OD&DITIES Issue 13 has hit the pavement, or at least the virtual shelves of RPGNow. At 24 pages (OGL statement would make it 25) its bang for your buck ratio isn't bad. OD&DITIES uses the LL rules, but most of the articles are not system specific, and those that are can probably convert to other OSR rules without too much trouble.
The Table of Contents are/is (i need a grammar checker) as follows:
Building the Keep on the Borderlands
Table: Twenty Reasons That Guard is on Patrol
Designing the Keep on the Borderlands
Table: Twenty Things Found in a Kobold's Pocket
'A Touch of Class': The Illusionist's
Introducing New Classes to the Campaign
'Man's Best Friend'
'Surviving the DM's Wrath': Party Formation
Mr. B's Last Word
As it just released today, and I just purchased it a mere hour ago, I've just given in a quick read thru. You get a decent amount of articles (and a promise that OD&DITIES will be monthly) .
Timing is everything these days. The version of the Illusionist Class presented here has a few new spells but a very small spell list compared to the class presented Advanced Edition Companion.
Surviving the DM's Wrath rates classes on their party value. It includes classes not present in the LL Core rulebook (they are the versions published by Brave Halfing. Again, timing is all. I expect future issues will reference the AEC.
The rest I just skimmed at this point. So far, it looks good. Not perfect, but not bad at all for a reboot after a seven year absence. Looking forward to Issue 14.
Shred #3 - *From the web:* *Vol. 1, #3 "The First Step in Becoming a Game Designer"* * by Muse Publishing* *Publish Year: 2000* *Pages: 32*
2 hours ago