Short and Quick review, as the module itself is short.
The Hideout is a Savage Worlds mini-adventure for use with the Savage Worlds Ruleset and the Fantasy Grounds 2 Virtual Table Top (VTT).
The Hideout details an encounter with Poachers (think evil Ranger types and you get close to the type) that the party might stumble between adventures. Its a combat encounter at its heart, which will require tactical play on the part of the PCs. A head on assault will probably be... less then successful.
It is set in White Haired Man's Kith’takharos setting, which is available in a rule agnostic format for free at White Haired Man's website. It is very much set in the setting and is not really a stand alone encounter. It's purpose is to fill the gap between two adventures, and it fill that gap well.
PCs can earn themselves a new enemy and might even find themselves a fairly unique magic item if they survive the encounter ;)
It might be a bit light ( the PDF, which is very well done, runs 2 pages) compared to the amount of material you get with other White Haired Man products but it packs a lot into the smaller package.
So, after all that, how does it rate? I'd say the encounter itself is a strong 4, FG2 programing a solid 5, value is a 3. It's a short but complete adventure that accomplishes its goal, which is to serve as a viable drop in (or intermission) between larger adventures or story arcs . Which averages out to a strong 4 for The Hideout, Savage Worlds Edition (just noticed they released it in OGL/3.5 too).
Thanks again to White Haired Man for giving me the opportunity to dig thru their stuff ;)
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