It's been a number of years since I've updated the various Free RPGs and Free Resources pages. Some of the links are still directing to the RPGNow domain, which is now defunct and needs to be updated to DTRPG . There are also a number of games and resources that need to be added to the various pages.
If you can think of any new games, adventures, resources, etc that need to be added, please leave them as a comment below.
When each page is fully updated, I'll link it via a new post here on The Tavern's Homepage.
Appreciate all of the help in advance :)
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I've been a huge fan of Kevin Crawford's work for years. To see a full-on, fantasy version of the Stars Without Number "tag system" is priceless. Getting access to such for free? Awesome!
The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to their unseen empires, and our lives are built upon their ashes.
Worlds Without Number is a fantasy role-playing game, one fully compatible with the hit sci-fi game Stars Without Number. It's built from the ground up to provide gritty, hard-edged adventure in the fathomless future of the Latter Earth, a fantastic realm of time-lost sorcery, savage foes, a nd barbaric splendor. The cold steel in the fists of your heroes and the half-understood sorcery in their tomes must suffice to overcome the monstrous remnants of ancient alien rulers and the present depredations of ruthless lords and hideous beasts alike. The riches of lost ages await in the subterranean Deeps that once held their kingdoms, and even the heavens above are not beyond the reach of the recklessly daring.
(Note: this is the free version of WWN. If you'd like to grab the full deluxe edition with almost fifty extra pages of bonus content, head right over.)
Worlds Without Number isn't just a savage game of steel and sorcery. It's packed solid with system-neutral GM tools and worldbuilding support, with hundreds of pages of useful tools, tags, tables, and practical advice usable by any GM, regardless of their favorite setting or system. The well-loved sci-fi tools of Stars Without Number are reworked here to support fantasy gaming, whether in the provided setting of the Latter Earth or in your own carefully-crafted homebrew world. Even GMs who don't prefer the OSR-compatible game system of WWN will find more than half the book dedicated to tools they can use in the systems they like best.
So what do you get in this book?
Sword and sorcery heroes of blade, cunning, and spell. The proven OSR-compatible character creation system of Stars Without Number is redone here for a fantasy world of blade and black magic.
OSR-compatible rules, allowing you to plunder decades of existing adventure material for your play. You can even pull in Stars Without Number content, as it's fully compatible.
The Gyre region of the far-future Latter Earth, a premade sandbox for quick play. Venture forth to clash with the sinister powers that gather in the shadow of the waning rule of the Reaping King.
Worldbuilding tools crafted to the renowned Sine Nomine standard. Did you like the hundred different world tags in SWN? Then have two hundred inspirational tags to help you build ruins, courts, communities, and wilderness points of interest. Grab a wealth of tools for building histories, societies, governments, religions, and geography, all written with a keen eye toward producing good, playable content for your adventuring group.
Adventure creation tools to soothe the pangs of a working GM, with guides for building adventures out of combat, exploration, social, and investigative challenges. Use the tags you picked in the worldbuilding section to speed up your creation of a good night's gaming.
Faction rules for fantasy worlds, with dark cults, fierce lords, grasping abbots, and greedy merchants all serving to keep your world in motion even when the PCs aren't on the scene.
And those contents are in this free edition of the game! If you dare to lay hands on the deluxe, for-pay version, you'll get even more.
Heroic characters, ones fired with the prowess of high fantasy heroes and epic Chosen Ones. Don't care for gritty sword and sorcery? Use these rules to turn even novice adventurers into the protagonists of mighty deeds.
Legates, those heroes touched with the power of the Legacy itself. Reach beyond the limits of mortal prowess to embrace superhuman abilities and impossible might, and dare adventures that will live for an age in legend.
Bonus character classes, including the Adunic Invoker, Darian Skinshifter, Llaigisan Beastmaster, Sarulite Blood Priest, Kistian Duelist, and Vothite Thought Noble. Each one is built to help support a broad character concept, such as shapeshifting, mind control, animal companions, divine blessings, or swashbuckling fighters- concepts you can import to any setting.
