Wednesday, June 25, 2014
Unearthed Arcana 1e - Boon or Bane?
I remember getting the Unearthed Arcana for 1e. My God, it was like opening up a present on Christmas morning.
Surprisingly, it didn't take long for High School me to realize there was ALOT that didn't belong in the campaigns I ran, such as:
- Rolling ability scores by class. That was overpowered and broken even for those of us that treated the Deck of Many Things as a "solo adventure" for between sessions.
- Barbarian class - overpowered and anti-social
- Cavalier class - not suitable at all for dungeoneering and also overpowered. Balancing class powers with roleplay hindrances wasn't much of a balance in my High School and early College years.
- New spells. Some were awesome. Some added depth, especially to the Illusionist class. Alright, maybe this I like more than I'd like to admit ;)
Anyhow, for my group, the UA was more of a negative than a positive, but as it was "official" and "core", we felt obliged to let it be used in our campaigns. Stupidity of youth, I know.
What was your experience with 1e's Unearthed Arcana? Good, bad, indifferent?