Last night and today was Pre Cana, the ritual Catholic test of stamina / prior to marriage class. The future Mrs. Tenkar and I survived (which wasn't easy, as Rachel's broken foot and sprained opposite ankle really hampered mobility, but I digress).
Last night's history lesson was fairly convoluted... I'm sure the priest knew where he was going but I didn't (and I was a history major).
Today, the couple that gave the class were very nice, although the wife's accent was heavy enough that I drifted off to gaming thoughts when she read or spoke. Probably not what the big guy upstairs wanted from me, but the other option was breaking out the iPad, and we were told that was verboten right from the start... sigh.
In any case, I was wondering if an Illusionist class could be built for the Swords and Wizardry rules within the OGL. I know there were reasons the class was kept out, which boiled down to not being able to stay true to the original D&D class within the bounds of the OGL, but just like the Bard class, there has to be a viable and acceptable variant out there, even if I have to write it myself.
Then I bounced to the question of "what exactly would make Tunnels & Trolls more acceptable as a traditional group RPG?" Would it be a setting? Sandbox or detailed local setting? Maybe an adventure path.
I got my certificate AND I did some gaming brainstorming. Not too bad a day ;)
Saturday, September 24, 2011
Further Thoughts on the Viability of the Tunnels & Trolls System For Group Play
I got some really thoughtful responses to yesterday's post, and now I'm here with a need to elaborate on my previous thoughts (and possibly repeat myself).
Tunnels & Trolls, as written, assumes that the rules will be used in "Group Play". Most of the rulebook is geared to group play.
The saving roll mechanism introduced in later editions needs a GM's interpretation as to is applicability and use. It's only useful in group play.
Most of the spells in T&T assume group play. Heck, the vast majority of solos don't allow for spell casting - generally speaking, they need to have a spell matrix to refer to allow for most spell use.
Solo play is a warrior's game. Which means you can chuck about half of the rulebook if you're going solo. Actually, solo play needs nothing more then the T&T Free Quickstart rules. Ever. Seriously, who's going to make it past 5th level playing HONESTLY through T&T solos?
It's not that it doesn't work well as a solo game. T&T EXCELS as a solo game. It's just as viable as a group play rpg, but that part often gets overlooked by the solo aspect.
Flying Buffalo is the major culprit here, as it took square aim at the solo market years ago and pretty much defined T&T as a solo game to the RPG masses. It may have good business decision at the time, but the long term repercussion is that a game written for group play was never truly supported for group play.
Players are generally introduced to the RPG hobby by other players. T&T as a solo game does not lend itself to introducing others to the hobby. The 5e rules are pretty poorly organized, and probably wouldn't make for a great game to introduce new players without some experienced handholding, but the 7.5e rules are much clearer to understand (even if T&T enthusiasts like to argue the pros and cons between editions, in the end the gameplay is nearly identical) and would make for a nice introduction to the hobby.
Tunnels & Trolls could be a tool to add players to the RPG fold in general. I'm glad to see that there will be a steady release of GM adventures for T&T in the near future. Most of the currently available ones are on the "tho shalt not patronize list". I hope Peryton and some other publishers can bring some fresh life to an enjoyable game system.
Tunnels & Trolls, as written, assumes that the rules will be used in "Group Play". Most of the rulebook is geared to group play.
The saving roll mechanism introduced in later editions needs a GM's interpretation as to is applicability and use. It's only useful in group play.
Most of the spells in T&T assume group play. Heck, the vast majority of solos don't allow for spell casting - generally speaking, they need to have a spell matrix to refer to allow for most spell use.
Solo play is a warrior's game. Which means you can chuck about half of the rulebook if you're going solo. Actually, solo play needs nothing more then the T&T Free Quickstart rules. Ever. Seriously, who's going to make it past 5th level playing HONESTLY through T&T solos?
It's not that it doesn't work well as a solo game. T&T EXCELS as a solo game. It's just as viable as a group play rpg, but that part often gets overlooked by the solo aspect.
Flying Buffalo is the major culprit here, as it took square aim at the solo market years ago and pretty much defined T&T as a solo game to the RPG masses. It may have good business decision at the time, but the long term repercussion is that a game written for group play was never truly supported for group play.
