Monolith From Beyond Space & Time, Raggi's take on writing an adventure in the HP Lovecraft genre. It is significantly longer than Death Love Doom. If it works as well as Raggi hopes it works, it might convert very well to a DCC RPG Adventure, and I'll certainly be reading it what that in mind.
Every couple of days I check the RQ6 website to see if they've released an fillable PDF for the RQ6 character sheet. It's at least a month late in coming. My episodic review of RQ6 is on hold until / if it ever gets released. My next step was to post a character that I would create, going through the steps of character generation in the book, using screen shots to illustrate. No fillable PDF, no character generation post. Truth to tell, I was kind of disappointed with the softcover I received. Nothing inherently wrong with it, just very expensive for a paperback release.
I also need to read through Astonishing Swordsmen and Sorcerers of Hyperboria. What I've read so far is good, but not S&S as I've come to know it. I think Crypts & Things cover that base better. I suspect AS&SH will play way as high fantasy with a S&S twist, but not low fantasy S&S. I could be wrong.
Can't forget the Myth & Magic Player's Guide, but that requires a password to read, so it's a pain in the ass to use on a tablet. Why they had to use password protection on it is beyond me, as anyone who might share it with another would certainly give them the password. It won't stop piracy, but it certainly is a pain in the ass to the legitimate Kickstarter supporters. So, that's kinda low on the reading list.
On the Sc-fi side of things, I need to read my playtest copy of Starships & Spacemen. I'm hoping this supports episodic play, as that would work extremely well under the UA-LC umbrella.
I'm sure I'm missing stuff - but as it is, there's a crapload of reading on my plate. Not to mention the writing I need to do. Writing is like trying to hit a moving target - the damn shit is continually morphing on me and keeping me on my toes.