Friday, November 23, 2012
What Would You Allow From Unearthed Arcana in Your 1e Campaign?
As I start to plan out my AD&D 1e game, the latest post at Dispatches From Kickassistan got me thinking - there's a whole lot of unbalanced shit in Unearthed Arcana.
I already knew I wasn't going to allow "power gamer character generation method V" into the campaign. Even as a bunch of Monte Haulin' teens we saw the insanity within.
Cavalier, Cavalier-Paladin, Barbarian - fuck no, they gotta go!
I'll keep weapon specialization, but I'll tweak it.
I'll keep the new spells, but reserve the right to nuke any that I feel are unbalancing.
So, what would use from Unearthed Arcana? What would you never use? What would you modify?