basic D&D back in the day.
Ah well, I'm a convert. I've been assimilated... and happy at that.
Tank Number One - The very first tank off my Mars Pro — my 1:100 (15mm) M3 Grant. Even at the lowest possible resolution for that printer, it produces a very nice, clean...
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