Additional GM tools, including a hundred fractal adventure seeds, help with extradimensional Iterums, and a sheaf of bonus GM tables for fleshing out architecture, NPC relationships, and random adventure NPCs.
Seize your chance, bold adventurer! Earnest souls have been waiting for years for a fantasy counterpart to Stars Without Number; now it awaits your daring grasp to help you forge your own mighty deeds!
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I greatly enjoyed mining For Coin & Blood for ideas for my Swords & Wizardry campaign. I hadn't realized there was a For Coin & Blood: Second Edition. I'll need to rectify that ;)
For Coin & Blood is a classically-inspired fantasy roleplaying game, which takes the direction of playing the scum and villains you normally fight inmost fantasy campaigns!
Playing assassins, cult leaders, blackguards and more, For Coin & Blood is a different look at the other side of the coin of fantasy roleplaying games. Inspired by the writings of authors such as Kate Elliot, Joe Abercrombie, Sarah Monette, Glen Cook, Anna Smith Spark, Scott Lynch, and more, For Coin & Blood is dark fantasy roleplaying about antiheroes, thieves, and assassins, rooted in the darkest recess of mankind’s depredations.
For Coin & Blood makes no pretenses about what it asks you to be. You’re the villains that other campaigns fight. You’re the cult leaders, assassins, fallen nobles, murderers, mercenaries, necromancers, and thugs.
Well, there's a lot of reasons. The first edition was our first "classic adventure" game, inspired by the old fantasy RPGs of the 70s and 80s.
But there were a few places we felt we could improve it after a few years. New content, clearer rules, smoother mechanics. It was Alan's first dive into that style of game design, and frankly, this new edition is a lot better.
Some of the new things we've included:
Improved and clarified skill test resolution.
Revised attribute names and descriptions to fit the theme better.
Four new classes: The Diabolist: a cruel and dark demon summoner, the Executioner: a feared slayer of humanity, the Machiavellian: a scheming noble and plotter, and the Witch Hunter: slayer of mages and magic users.
Improved rules for hirelings, property, and more.
Legacy XP, so you can build your next character as you play!
Poisons and firearms, as well as revised gear rules.
Rules for: artifacts, corruption points, smuggling, investigations, journeys and travels, mass battles, light, increased enemy lists (including specific demons to summon and their pacts they offer!)
A full-setting ripe for your adventures (with maps!)
We've also added over 10 pages of art by Ger Curti (which comes to something like 5 half-pages, 4 new character illustrations, enemy art, 20 spot illustrations, and maps!), a new cover by Daniel Jimbert (the cover from the Spanish translation!), a new fiction piece from gaming author Mari Murdock and lots more!
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When I noticed CASTLE OLDSKULL - The Classic Dungeon Design Guide was in my email as a Deal of the Day I immediately clicked the link and snagged my copy. Kent David Kelly has a plethora of old-school goodness, and the opportunity to sample some of his work for $0.67 (67 cents) is quite simply amazing.
If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master’s guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time.
Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends!
This old school Guide is filled to overflowing with 220 pages of design material and dungeon generation tables. Highlights include:
* Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign.
* A myriad of options. Over 10,000 unusual benefactors (“quest givers”), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems.
* Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more.
* The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring many pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours.
The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure!
(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 72,000 words, 188 pages; organized via a fully ordered table of contents.
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Let's see. I've known the principle behind Nord Games for a number of years and we've been known to talk at gaming conventions - when I was going to such. As for the Nord Games Community Manager, I've known Ben "The Best Hair in the OSR" for a number of years, when he could have rightfully been called a kid to now, all grown up, and I consider him a friend, even if he does critique my drinking red wine with ice.
Nord Games has a history of putting out good and most importantly, useable products with their Kickstarters, and Elements of Inspiration appears to raise even that high bar.
