I did some serious reading of the new Ambition & Avarice release last night, which is a much different experience than reading different sections as stand alone pieces while trying to proofread. It struck me that in addition to being an excellent OSR ruleset on it's own, it makes for an extremely useful DM's tool or supplement for other OSR rules.
Case in point. I'm looking to kick off a DCC RPG campaign this summer, with the plan to use both published adventures and my own scenarios mixed together. The PCs classes (and "savage" or humanoid) races would make for some excellent NPCs or adversaries for use in DCC.
I can just see using a goblin cultist and his minions in an adventure, using the A&A spells with minor alterations. No one says that NPCs and monsters have to be created using the same rules as the game you are running.
It's a great tool to keep your players on their toes and keep everything fresh.
Well, except for the fact that +Greg Christopher is one of the players in my gaming group, as is +Craig Brasco , the cover artist. Or the fact that our group playtested the rules. But that's okay, as they will get a chance to playtest the mish mash of rules I'm talking about above this summer ;)
Anyhow, here's a bit on the Cultist in A&A. I think it's a perfect fit as an adversary in DCC:
Cultists are able to perform sacrifices to capture the life force of their victims. The sacrifice must be a humanoid. The subject must be bound in a ritualistic manner on an altar or in an open area of at least 10 square feet. They must also be healthy (no toxins, no diseases, etc.) and possess over 50% of their maximum hit points.
The sacrifice kills the subject and transfers their life energy into the escaping blood, which can be stored for future use. For every hit die possessed by the subject, a pint of infused blood (16 ounces) can be captured. Consuming a pint will recover 1d6 hit points or heal 1 points of attribute damage. It remains potent for up to a week.