FOR COIN & BLOOD is a classically inspired d20 fantasy roleplaying game with a twist...
...a twist of the knife!
Embracing the literary genre known as "grimdark", and inspired by stories of mercenaries, sellswords and blackguards, FOR COIN & BLOOD keeps you on your toes, as you tell stories about the terrible things that happen to people, when they head out in search of coin, passion, and revenge...
FOR COIN & BLOOD uses a modified version of Swords & Wizardry: WhiteBox, but is a complete game.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Some games look interesting simply for the default setting. The Wyrd Breach Bundle is in that category. I'm not sure I'd play the system, but I may snag it at this price for inspiration.
Fated one! We've resurrected our November 2021 Wyrd Breach Bundle featuring the Through the Breach Lovecraftian-Wild West-steampunk tabletop roleplaying game based on the Malifaux miniatures game from Wyrd Games. In the magic-saturated parallel world of Malifaux, you take on the roles of unique Fated citizens such as Gunfighters, Drudges, Dabblers, and Entertainers. Your destiny, or Fate, is created during character creation, and it affects every aspect of your life. As the game progresses, the destinies of the Fated entwine, driving you all inexorably toward a final reckoning. Will you fall to Fate, or cheat it?
This revived offer once again gives you five Expansion Books and many adventures. For just US$17.95 you get all five titles in this revived offer's Starter Collection (retail value $100) as DRM-free ebooks, including the complete, full-color 412-page Through the Breach Second Edition core rulebook (2017) and four full-length Penny Dreadful adventures, ideal for introducing the Gothic, necromantic-industrial city-state of Malifaux: Days Without Accident, Fire in the Sky, The Obsidian Gate, and A Stitch in Time.
And if you pay more than the threshold price of $31.34, you'll level up and also get this revival's entire Bonus Collection with eleven more titles worth an additional $164, including five Expansion Book rules supplements – Above the Law, From Nightmares (play a monster!), Into the Bayou (play a Gremlin!), Into the Steam, and Under Quarantine – and six short Penny Dreadful One-Shots designed for a single play session each: Bubbling Up From Below, The Iktomi Shuffle, Jurassic Faux, The Show Must Go On, Silurid Showdown, and Uncontainable.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
It's Greg Christopher's Birthday Week, and he's put Ambition & Avarice: 2nd Editionon sale for 5 bucks in PDF (regularly $15). A&A 2e is one of the best OSR games on the market (and I'm not just saying this because Greg is a good friend, which he is). A&A 2e should be on every Grognard's game shelf, as the equipment charts Greg has included would be an asset to any OSR campaign, regardless of the ruleset.
Ambition and Avarice is an action-adventure roleplaying game with an easy-to-understand OSR chassis. The 2nd edition maintains focus on character classes and races that walk the line of respectability.
2nd Edition at a Glance:
- Simple OSR-style resolution mechanics
- 10 Races: Dark Elf, Dwarf, Elf, Gnome, Goblin, Halfling, Hobgoblin, Human, Lizardfolk, and Orc.
- More powerful low-level magic users + more powerful high-level mundane characters.
- Pre-built backpacks to grab off the shelf for quick character creation.
- The most comprehensive medieval fantasy equipment chapter in the RPG industry (I checked).
- Monster trophies to take after the battle and use as magic items; Cyclops eyes, Giant frog tongue, Nymph hair, and more.
- Catalysts: A spell component system that is actually fun to use.
- Clear and useful rules for hex crawling, managing retainers, and building your own barony.
- A complete customizable cosmology system with major/minor gods and demigods of your own creation.
- 596 spells: a mix of old favorites and reimagined wonders divided across six traditions: conjuration, elementalism, enchantment, primeval, salvation, and vexation.
- NPC design system mixing reaction rolls and attitude to determine exactly how far each NPC will go to help or harm you.
- A dungeon familiarity mechanic to allow the players to gather information BEFORE going down the steps into darkness.
- Full Bestiary of 182 monsters with a simplified combat stat block system for easy management.
- Monster entries include formulae for creating your own twisted undead.... if you don't mind dabbling in necromancy.
- Treasure chapter with rules on magic item creation and numerous treasure tables to stock your dungeons.
Each class features;
- Expertise in a class-specific task; like the Conjuror's binding circle ability or a Cultist's ability to sacrifice humanoids to curry favor with their god.
- Identification of something in the world; like the Witch's ability to identify sickness/disease or the Savage's ability to recognize familiar scents and follow them.
- Recruit followers to serve as henchmen; like the Knave's ability to recruit spies or the Conjurer's ability to create imps to serve them.
Six flexible magic-using classes have a varied selection of new and exciting spells. There are easy methods to create your own enchantments, raise unique undead to serve you, or craft cursed items to give to your enemies. The non-magical classes have their own rich choices and don't fade away in importance as the magical characters advance in level.