Players are generally introduced to the RPG hobby by other players. T&T as a solo game does not lend itself to introducing others to the hobby. The 5e rules are pretty poorly organized, and probably wouldn't make for a great game to introduce new players without some experienced handholding, but the 7.5e rules are much clearer to understand (even if T&T enthusiasts like to argue the pros and cons between editions, in the end the gameplay is nearly identical) and would make for a nice introduction to the hobby.
Tunnels & Trolls could be a tool to add players to the RPG fold in general. I'm glad to see that there will be a steady release of GM adventures for T&T in the near future. Most of the currently available ones are on the "tho shalt not patronize list". I hope Peryton and some other publishers can bring some fresh life to an enjoyable game system.
Friday, September 23, 2011
Will Solo Play Be the Slow Death of Tunnels & Trolls?
Tunnels & Trolls has always had a pretty secure hold of the "solo play" corner of the RPG hobby. It really is what T&T is known for. The thing is, treating it as a solo only system, or a solo first system, really shrinks your pool of potential players (and customers).
It isn't just perception that T&T is aimed at solo play even though the rules are written with group play in mind. Look at the adventures published by Flying Buffalo. Dungeon of the Bear and Isle of Darksmoke are the only GM adventures I can think of off the top that FBI put out. The list of FBI solos is huge.
Mike Hill pretty much wrote about the same in the editorial of The Hobbit Hole issue #12: "... if T&T is to grow, writers should turn their attention from the potentially self-indulgent solo arena and back to the group." (thanks to the Trollgod for mailing it out so quickly)
Just think... if you want to play solo, computer games and console games are king, even for RPGs. Group play excels on the table top, whether it is real or virtual. Solo play with T&T is going to be targeting a smaller and smaller audience.
Fans of Tunnels & Trolls will be best served if writers would move from solos to GM / group play adventures. With many gamers dissatisfied with D&D 4e, now is a good time to present an alternative that is easier to learn and play.
The Walking Dead - Season 1 - Revisted
So, last nite I introduced the future Mrs Tenkar to The Walking Dead TV Series. We watched the first episode and holy crap she got into it ;)
It was my second time watching and I found myself catching things this time around that I missed the first time - such as the fact that the bodies piled around the hospital had all been shot in the head.
In the midst of the all the excitement, her dog and my cat were getting to know each other, with the dachshund sniffing my girl from less then a foot away. My cat just laid there. I guess the good thing about Rachel breaking her foot was forcing the pets to spend more time together. The Lord works in mysterious ways sometimes ;)
It was my second time watching and I found myself catching things this time around that I missed the first time - such as the fact that the bodies piled around the hospital had all been shot in the head.
In the midst of the all the excitement, her dog and my cat were getting to know each other, with the dachshund sniffing my girl from less then a foot away. My cat just laid there. I guess the good thing about Rachel breaking her foot was forcing the pets to spend more time together. The Lord works in mysterious ways sometimes ;)
Thursday, September 22, 2011
Free - OSRIC Player's Reference (OSRIC)
You know how OSRIC is basically all 3 of the core 1E rule books packed into one book? Sometimes you don't want your players having access to more then the rules that apply to them. No monster lists, no magic item charts. Just classes, spells and the like.
Well, here you go. Player's Stuff only!
From the blurb:
People have asked for it, and now its out. The OSRIC Players Reference book! This book has all the player information ONLY in this book. So its safe for players to have at the table to read! Approved by Stuart Marshall!
Well, here you go. Player's Stuff only!
From the blurb:
People have asked for it, and now its out. The OSRIC Players Reference book! This book has all the player information ONLY in this book. So its safe for players to have at the table to read! Approved by Stuart Marshall!
Bits & Pieces
Tim Shorts - I have a PDF copy of Knockspell #6 waiting for you.
I need to train my fiancee's miniature dachshund to stop pooping in the house. She'll pee on a pad, but poop where ever. As the lady can't walk the dog these days, I need the pooch to poop when I walk her before and after I work.
Tonight is The Walking Dead Season 1 on DVD Nite. Saweet! Rachel has yet to see an episode.
The TrollGod himself sent me some past issues of the Hobbit Hole fanzine / magazine for Tunnels & Trolls. Good stuff in there. Hopefully I can talk about them in the next few days without the negativity attached to the later issues.
Did I mention I am anxiously awaiting my my preorders?
I need to train my fiancee's miniature dachshund to stop pooping in the house. She'll pee on a pad, but poop where ever. As the lady can't walk the dog these days, I need the pooch to poop when I walk her before and after I work.
