Last night was the "B-Team's" more or less monthly delve into the Castle of the Mad Archmage using my houseruled version of Swords & Wizardry Complete. We play it for shits and giggles. My group has no intention of moving on to another dungeon or location. The group has faith that their DM (myself) isn't looking to unjustly hose them, and in return I often pull back the curtains a bit after an encounter or a room has been successfully conquered or bypassed. I'm also fast and loose with the expo, as we only get together once a month. I feel a bit like the Wizard of Oz ;)
CotMA can be played straight or slightly gonzo. I try to run it slightly gonzo while keeping a straight face. Not always easy, but I think it adds to the experience for all of us. Besides, all mega dungeons have gonzo to them - it's just a matter of how much. Even Rappan Athuk had the magical slot machine...
One thing that stood out to me (and was missed in +Douglas Cole 's Gaming Ballistic session write up which shouldn't be missed) was when the party took "pink damage" - no save allowed. Ouch! I wonder if that was an easter egg critique of her music. Heh
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The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...