Thursday, December 29, 2011

What Star Wars: The Old Republic Does Right (and wrong)

I've been spending some time playing the new Star Wars MMO RPG and I have some observations I'd like to share:

Quests / Missions - well done. Love the voice acting. It's like playing one of Bioware's Knights of the Old Republic games. Really, it's a great high point.

Crafting - get done by your henchmen/ companions, so you don't ave to grind the time. You can still play as the crafting goes on in the background.

Solobility - Much of the game's missions can be completed without the help of other players. Not bad if you only have an hour or so to kill.

Graphics - its a beauty

There are some cons that I've noticed so far:

Grouping - there really isn't this driving need to group. I've done some stuff with my son, but for the most part, I've been soloing. It's almost like a stand alone game with other players in the background.

Group size limit - apparently its limited to party's of 4. Most games of the type use a group max of 6. If my whole gaming group transitions to SW, we'll have to split into multiple groups.

Space combat - I've only tasted it, but it seems fairly mindless. Good expo tho. Maybe that's to encourage folks to do the mindless space combat.

I'm having fun with it so far, but Skyrim calls to me far more then this. I'm not sure if it will be a keeper or not. Time will tell.

1 comment:

  1. Hey hey, thanks for the review on the game, I think I am going to spend time in Skyrim on the PS3 once I get settled into the new place.


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