Is the Thief a Needed Member of the Adventuring Party?
This discussion came up with my once a month (more or less) group this past Friday. We had three fighter types and a cleric / m-u exploring the depths of The Castle of the Mad Archmage. Obviously, they lacked a thief in their number, but as was observed, the lack didn't make much of a difference.
Low level thieves essentially suck at thieving. At third level, they have about a 1 in 4 chance of succeeding with any of their basic thieving skills, which really means they fail 3 out of 4 attempts. How long is a thief going to survive failing 3 out of 4 attempts to disarm traps (let alone failing his 3 out of 4 attempts at finding them in the first place)?
At third level, he can open 1 in 5 locks - which means brute force (and wandering monster checks) will be required 80% of the time. Wouldn't another fighter type or caster be more effective with those wandering monsters than a lightly armored and combat ineffective thief?
Come to think of it, Crypts & Things allows all of the classes to attempt thief type abilities - I'm wondering if such wouldn't work well in a standard OSR game.
Just me thinking out load, as the missing thief really wasn't missed...
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow, and Humble Bundleas well asPatreon. Your patronage is appreciated and helps keep the lights on and the taps flowing - Your Humble Bartender, Tenkar
Tenkar's Tavern Discord Server Events - link - https://discord.gg/fReGmuD