|Art by Eric Quigly|
As I mentioned in my last post, I'm going to be working on some creatures or monsters for S&W, T&T and Far Away Land (FAL.) Many times, monsters in D&D and other fantasy games boil down to a set of stats - their combat ability if you will. I'd like them to be something more.
What makes monsters "monstrous"? Is it the threat they are to the PCs? Their appearance? Motivations? Eating habits? Odor? Sounds they make? Their history and origin?
Nothing truly exists in a vacuum - except perhaps in RPGs ;)
In any case, I'd like to create creatures that have depth, as well as being able to summarize what makes them click in two to three sentences. Yeah, I love a challenge.
So, tell me what makes monsters "monstrous" for you.