These classes can then be combined with 10 classic fantasy races; from elves and dwarves to orcs and lizardfolk. You can combine them however you wish, creating everything from goblin rangers to dwarven brigands. Your race is no longer central to your destiny, playing a marginal role in restricting your actions in the game world.
The entire package is designed to allow quick character generation and presented in a format that is clear and easy to read. The text is packed with explanations of not just the rules, but the reasons behind the rules. It is an ideal choice to hand to a new player who is looking to get into the great game, but turned away by dense technical rulebooks with byzantine organization. The adventuring mechanics are also OSR compatible and allow easy integration with a variety of old school campaign material. You can pick up this game, grab an old module, and get playing in a very short amount of time.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
1950s horror-movie tabletop roleplaying! From Onyx Path!
This is the first I have heard of this line of RPG releases, and I wonder how I missed it. This is the type of gaming that RPG conventions are made for, and I'm grabbing my copies right after this post goes up. I want to run a session using Them! and one for the Blob! :)
They Came From Beneath the Sea (B-Movie Collection) is 12.95 at Bundle of Holding.
EEEEYAAAHHH! This all-new They Came From Beneath the Sea! Bundle presents They Came from Beneath the Sea!, the tabletop roleplaying game of drive-in B-movie horrors from decades past – of melodrama, science fiction, and farce – from Onyx Path Publishing. PLAY heroic humans driving back watery threats that seek to invade, destroy, or subjugate humanity! CAPTURE everything great about monster movies of the 1950s and 1960s – the thrills and (optionally) the campy humor – using the cinematic Storypath dice-pool system! GRAB your chocolate malt, turn on the jukebox, and ready your harpoons! Don't be caught unawares when it's revealed that They Came From Beneath The Sea!
For just US$12.95 you get all twelve titles in our B-Movie Collection (retail value $58) as DRM-free ebooks, including the complete They Came From Beneath the Sea! Core Rulebook, plus the Party Beach Creature Feature Jumpstart, the Beneath the Sea Quips and Cinematics Cards, and the Director's Screen; the bestiary Monsters of the Deep! and the character book Heroic Land-Dwellers!; the scenario collection Tales of Aquatic Terror; and five "Tasty Bits" mini-scenarios that highlight the many places They Come From: The Bikini Beach Party!, The Bermuda Triangle!, North Herald Beach!, Outer Space!, and Plan 9!
Onyx Path has also provided purchasers a coupon code good, while supplies last, for 50% off one copy of the hardcover They Came From Beneath the Sea Core Rulebook at Indie Press Revolution. Your coupon code appears on your Wizard's Cabinet download page.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Through Sunken Lands and Other Adventures is probably the OSR ruleset I'm dying to play or run at some point. I'll be using bits and pieces in my own campaigns, that's for sure.
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want to play a roleplaying game but just don’t have the time for all the prep work involved. No more. Through Sunken Lands is a kit to make a motley crew of ruthless sellswords, gifted sorceresses, and cunning thieves, and send them off in search of gold and glory. Now we have this simple swords and sorcery roleplaying game that gives a group all the tools they need to play an exciting adventure in a single evening, no homework, no fuss.
Anyone with a background in OSR games will already be comfortable with the core rules of Through Sunken Lands.
• Inspired by the works of Michael Moorcock, Fritz Leiber, and Robert E. Howard.
• Character Playbooks and Scenario Packs for play in a single evening with no prep.
• Player driven setting design for fleshing out the great city and the world beyond.
• A sample sword and sorcery setting: the impossible city of Jundarr and the Hundred Seas.
• Nine Character Playbooks, including the Spell Thief and the Eldritch Sorcerer King.
• Three Scenario Packs: the Mysterious Island, the Treasure Hunt, and the Wizard’s Tower
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Just mentioning Hyperborea (formerly known as Astonishinh Swordmen & Sorcerorsof Hyperborea or ASSH) should be enough to draw your attention. The modules published for Hyperborea by Jeff Talanian are second to none in terms of content and quality, and can literally be run with ANY D20-based OSR ruleset. Yes, even the DCC RPG, but it would take some tinkering ;)
You can get all three modules of the HYPERBOREA: Modulistic Terrorcollection, in Print and PDF, for 85 bucks plus shipping over at Kickstarter.
