Apparently, The RPG Pundit has taken offense to my series of posts about The OSR for the Lapsed Gamer. Somehow, I'm involved in revising history and defining the OSR in lieu of his own definition of it.
I figured I'd explain my thought process for those like the Pundit that feel it's necessary to assign me motivations that aren't my own.
Lapsed gamers from the "golden age" of gaming, roughly prior to 2000, the year D&D 3e released, are most likely (not all, obviously, but those that have found The Tavern after years away from gaming aren't likely to have been VtM players) to have been players of 2e or earlier. These are the editions covered by the basic "retroclones." Strangely enough, this is what I blog about.
The retroclones are generally rewrites of the originals that are, at the very least (and IMHO), better organized and easier to digest. Initially, I'm highlighting the retroclones of the various D&D editions that are free in PDF. Afterwards, I'll mention "other old school" RPGs that are free in PDF, like the free Tunnels & Trolls quickstart, Stars Without Number, Legends (Fantasy Trip) and similar titles.
After the free in PDF RPGs, we move on to the clones that are only available at some sort of cost, like ACKS and DCC. Then, we'll move on to the other clones and / or still in print RPGs, like Tunnels & Trolls, Traveller, Runequest, OpenQuest and others.
As for Encounter Critical and Mazes & Monsters, they would fall into the "other old school RPGs."
Why am I doing this? Because there is an interest in it and I enjoy doing it.
For those that aren't interested in this series of posts and find it offensive that I may leave out your favorite but obscure game, so be it. It's not for everyone and it is not intended to be a history lesson of the OSR. It's more like individual snapshots in time and space.