RPGNow

Monday, February 1, 2010

Review - The Hideout for FG2

Short and Quick review, as the module itself is short. 

The Hideout is a Savage Worlds mini-adventure for use with the Savage Worlds Ruleset and the Fantasy Grounds 2 Virtual Table Top (VTT).

The Hideout details an encounter with Poachers (think evil Ranger types and you get close to the type) that the party might stumble between adventures.  Its a combat encounter at its heart, which will require tactical play on the part of the PCs.  A head on assault will probably be... less then successful.

It is set in White Haired Man's Kith’takharos setting, which is available in a rule agnostic format for free at White Haired Man's website.  It is very much set in the setting and is not really a stand alone encounter.  It's purpose is to fill the gap between two adventures, and it fill that gap well.

PCs can earn themselves a new enemy and might even find themselves a fairly unique magic item if they survive the encounter ;)

It might be a bit light ( the PDF, which is very well done, runs  2 pages) compared to the amount of material you get with other White Haired Man products but it packs a lot into the smaller package.

So, after all that, how does it rate?   I'd say the encounter itself is a strong 4, FG2 programing a solid 5, value is a 3.  It's a short but complete adventure that accomplishes its goal, which is to serve as a viable drop in (or intermission)  between larger adventures or story arcs .  Which averages out to a strong 4 for The Hideout, Savage Worlds Edition (just noticed they released it in OGL/3.5 too).


Thanks again to White Haired Man for giving me the opportunity to dig thru their stuff ;)

2 comments:

  1. I appreciate the review. Our inspiration for this type of adventure is the one-sheet adventures Pinnacle offers for Savage Worlds. We wanted a way to explore aspects of Kith'takharos that wouldn't be appropriate for a longer adventure, and also a way to be creative without being committed to a full-blown adventure. We call these short adventures Simple Scenarios.

    We have restricted ourselves to a 2 page PDF, and craft the Simple Scenario to fit this constraint. This also forces an economy of style that cuts all fat from the writing; it also makes sure we don't let the adventure get out of control and become a bigger project than intended. I consider such writing a challenge, and it is more difficult than one may think.

    I've also learned that adventures which appear short can sometimes be deceptive. Right now, we're playtesting another Simple Scenario in a Kith'takharos Savage Worlds campaign. Those two pages have filled two Fantasy Grounds sessions, and we're ready for the third.

    ReplyDelete
  2. Heh, I'm playing in a Fantasy Grounds Campaign which has taken us 4 sessions just to find the dungeon ;)

    The Hideout succeeds in its mission of being an interlude between story arcs. It's just that compared to other voluminous White Haired Man products, this one requires a change in perspective ;)

    ReplyDelete

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow, and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the lights on and the taps flowing - Your Humble Bartender, Tenkar

Tenkar's Tavern Discord Server Events - link - https://discord.gg/fReGmuD - Click to embiggen

Blogs of Inspiration & Erudition