THE OBLATION SLAB OF THE HEPATOMANCER™
An adventure in Hyperborea for four to eight characters of 5th to 7th levels
Abductions and murder! For many months, small villages and farmsteads along the eastern coasts of New Vinland, and up the River Maedbh as far north as Bogrest, have been plagued by swift and deadly attacks. The few surviving witnesses describe a vicious band of Viking berserkers—led by a giant of a Viking and a beautiful Keltic woman—descending without warning in their sleek longship. They seize victims (some scarcely older than children), loot and burn homes, and slay any who resist. Rumours of these raids have reached your ears, as tales spread through mead-halls and taverns as far distant as Khromarium. Tensions are high in New Vinland; the jarls eye their neighbors warily, speculating upon the identity of the raiders and placing the political stability of the entire region at risk. Attempts by Keltic and Viking chieftains to suss out these malefactors have thus far been fruitless—but your party has now become privy to information that could put a stop to these murderous slavers.
Text: Joe Maccarrone
Editing: Ben Ball, Jeffrey P. Talanian
Front Cover Art: Del Teigeler
Back Cover Art: Johnathan L. Bingham
Interior Art: Johnathan L. Bingham, Mick Fernette, Skye Talanian, Del Teigeler
Cartography: Andreas Claren
Book Format: Saddle-stitched softcover book with #60 unfinished paper and two-colour interior layout.
THE THOUSAND EYES OF THAUMAGORGA™
An adventure in Hyperborea for four to eight characters of 3rd to 5th levels
Bold is the man who travels to the Skarag Coast, where the fell bargains of desperate ancient folk birthed the terrible dæmon-blooded race known as the orc—a species of abomination which now rules the land with blood and iron. Bolder still is he who would dare to erect a stronghold on that accursed shore in open defiance of those Hell-spawned horrors. Just such a man is Ronan Svendoros, a fighter lord of renowned courage who left distant Brigand’s Bay to rear a keep at the mouth of the Bloody River Basin. Now your party journeys to his holding, lured by the promise of gold and glory. Will you triumph, or will your bleached bones join those of countless others who have vanished into the darkness of the dæmon-haunted Skarag Coast?
Text: Ben Ball
Editing: Jeffrey P. Talanian
Front Cover Art: Adrian Landeros
Back Cover Art: Mick Fernette
Back Cover Colours: Glynn Seal
Interior Art: Ian Baggley, Johnathan L. Bingham, Mick Fernette, Adrian Landeros, Glynn Seal, Phil Stone, Del Teigeler, Mike Tenebrae
Cartography: Ben Ball
Book Format: Smyth-sewn hardcover book with #60 unfinished paper and two-colour interior layout
THE VANISHING ISLES OF THE SUMMER KING™
An adventure in Hyperborea for four to eight characters of 4th to 6th levels
Avoiding the lawless pirates of the Zangerios Islands and the blood-thirsty half-bulls of Minotaurios, your party sails to the Isles of Maedsid, deep in the Hyperborean Sea. Maedsid is surrounded by treacherous waves and clinging mists, a place of mystery since time immemorial. Over three centuries ago, the isles became the sacred home to a clandestine sect of sun-worshipping druids called The Awakening Dawn, but they have not been heard from for about forty years. Concern has grown amongst mainland druids, prompting calls for inquiry. Furthermore, speculators, treasure hunters, and curiosity seekers of all stripes are attracted by growing rumours of treasures undreamed and the possibility of unravelling peculiar mysteries. Now, your party voyages to investigate the fate of the lost druids, but perhaps some things are best left unknown.
Text: Johnathan L. Bingham
Editing: James T. Demers
Additional Development: Jeffrey P. Talanian
Front Cover Art: Val Semeiks
Front Cover Colours: Daisey Bingham
Back Cover Art: Johnathan L. Bingham
Back Cover Colours: Skye Talanian
Interior Art: Johnathan L. Bingham
Cartography: Johnathan L. Bingham, Glynn Seal
Book Format: Smyth-sewn hardcover book with #60 unfinished paper and two-colour interior layout.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I know I've mentioned a few times that I travel for work, which is great because I get to see FLGS all over the country. I see plenty of crappy stores too, but that's par for the course. Unlike the majority of my travels, the trip I have coming up is to a ....how do I put this.....a place that did not have a "European Medieval Period" (EMP).
The overwhelming majority, if not damn near 100%, of my TTRPG gaming experience is located in an EMP setting.
I've read, or at least thumbed-through, Oriental Adventures, but never played in an Oriental campaign, and as far as AD&D goes, that's the only non EMP setting out there. No African setting, Middle East, Southwest Asia, South America, North America, or even a generic Polynesian campaign setting. This really seems like a missed opportunity in the TTRPG world.
The majority of the players I've played with undoubtedly have the same general experience, but maybe I'm wrong. I just think if there were some good non-EMP campaigns settings, that more experienced (i.e. old as fuck like me) players would have a bit of a culture shock, as it was. A foreign (pun intended) campaign setting could let players experience the game anew. A lot of things we take for granted just might not exist, or better yet, be tweaked just enough.....
