Tuesday, June 5, 2012

How to Handle a TPK - Dungeon Crawl Classics RPG Style


Continuing my Random Quest throughout he Dungeon Crawl Classics RPGI have decided to take a look at page 306 (for those playing along at home):  Questing for the Impossible

Although set up as possible quests, these really are more like adventure seeds.  Some, like Heal a terrible poison or disease or Remove a curse, are events that may occur as the PCs try to save themselves or one of their party members.

Nothing quite motivates one as survival does.

My favorite is this one:  Total Party Kill.  I want to pull this out in the next game I DM and a TPK happens.  It doesn't have to be DCC... and rpg will do.

Total party kill: Don’t end the game! Transport all the player characters to Hell—where they can give in to Death’s demands or try to fight their way out!
This is epic!  Damn, I almost want to kill off my PCs now...

6 comments:

  1. Triple Ace Games did a supplement about this for Hellfrost (a small, free one). Since its a Viking influenced setting fighting on in eternity kind of makes sense. :-)

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  2. i might just have to grab that for inspiration ;)

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  3. If it motivates you in any way, one of your players is my DM and his body PC body count is staggering in our LOTFP game. Ask him about it.

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  4. no need for me to ask... was 34 the last count? ;)

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  5. Nice. I'm snagging my copy of DCC tomorrow, looking forward to it.

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  6. I've always liked the idea of questing into the afterlife to rescue a comrade, instead of just paying a cleric to raise dead or whatever. It had never occurred to me to send the entire party, but it's a great idea.

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