I've been dabbling in the world of solo play recently, snagging rulesets and trying to get comfortable with the idea of playing when I have a few minutes to spare, without a GM or other players. As such, I constantly have my eyes open for new solo play options, which brings us to Legacy of the Green Flame: A Solo Campaign for 5e & Classic from Pacesetter Games.
The Legacy of the Green Flame: A Solo Campaign Kickstarter offers a full campaign (to 5th level), to be played with essentially any OSR system, or 5e (and probably Pathfinder with some minor tweaking). Hardcover plus PDF, for the system type of your choice, is 45 bucks, which I consider to be very reasonable.
This multi-part solo campaign includes four linked adventure modules that can be played as part of the campaign or independently. Each module is set in a unique location and environment. There are two versions of the campaign adventure, 5e and Classic (which includes BX, Holmes, OSE, Swords & Wizardry, and 1e). Additionally, your character gains experience and advances in level as you move through the adventures (5e uses benchmark leveling but may opt for traditional experience point leveling, while the Classic version uses experience point progression).
Legacy of the Green Flame uses Pacesetter’s innovative SoloSystem for augmented solo gameplay; however, you still use the core rules of whichever RPG system you prefer (5e or Classic). Every creature, magic item, and new spell is full described (with full stat blocks in the Classic version). Did we mention there are dozens of new monsters, magic items, and spells? Well, there are. The SoloSystem provides added guidelines and rules to help move the game along while maximizing the solo game experience. These are generally items such as resting, wandering monsters, hirelings and henchmen, Adventure Points, etc. You also can map as you go! This is a unique facet that Pacesetter innovated way back in 2010.
Each of the adventures has multiple adventure paths and routes so you can play them many times and experience new adventure areas and results.
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