It seems like everyone has their own spin on the classic Wilderlands line by Judges Guild. James Mishler has his spin on the Wilderlands and now Robert Conley is giving us his vision with the Majestic Wilderlands.
So, what do you get for your 7 bucks. 140 pages full of gaming goodness for Swords & Wizardry (OD&D). Actually, just short of half (the second half) of this PDF gives you setting material that could be easily used in any version of D&D, its clones, heck, just about any fantasy ruleset - it is system agnostic.
The first 80 pages or so detail new sub-classes, spells, optional rules for your S&W campaign and the obligatory spin on the rogue class. There's a hell of alot of crunch for anyone that is looking to expand their Swords & Wizardry game.
Final verdict? 5 stars - either section of this book is easily worth $7 bucks on their own. DX-ability is a solid 5. Nice, clean and simple layout.
Never Punch Down. Always Punch Up.
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Here's the next member of Dispatch's Z-Team I'm giving the DCC treatment,
Punch Up. Colm, otherwise known as Punch Up, was a circus strong man who
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4 hours ago
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