As an improv style DM, resources like the decks in Elements of Inspiration are my bread and butter. I'm in for $50, for the print plus PDF.
Set off for adventure with Elements Of Inspiration! The most expansive, detailed, and dynamic tool for fantasy roleplaying games and storytelling we've ever created. This 420-card box set contains 9 decks, each for a different environment. So no matter where the heroes go, there will be exciting events to experience.
Decks within the Elements Of Inspiration Box Set are based on common and exotic environments found in fantasy adventures including: Urban, Forest, Mountains, Underground, Waterways, Tundra, Deserts, Plains, and Swamps.
We've based our card types on the three pillars of gameplay emphasized in the world's greatest roleplaying game: Exploration, Roleplay, and Combat.
Each card has a cue word and explanatory paragraph to spark your imagination. There are also four options listed that pertain to the cue word for added variety and inspiration. Finally there are three icons at the bottom of each card that present additional intrigue such as moon phase, weather conditions, and supernatural signs. Each of these card elements can be used to form a more and more detailed picture of this particular aspect of the story.
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Continuing with the "mo secrets" aspect of the posts for 2022, I consider Thom Wilson a personal friend. He has participated in OSR Christmas for years and has had me as a Special Guest at Shire Con in September for the past few years (I still can't apologize enough for missing the last Shire Con this past September but my car had a mind of its own).
Thom is an excellent writer of old-school adventures and material, and he has a soft spot for games like Gamma World. Go figure ;)
Batteries Low, Getting Dark for Gamma World 1e was Kickstarted by Thom in 2021 and is now available on DTRPG for 5 bucks in PDf, 15 bucks for print. I've read my copy, and it tempts me to take my Gamma World 1e ruleset out of storage to run it as a one-shot.
While traveling along an old, westbound trail, characters notice a mysterious petrified forest within sight of their latest campsite. Upon investigating, they discover a pre-war manufacturing plant amidst the tall, stone-skinned trees. Lying hidden in the forest, the facility seems to be relatively untouched since the great wars. If the characters can find a way in, they are sure to find vast, untold resources within...
This adventure was designed for use with first edition Gamma World but can be adapted to any post-apocalyptic roleplaying game.
42 B&W interior pages, digest sized booklet.
For 1E Gamma World (sci-fi) adventures
Created for the North Texas RPG Convention, 2019
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So, I was wandering around the Troll Lord Games website and I notice that the Castles & Crusades 7th Print Player's Handbook was free in PDF format. I literally had a Holy Shit moment, so I snagged it up.
There are actually two different covers available, both for free.
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Time to get the disclaimer out of the way. I've been following James Mishler since his early days as a licensee of Judges Guild Wilderlands setting. Although that project overwhelmed James (and understandably so) it showed that James truly has a handle on the sandbox/hex crawl style of setting. James and Rob Conley (Bat in the Attic James) are cut from similar cloth.
Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is one of James' more recent releases, and James was kind enough to send me a comp copy of the PDF. I did not request it, and James did not offer it to me. It simply arrived in my email earlier today. I'll follow this post up with a review at some point in the next few weeks.
At first glance, this is an impressive campaign. It claims to support years of gameplay, and that certainly looks to be the case.
The one thing that sticks out prominently to me is that there are FOUR versions of the setting map - "One map with all the names, location symbols, and mountain passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers. One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers."
I really love this touch. I can hand out a map to my players without giving away all of the secrets this way ;)
The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is a 76-page campaign guide describing the Southlands of the Isle of Eldisor.
Jordvann was once a land dedicated to Law and Good, until the rise of Eldisor, the Devil’s-Son, who together with his hordes of giants, dragons, trolls, ogres, orcs, and goblins conquered the land, reduced the people to slavery, and brought down Fimbul Winter, which caused empires to fall world-wide. Eldisor ruled for 400 years, until he was slain or brought low during a rebellion of his captains, the Old Evils. Fimbul Winter ended, and civilization rose again elsewhere, while the survivors on the Isle of Eldisor sought to stay alive between the warring Old Evils.
