Cavern of the Creeping Terror is an OSR adventure, loosely based on "The Glus from Deltora Quest, the arctic horror of The Thing, and Grendel’s mother’s lair from Beowulf". I can reference two out of three (Deltora Quest is new to me). For PWYW, I've added Cavern of the Creeping Terror to my collection of Ready-To-Go adventures.
Undead frost pirates, mad imprisoned fae, and a pile of loot guarded by a monstrous slug...
A third level OSR adventure featuring a three-tiered, 22 cavern dungeon adaptable for fantasy roleplaying systems with a light horror aesthetic. Includes:
A system neutral bestiary
A horde of loot for greedy adventurers
Possibility for diplomacy, betrayal, and a seaside village on the precipice of destruction
Inspired by Beowulf, The Thing, and Deltora Quest.
"This adventure delivers that evocative style over and over again...This one has the spirit of D&D..."
It has been over 20 years since Necromancer Games first unleashed the Tome of Horrors, and our philosophy has not changed... everybody needs more monsters! Necromancer Games has always been known for its monsters, and with the Tome of Essential Horrors, we would like to introduce those unique and mysterious creatures to your Old-School Essentials table.
This beast of a book contains over 100 monsters and brings classic monsters from Frog God Games and Necromancer Games to OSE referees and players. Each entry includes a full OSE stat block, classic black-and-white art, and an interesting encounter that highlights the creature.
The Tome of Essential Horrors contains all you need to gleefully exceed your players' expectations. Can the heroes escape the clutches of the witch tree, the riptide horror, or the cave fisher? Will they survive the pyrolisk’s conflagration gaze? We cannot guarantee a TPK every time, but you’ll have buckets of fun trying!
I'm always a fan of Gamma World-esque hacks. Metamorphosis BX had escaped my attention before today, but I noticed it as today's Deal of the Day. Until tomorrow morning, Metamorphosis BX is priced at $3, 50% off its regular price.
Metamorphosis BX is a post-apocalyptic MiniBX hack in which you'll roleplay a hybrid survivor in an ever-changing world in which a cataclysm has fragmented time and space. It is light both in mechanics and tone, aiming to be fun above all.
With the release of version 1.0, the game is complete with many character origins (like alien-insect, primal-animal, nano-machine, etc.), mutations (benign and malign), powers (hacking and psychic), artifacts (ancient, alien, and planar), creatures (from Alien Artificial Intelligences to Radioactive Zombies), and a setting, called Atropicalypse (inspired by Brazil), with its regions and factions.
All the cool kids are playing Mörk Borg. Or at least, that's what they tell me. I have the rules and a number of their third supplements, and it is as much about style as it is about substance. For most folks I know, it seems to be a very polarizing game to be exposed to - they either love it or hate it. I'm one of the few impressed by what it is, but not fawning over it to the point I trip over my own feet. I will say this much, for me to get a fuller appreciation of the rules as I read them, I've found playing a little Ramones (a live album, of course), or the Sex Pistols, and maybe mix the Dead Kennedys into the playlist, puts me more into the mood to appreciate Mörk Borg for what it is - an old school gaming vibe with the soul of classic punk. YMMV - the authors claim a Doom Metal Vibe, but classic punk is a better match for me. Showing my age, I guess- Tenkar ;)
Here's the pitch for Mörk Borg from the core rules sales page:
A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else.
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?
MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find:
A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.
The Calendar of Nechrubel, that decides the speed of the world’s demise.
20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.
Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.
12 creatures to be murdered by.
Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.
The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await.
MÖRK BORG is constructed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell). The game is published by Free League Publishing and is available in Swedish and English - the English text is edited and cursed by Patrick Stuart (Veins of the Earth, Silent Titans).
Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into the new school, it keeps the rules simple and the play quick. Includes easy to learn rules of play, including mass combat and naval combat rules - All the information you need to create fantasy characters from one of seven fantasy races and one of thirteen fantasy classes - Over 600 magic spells - Rules for building strongholds and running a domain - helpful guides to creating dungeons, wilderness, cities and other dimensions for your adventures - over 400 monsters and scads of magic items. Desert the edition wars and play a game with Blood & Treasure!
Six-Shooters & Wagons is a Swords & Wizardry Continual Light hack that lets move away from dungeons and into the saloons and wagon trails of the old west. This pdf is everything you'll need to make a posse and become a legend of the west. In the pdf you'll find.
Complete light rules for playing in the old west.
4 new classes: Gunslinger, Scout, Soldier, and Swindler
The BX Advanced Gold Edition rules are based on the 1978 advanced first edition edition of the world’s most popular fantasy roleplaying game with the less complex game systems of the 1981 B/X edition. In other words, this is a modern version of the fantasy roleplaying game many people played in the 1980s. They started playing with the B/X edition and just added the races, classes, spells, monsters and treasures from the first Advanced edition, instead of using all the more complex rules from the Advanced Edition. All of the first advanced edition fun without all the often complex and fiddly rules.