I think it could be a lot of fun, but honestly this isn't something I could just "do" as my genealogy is European and I think this would require more than just some research.......
Of course maybe I'm lucky in that some people have already done this and I'm just unaware. If that's the case, please feel free to educate me because I don't know what I don't know.
The Tower of 10,000 Floors
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By Play The Pulp ProductionsGeneric/Universal A quick minidungeon, visit a
few floors of the mad wizards tower. OSR-system neutral. My first dungeon,
made ...
How the local church became evil
-
*d12 Reasons why the local church is corrupt*1 The local community was
taken over by a cult already who helped replace true clergy
2 New clergy were rep...
Weekly Wrapup 5/23/2025
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- Basically no gaming this week. Lots of grappling practice. One of my
friends is competing for the first time tomorrow so that's dominated my
time.
- I d...
Evolved - Part III (Judge Material)
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In Evolved (and all other Crawl Classics games) the gamemaster is referred
to as the judge. While it's not used throughout the beginning of the Judge
secti...
Community Greyhawk: Citadel Cavitius
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Today we look at a new book by a name that should be familiar to readers
and viewers of my YouTube channel; Christopher Hamwell. Citadel Cavitius:
Expandin...
Fantasy Fridays: Daggerheart, Part 1
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[image: Daggerheart]
I had a plan for today, but I want to put that off till later. Mostly
because I was not ready since I was too busy with today's new ...
Dark Tower (1979)
-
From the back cover:
*An Ancient Evil* has overtaken a once holy shrine. Thus, a sleepy mountain
hamlet becomes a focal point for mysterious disappear...
A Review of 'Memoirs of Hadrian'
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(My friend and I did a multi-hour podcast on this. You can listen to it
here.)
A slender and capacious book, like the shadow of a flame on sunlit marble.
...
Link: Taskerland on NSR
-
This feels a bit like the old days, when we used to have a discourse about
the RPG world between our sites. Taskerland also has some things to say
about wh...
How Did they Die?
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Old characters in *Mythic Bastionland* stand a chance of just dying
off-screen between Ages.
But what happened to that person?
*Roll d66*
11: The life...
Progress With My Card Game
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On February 9, 2018 I was struck with inspiration for a card game idea that
I brought to Gary Con 10 and play tested away most of the rough edges. I
had th...
Pulp: Adventure Location: Trindade & Martim Vaz
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History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
grodog's Top 10 Favorite Greyhawk Adventures
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On tonight's *Gabbin #353* "The Top Published Greyhawk Adventures!" show,
Jay Scott, Anna Meyer, and Mike Bridges feature Erik Mona, Carlos Lising,
and J...
A long, wonderful life
-
This week my wife and I said goodbye to one of our babies. Maddie had just
hit 17 years old on Monday and left us on Thursday. It was heartbreaking as
we w...
OSRIC the Third
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The wise sages at Mythmere Games are hard at work on the third version of
*OSRIC* (“Old School Reference and Index Compilation”). You can support
this proj...
Tripping the Death-Cult OSR...
-
So last month (I don't remember when) I read a bog post (I don't remember
which, except that it wasn't previously familiar) explaining old-school D&D
in ...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
FDM Bergman PzII
-
Carrying on with my plan to paint up a whole lot of old stuff that I
printed ages — sometimes years — ago, I've whacked out this early-model
Panzer II ...
Adventure Writing Session Turns Into a Hex Crawl
-
Last Thursday I got on to do another Adventure Writing Session and Paul
Turner joined me. We decided to use his zine, Critical Hit to roll up a hex
flowe...
[BLOG] News on the March! Episode VII.
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Should you PAY your GM?
-
Let's start with the conclusion: GM-for-pay is okay.
In other words: there is nothing wrong with paying someone to run a game
for you, or charging people f...
36 units sold on day one
-
Not big Kickstarter-type numbers or anything but still pretty personally
gratifying to me, because 1) it'a more copies than the first book sold on
its fi...
On the Success of the VOTE
-
You voted for it, and it's here!
All the prices on the books I sell on DTRPG will be rising in price, 40-50%
so I can maintain the same margin as now!
...
Fight On! number 16 is out.
-
The new issue of *Fight On!* has been out for a bit. You can get copies via
drivethru or lulu.
I haven't finished reading my copy, but I'd like to reco...
The Hungering Dark
-
Go into the earth, and reality will walk alongside you.
Walk further, and you will eventually be walking alone.
The world is plastic down there. Tar Lat...
Hobby Bingo 2025: January Progress
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Welcome back to the Vault! I've painted a few bits and pieces in January
and made a dent into my Hobby Bingo card! First up is a Chaplain in
Terminator ...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...