Sunday, November 18, 2012
The Future is Going Back to the Past - My New Campaign Will Be AD&D 1e
I let my group do an informal vote on the future of our Saturday Night gaming sessions. We had started with ACKS, moved on to A&A to do some playtesting (and caused the whole 2000 cp / rats ruckus) and now we are going back to the past: AD&D 1e with some house rules and Unearthed Arcana (no UA classes though). Players can reference AD&D 1e or OSRIC as they choose
I'll also be running my AD&D 1e sessions in 3 to 4 week arcs, then playing in Keith's Echelon campaign playtest for 3 to 4 weeks, and so on. It gives the DM's time to prep some rocking sessions and get to play too.
This should be a blast! No matter the rule set, if I don't know the rule I default to my AD&D genetic memory. It serves me well. I suspect I'll be able to run this with minimal page flipping after a session or two.
A for the house rules, this is what I have so far:
1 - Fighters and fighter subclasses are proficient in all weapons.
2 - Fighters start with 2 specialized weapons, subclasses 1. No others are gained later. No double specialization.
3 - Cleave rule as per ACKS. Fighters and subclasses do not gain 1 attack per level when fighter creatures under 1 HD
4 - Magic-User and Illusionist gain bonus spells as per their Intelligence Score, using the Wisdom Bonus spell chart for Clerics
5 - Clerics may gain use of certain non-cleric weapons depending on the god they follow.
6 - Bard Class as per Dragon Issue #56
7 - Monster and NPC saves will be converted into Spell Attack Rolls as per my earlier post on the subject
8 - 100 coins per pounds, not 10 coins per pound
9 - % Chance to learn spell for Magic Users is gone
10 - after determining initial spells randomly, Magic-Users can pick one further spell of their choice
11 - No Assassins, No evil PCs (I know my group way too well to allow this)