black friday

Saturday, November 10, 2012

Rebooting a Campaign - With Benefits?

Rebooting may not be the right word. Let's say, ending one campaign and starting a new one, with a continuing core of old players and some new blood.

How do you reward those that have been there from the beginning without "shorting" those that are new to the group?

I was thinking same world, different area, move the timeline down - so either a political / family / historical connection or two or a passed down family heirloom for those that had played the first campaign.

I'm not totally sold on either, but I would want to reward those that have stuck with the group from the beginning.

This is all assuming that I do a reboot / restart / new start of the campaign. I might just pick up where it left off, but as that is getting further and further back in time as we playtest A&A (and we've missed 2 weeks to hangover / work on my end) I think it would be simpler and fairer to the now expanded group to start anew when we get back to playing a regular campaign.

How have you / would you handle this type of situation?




6 comments:

  1. Good question - I think for a new campaign, the family lineage approach sounds good, and a minor benefit for having a character that's a descendant (either minor magic item, extra money or status). It gives the old players a chance to incorporate some of the previous stories.

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  2. pendragon campaign of 3+ generations works well
    i also had old heroes appear as saints or ancestors
    on old item handed down to a new one is a nice touch
    accumulate family curses and relationships with supernatural
    big fun

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  3. My recommendation is, if you're using the same "same world, different area, move the timeline down" model, rather than designing one set benefit, pull an Animal House--give your returning players a quick freeze frame on their old player, and let them answer (within reason) "what happened to ___?" and give them a (minor) benefit based on that, or just let their answers color how the world has changed since the old campaign ended.

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  4. Include the actions and influence of the previous PCs into the background of this new campaign. This will give a nod to your old players that they've influence the story. Let your players know that. If the old players want to use that background, reward them with a contact link.

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  5. I have played in a campaign like this. Really, the best benefit we had was a safe base of operations, some place we could return to, rest, research and recover at.

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