Now, descendants (or claimed descendants) of exiled Jordvanner have settled the southern verge of the southern portion of the island, building colonies and rebuilding civilization among the monstrous and savage peoples of the isle. Little is known of the Isle of Eldisor, and what little is known is merely myth, legend, and rumor. The adventurers can partake of the return to the Isle of Eldisor in many ways – find and recover the lost treasures of the ancient civilization; discover, ally, and trade with the savage descendants of the Jordvanner; battle the remaining hordes of evil giants, dragons, trolls, ogres, orcs, and goblins; or seek to re-establish the lost realm of Jordvann and protect the native peoples from the inroads of the colonial factors.
The setting is presented as a Hexcrawl sandbox, and includes the following details:
History of the Isle of Eldisor.
Details on the Colonial Powers.
Geographical information, including specific regional encounter options.
The Jordvanner (including the four descendant peoples – the wild Cavemen, the sorcerous Gray Folk, the monstrous Morlocks, and the savage Tribesmen, as well as their cousins, the barbaric Kruski berserkers and vikings).
13 Gods, Demi-Gods, and Demons of the Isle of Eldisor and the Continent.
36 Myths, Legends, and Rumors.
Complete Campaign Notes on making the Isle of Eldisor experience more immersive and unique.
Details on the Weather on the Isle of Eldisor, still recovering from Fimbul Winter.
A complete Hexcrawl Exploration Procedure to determine encounters and the discovery of minor ruins and settlements.
A gazetteer detailing 156 major settlements, strongholds, ruins, and lairs.
New monsters, including the Mammoth, Northern Titan, Giant Troll, and Multi-Headed Troll.
An Appendix N detailing literature inspirational to the campaign.
There are four separate maps included in PNG format:
One map with all the names, location symbols, and mountian passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers.
One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers.
The map is 52 hexes east-west by 34 hexes north-south; each hex is 6 miles across, providing more than 50,000 square miles of adventure!
The map is also provided in the book, divided into eight sections for easy reading.
The Isle of Eldisor Hexcrawl Campaign can provide a Judge and their players with years of adventure!
Designed for use with Labyrinth Lord, easily adaptable to any Old-School RPG or even Fifth Edition!
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Now, it should be noted that Gareth was informed of the Far West Forums being offline from one of The Tavern's readers. Never let it be said that we don't care. I'd have notified Gareth myself via the only medium he communicates via - Twitter - but he has me blocked. Ah well.
Several updates in this email, and we're busy as a cow’s tail in fly time, so I'll get right to it:
1) The manuscript has been handed off to Eric Trautmann (my business partner, formerly of West End Games) who is well underway on the layout, and should be done soon.
2) All additional spot illustrations requested by Eric have been delivered to him. You can see one of them here, illustrating the "Artist" skill (in this case, a musician):
3) Once complete, we'll be delivering the PDF to you. While layout is underway, meanwhile, I am conducting reviews of US-based printing companies, checking on prices, scheduling, and quality -- the pandemic-related supply chain issues, as you may have heard, have made overseas printing problematic. Shipping from printers in China, for example, can take as long as 18 months or more. So US-based it will be. I'd rather not go the print-on-demand route, so I'm looking at offset printers -- -the costs will be higher, but, to be honest, this project is already a money-losing operation, so that's not a massive concern (but I would obviously like to keep it reasonable).
4) To that end, before physical delivery, I will be asking you all to email me directly with your present address. Obviously, since this project has taken so long, there will be many of you who have changed your residence. I will make an announcement of when I need that info.
5) We have been the victim of some malicious bastards who decided to mess around with our websites -- last week, backer John Fiala notified me that the forum on the FAR WEST website was spitting back fatal errors. I hadn't touched anything on the site in over a month. When digging, I discovered that somehow, the entire database for the forum had been removed.