In BX Advanced, you may play a first edition style assassin, barbarian, bard, cleric, druid, fighter, illusionist, magic-User, monk, paladin, ranger, or thief in an old school game of exploration, treasure-finding, and fast to play combat. While B/X systems are used instead of the more complex first advanced edition rules, many of the limits of B/X have been removed: there are 20+ levels instead of 14; race is separate from class, spells go to 9th level instead of 6th, and there are many more monsters and treasure items than in B/X. Be a hero or a rogue: your decisions determine whether your character will retire rich, rule a kingdom, or die before his time.
This modern version also includes many optional rules: psionics, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. While a sample adventure and campaign setting are included, these rules can easily be used with all of the old adventures designed for B/X or 1e and the many new adventures published for these games in the last few years – or you can easily create adventures of your own.
On Lore
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Sinless is a fully independent intellectual property with it's own lore.
The basics: magic came back, a lot of data and tech was lost, there's fewer
peop...
Felltower pre-summary
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- the PCs exploded a number of room inside the cloud castle
- they fought a bunch of "cloud rats"
- they almost fell down a "secret entranceway," known in ...
I come from the land of the ice and snow
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So I got a wild hair and created 81 pages of demographically accurate
random birthplace charts covering every hamlet, village, town, city,
castle, and...
Foross Subsector map for Traveller
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So yeah. Traveller. Very cool. Aside from the elaborate character creation
mini-game, one of the main thing Traveller is famous for is its setting
creation...
Undead types and NPCs
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I recently remembered the similarities between *death knights* and *skeleton
warriors*. Both are powerful undead creatures, clad in decayed flesh and
ruine...
emo vs d&d5
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For some reason, the new D&D books turned out to be good value, cheaper
than the 2014 books. And then all local postal service retailers here had
some am...
Tomb of the Ancient Hero
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By Will FloraProp Cor GamesOSELevels 1-3 The magic of Diathea sits in
disarray! The Emerald Emperor and the Archmage of the Realms need a party
of adventur...
Larina Nix for d20 Dark•Matter / Urban Arcana
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I was talking to my oldest about my desire to maybe, just maybr running
a d20 Dark•Matter game sometime. He laughed at me. I asked him why and he
asked ...
Mythic One-Shots
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How do you run a *Mythic Bastionland* one shot?
There’s some guidance on the “Starts and Scopes” page at the front of the
book, but it seems to be a recu...
Easy Tracks in Blender
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There's an add-on for Blender called BagaPie, which adds a whole lot of
functionality in various arenas (scattering etc.). The one that is most
useful ...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
[BLOG] News on the March! Episode VIII.
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Community Greyhawk: Citadel Cavitius
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Today we look at a new book by a name that should be familiar to readers
and viewers of my YouTube channel; Christopher Hamwell. Citadel Cavitius:
Expandin...
Black Blade Publishing and the OSR Community
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...or, Why Does Black Blade Publishing Still Exist?
Earlier this year, Jon Hershberger and I met to conduct some *Black Blade
Publishing* 2025 planning, an...
Dark Tower (1979)
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From the back cover:
*An Ancient Evil* has overtaken a once holy shrine. Thus, a sleepy mountain
hamlet becomes a focal point for mysterious disappear...
A Review of 'Memoirs of Hadrian'
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(My friend and I did a multi-hour podcast on this. You can listen to it
here.)
A slender and capacious book, like the shadow of a flame on sunlit marble.
...
Progress With My Card Game
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On February 9, 2018 I was struck with inspiration for a card game idea that
I brought to Gary Con 10 and play tested away most of the rough edges. I
had th...
Pulp: Adventure Location: Trindade & Martim Vaz
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History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
OSRIC the Third
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The wise sages at Mythmere Games are hard at work on the third version of
*OSRIC* (“Old School Reference and Index Compilation”). You can support
this proj...
Tripping the Death-Cult OSR...
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So last month (I don't remember when) I read a bog post (I don't remember
which, except that it wasn't previously familiar) explaining old-school D&D
in ...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Adventure Writing Session Turns Into a Hex Crawl
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Last Thursday I got on to do another Adventure Writing Session and Paul
Turner joined me. We decided to use his zine, Critical Hit to roll up a hex
flowe...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
36 units sold on day one
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Not big Kickstarter-type numbers or anything but still pretty personally
gratifying to me, because 1) it'a more copies than the first book sold on
its fi...
The Hungering Dark
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Go into the earth, and reality will walk alongside you.
Walk further, and you will eventually be walking alone.
The world is plastic down there. Tar Lat...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
This is an Important Game Mechanic
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*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
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It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...