Thursday, July 29, 2021

TSR3 Abandons Three Graphical Trademarks


I woke this morning to a PM linking me to the below link:

https://www.trademarkelite.com/trademark/trademark-detail/90148524/TSR

What makes this even more interesting, is that the above trademark was approved (as best as I can tell) on June 16th, 2021.

The following trademarks are also pending abandonment:


https://www.trademarkelite.com/trademark/trademark-detail/90124287/TSR






Here's what we have on "TEAS Express Abandonment":



You can follow all of the TSR-linked Trademarks at the following link. Note, it includes trademarks from other companies in different fields named TSR. Also note, that "TSR" itself is apparently NOT trademarked by TSR, just the graphical representations of such.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Wednesday, July 28, 2021

Deal of the Day - By This Axe I Hack! (Black Hack Hack)


I'm not a huge fan of the Black Hack, but I think I'll make an exception for today's Deal of the Day: By This Axe I Hack! I'm partial to swords & sorcery, and this may just be a good fit. Normally By This Axe I Hack! is 9.95 in PDF, but until tomorrow morning it's 4.98.

Before the dawn of recorded history, our world was a primeval landscape dotted with pockets of civilization; kingdoms, nations, and city-states surrounded by a vast and unforgiving wilderness teaming with danger and littered with the fallen ruins of an ancient empire of mighty sorcerer-lords and the remnants of older, darker civilizations.

Based on David Black’s game-changing The Black Hack, By This Axe I Hack takes its cues from Robert E. Howard’s Conan the Barbarian and Kull of Atlantis, Roy Thomas and Barry Windsor Smith’s Red Sonja, Michael Moorcock’s Elric of Melnibone, and Fritz Leiber’s Fafhrd and the Gray Mouser.

By This Axe I Hack includes 18 unique Character Classes (6 warriors, 6 rogues, and 6 magicians), a magic system that makes even low-lever Magicians exciting and fun to play, 120 spells tailored to the sword and sorcery genre, over 70 special features to customize your Characters, rules for modifying existing Character Classes or creating your own, a huge assortment of men and monsters to throw at your Players, a number of optional rules to help you fine tune the game to exactly your liking (including the ever-popular roll-high option for those who prefer games where higher rolls are always better), and a variety of random tables to help Gamemasters create their own Lost Age.

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Tuesday, July 27, 2021

Christmas in July Sale - Tavern Picks - Part III - The OSR & Beyond

Today I continue with further Christmas in July Sale Picks. As stated previously, everything that is on my pick list for the current Christmas in July Sale at DTRPG is something I own, either in print, PDF, or both.

My Christmas in July Picks Part I and Christmas in July Picks Part II posts can be found at these links.

Without further ado, lets dive in :)

Tome of Adventure Design
- written and designed myMatt Finch, and likely nearly as influential as Swords & Wizardry and OSRIC to the OSR in general, I'm currently using ToAD to design the adventure I'll be running at ShireCon.

The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It should be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities. 21.99  16.49

Old-School Essentials Classic Fantasy: Rules Tome
- Can you make B/X D&D better than the Labyrinth Lord interpretation? Apparently, the answer is yes.

A Complete Game All in One Book
This book contains everything a referee needs:  the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern presentation makes the game easy to learn and quick to reference. Compatible with decades of classic adventures and supplements.
20.00  15.00

Low Fantasy Gaming Deluxe Edition
 - Can you take an OSR chassis, throw in some modern rules, and still keep and OSR feel? Yep.

Low Fantasy Gaming is a tabletop RPG built for gritty adventures in low or moderate magic settings. It has simple rules, dangerous combat, flexible PC customisation, and mysterious, unpredictable magic. Designed for short, episodic adventures in sandbox worlds, LFG provides the mechanics and tables needed for easy GM improvisation. It’s a heady mix of the best old school, modern, and new game design, wrapped around a familiar d20 core.
20.00  15.00

Dungeon Crawl Classics RPG -
I haven't run it in years, reading the DCC rues for the first time was similar to reading the AD&D DMG for the first time - magical.

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. 

Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.  24.99  18.74

Torchlight Issue #1 -
Not only am I very proud of this release, as I type this it is sitting at #88 on the Christmas in July Sales Ranking. Woot!

This is the First, full-sized issue of the Torchlight Zine for Swords & Wizardry Complete, Swords & Wizardry Light, and Swords & Wizardry Continual Light. Inside the virtual covers you will find: Magical Potions for SWL, Social Combat Rules, Torchbearers for Swords & Wizardry, Keep on the Wildlands (a first-level adventure by James Spahn), More Monsters for SWL, Alternate Thief Abilities, and Summon Familiar Spell & Critters for SWL/SWCL.  3.00  2.55


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

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