Today, I discovered that the Adamant Entertainment website had been vandalized. Somehow, somebody had managed to gain access to the admin account. Luckily, I had a "back door" account set up (in the event that I ever forgot my login info, etc.) -- so I used it to gain access to the site and I deleted the offending account before it could do more damage. UN-luckily, that account was the genuine admin account, so literally every post and page created by the account was deleted as well. POOF. The entire site is now empty.
I have changed all of our login info, passwords, etc., on every site, and increased our security. The amount of work that is currently staring me in the face is formidable -- so much so that I'm considering just starting from scratch on the Adamant site, and foregoing a forum entirely on the FAR WEST site (in favor of a dedicated Discord channel). We'll see.
I know that the ridiculous amount of time this project has taken has made me some enemies out there, but still -- this has really been a gut-punch.
Anyway -- that's it for today. Back to work. I hope that you and yours are staying safe and healthy in these most peculiar times.
Gareth-Michael Skarka
Lawrence, Kansas
1 February, 2022
Before this fiasco known as Far West, I used to be a supporter of Adamant Entertainment. I literally couldn't give two fucks about Gareth politics, as he put out a crapton of good product. At some point, that morphed into producing no product and spewing politics non-stop on Twitter. It seems, for some, social media literally is a curse.
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I should be finishing up packing my house for my move next week, but I'm taking a break and re-watching Rick & Morty (waiting for my medication to kick in....).
Now I know this isn't OSR, but Ha$bro did make a Rick & Morty D&D box set. I keep seeing it in the stores as I travel and I've never picked it up, mostly 'cause it's not OSR and I don't know if I need another ruleset I'm probably not going to play. I did wonder about it though, because it might be a decent gaming-entry for some new players.
I have bought an adventure game-box or twelve in the past, but the majority of them were probably the old Basic Set from Waldenbooks. At one point they were practically giving them away and it was cheaper & easier to just buy a set for the dice than it was to track down a gamestore (especially when you're a kid with no means of transport) to get replacement dice. I was a fan of the D&D 3.5 gamebox because it was just a well designed piece of kit.
Anyway I'm pretty clueless about the Rick & Morty Boxed set.....is it just a "regular" set with comics and some light theming, or it is just straight-up Ricktastic?
A quick search and I did find a decent review online. It looks like it is just packed with show references and it looks like the players can play the family (not Rick) or an add-on fighter named "Meatface". Surprisingly enough there is even a playthrough.....so if you don't think you'll pick the set up you can watch it?
I'm thinking if we get a Season 6 I need to spend the $30 and pick this thing up. Then I need to come up with a drinking game that can go along with the season premiere and once everyone is slightly tanked break out the box set and play The Lost Dungeon Of Rickedness: Big Rick Energy.
Should be good to go by this fall......man I'm not sure I can wait that long. Maybe I should look at something for NTRPG?
Venom: Save The Last Dance (2024)
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PlotBlamed for the murder of Detective Mulligan, Venom and Eddie find
themselves on the run. While seeking a way to clear their name they find
themselves h...
Elven Banner (1985)
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From the back cover:
The Elven Banner, the only thing that might save the kingdom, is in ashes.
Drogar of the Black Helm is massing his marauding army on...
Monster Blood Tattoo
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I do not know if I have ever supported a Kickstarter here on the blog but
I cannot pass this one up. I read these books when they came out and
somehow the...
Hunt for the Last Owlbear
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By Jacob DensfordIlluminated Snail PressKnave 2e Only one of the foul
creatures remains—abominations forged by the meddling hands of wizards.
After generat...
How many hirelings are available in Felltower?
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Here are the limits, currently, on hirelings and henchmen in DF Felltower.
62-point Bargain Henchmen: Unlimited. PCs can get as many as they like,
subject...
SchupoSonderWagen '21 in the flesh
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Now that I have my 15mm Daimler SchupoSonderWagen 1921 (
https://www.wargaming3d.com/product/daimler-schupo-sonderwagen-1921/)
printed (resin, Mars Pro)...
Ride! Ride! Ride!
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Only 24 hours left on the best work of visionary transhumanist science
fiction that’s also a medieval quest story that’s also beautifully
illustrated th...
Unused parts - Reduce, Reuse, Recycle?
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Lately, I've been reconsidering the amount of work I put in my campaigns.
As an example, let's talk dungeons. No matter if you create your own, use a
publi...
Male Leads, Female Authors
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I am currently in the middle of reading CJ Cherryh's really very good
*Ealdwood* books - a superior example of the
fantasy-knights-slip-into-faerie subge...
Trail of Cthulhu 2e and Broken Empires
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I try not to back funding projects (on Kickstarter and the like) that often
these days. This is because I backed a few in recent years that I now kind
of r...
The Age of the MAC
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I’m back from three weeks in Japan, and as such there’s no proper blogpost
this week. I complained about jetlag after *GenCon* but sheesh… this is
anothe...
Welcome new Greyhawk Fans!
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With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
The Werewolf Rule
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Ever since the nose-blind apes succeeded in driving them away, wolves have
carried their hatred in their guts, like a cold embryo.
Humans are slow, stu...
Warsmith's Words: Traitor Guard
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Welcome back to the Vault! I've had a miserable snotty cold over the last
few days so I've hunkered down in the Vault and finished off a couple of
proje...
[BLOG] Year Eight: New Foundations
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The Hall of Mirrors stretches beyond the Two Infinities...This blog started
on 5 August 2016, making this part of the year a good time to take stock
and...
Psychotronic Gaming: The Basics
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Not too long ago I celebrated the 45th anniversary of me starting an AD&D
1e campaign. I started the campaign before I was a teenager and it is still
...
Old School Enabled (While Disabled)...
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Yours truly is disabled. Not by birth, but by war. I had to rebuild my self
image from the ground up after decades of able-bodied existence, which
wasn't...
Knave Jammin’
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Ben Milton, Mr. Questing Beast, is holding an adventure jam for the release
of the much-celebrated second edition of his game, Knave. Short form,
October...
Lancer: 1:35 Swallowtail Scratchbuild
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Back in the day, I suggested that the best mech system is a mechanics-heavy
RPG system, but scaled up.* D&D 4E *seemed like a good candidate. Mech
system...
D&D Player’s Handbook 2024
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Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
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I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
The Mystery of the First Blackmoor Map
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In this POST from a few years ago, I was concerned with the issue of scale
and distance in Blackmoor in the course of which I attempted to determine
the...
Got my Summer Art Acquisitions Framed
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[image: Got my Summer Art Acquisitions Framed]
This weekend was a bit of a catch-up/housekeeping period as I have gotten
around to purchasing more frame p...
Far Away Land 2nd Edition Kickstarter is Amazing
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Fay Away Land RPG Ed. 2 is now Kickstarting! It funded quick and has 22
days remaining as of this post. It is a unique setting and RPG that reeks
of fun....
Grimdark vs. Eucatastrophe
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Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
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Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
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Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Improvised Awful Lights Missions
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Asking about The Awful Lights, a commenter asks:
*I'd love to hear about how this is run - with the Handler determining
mission location and objectives ...
Jim Ward's Adventure in Gygax's Wonderland
-
Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
-
Heya folks, the 21st Salt Mine book, Import Export, has hit the digital
shelves! In the 21st book we follow Aaron Haddock-codename Stigma-as he
tries to ...
Moving On...
-
So, my D&D 5e experiment has blown up the lab in a puff of green smoke
leaving my face blackened like Wile E. Coyote after a failed roadrunner
Acme trap...
How to Keep Megadungeons Fresh
-
People often consider megadungeons boring. Not because the play style is
boring, but because they are in the same locale for a majority of the
campaign. If...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
My RPG Zine Trilogy is on Kickstarter!
-
I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
-
Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
-
As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
-
Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
-
*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
-
Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
-
In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
-
A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
-
I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
-
Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
-
We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
-
Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
-
Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...