Tonight is The Walking Dead Season 1 on DVD Nite. Saweet! Rachel has yet to see an episode.
The TrollGod himself sent me some past issues of the Hobbit Hole fanzine / magazine for Tunnels & Trolls. Good stuff in there. Hopefully I can talk about them in the next few days without the negativity attached to the later issues.
Did I mention I am anxiously awaiting my my preorders?
Wednesday, September 21, 2011
Looking For an RPG That is Fun to Read and Fun to Play
Well, the future Mrs. Tenkar is grounded for at least the next two weeks. Which means I need to find an RPG that is entertaining to read, easy to comprehend and works well in a small group (or even one on one).
Sure, I put her thru a Tunnels & Trolls solo last year (I ran it like a one on one type adventure) and she had fun, but didn't have a grasp of the rules. I figure now is a perfect time to find an RPG that she can check out in her abundant free time. PDF format is a bonus, as she enjoys using her iPad to read.
Open for suggestions.
Heck, I might even own some of the ones you might suggest.
Sure, I put her thru a Tunnels & Trolls solo last year (I ran it like a one on one type adventure) and she had fun, but didn't have a grasp of the rules. I figure now is a perfect time to find an RPG that she can check out in her abundant free time. PDF format is a bonus, as she enjoys using her iPad to read.
Open for suggestions.
Heck, I might even own some of the ones you might suggest.
Mix and Match - Building the Perfect System, or Not
As I await the arrival of some of my pre-orders (most notably the X-Plorers Boxed Set on the Tome of Horrors Complete) I'm set to do a more through read of the Adventurer Conqueror King System, specifically the campaign rules.
The way I see most of the Old School / D20ish rules that have been released, they are fairly modular in nature. You can pick and choose subsystems fairly liberally between them, mix and match, and with a little tweaking you can have a mish mash of rules that do your bidding.
I really like S&W Complete. It feels closer to the AD&D rules that we used to play with then even OSRIC does.
I also like LotFP's Weird Fantasy. Not so much the rules (I understand what Raggi was going for, but it does not fit my style of play) but the GM advice and such.
The Secret Fire has a few things I want to lift, 'tho I'm not sure it would be the core I would build off of. TSF is something I'd have to run as is to run it well.
ACKS feels fairly close to S&W Complete to my eyes, and I think I could bounce back and forth between the two fairly seamlessly.
Why the hell can't I think of running a game without mixing or houseruling? Heh
The way I see most of the Old School / D20ish rules that have been released, they are fairly modular in nature. You can pick and choose subsystems fairly liberally between them, mix and match, and with a little tweaking you can have a mish mash of rules that do your bidding.
I really like S&W Complete. It feels closer to the AD&D rules that we used to play with then even OSRIC does.
I also like LotFP's Weird Fantasy. Not so much the rules (I understand what Raggi was going for, but it does not fit my style of play) but the GM advice and such.
The Secret Fire has a few things I want to lift, 'tho I'm not sure it would be the core I would build off of. TSF is something I'd have to run as is to run it well.
ACKS feels fairly close to S&W Complete to my eyes, and I think I could bounce back and forth between the two fairly seamlessly.
Why the hell can't I think of running a game without mixing or houseruling? Heh
Tuesday, September 20, 2011
And the Winners Are... (Tell Me About Your Favorite Bard Contest)
I lost track of which day of the week today was. It's actually Tuesday. Which means I have to pick the winners of Tell Me About Your Favorite Bard Contest.
Hmmm... I get to pick one and roll for the other.
My pick is... ::drumroll:: Tim Shorts - I loved the write up. Thomas the Mad Minstrel did the Bard Class proud.
The random pick is ::Rachel Rolls a d10 (divided by 2):: the result is 3 - kelvingreen is the second winner.
Tim and kelvin - email me at erik AT trublunite DOT net and let me know what email address you use at DriveThruRPG / RPGNow so I can gift you both with Knockspell #6.
Thanks to all who entered.
Hmmm... I get to pick one and roll for the other.
My pick is... ::drumroll:: Tim Shorts - I loved the write up. Thomas the Mad Minstrel did the Bard Class proud.
The random pick is ::Rachel Rolls a d10 (divided by 2):: the result is 3 - kelvingreen is the second winner.
Tim and kelvin - email me at erik AT trublunite DOT net and let me know what email address you use at DriveThruRPG / RPGNow so I can gift you both with Knockspell #6.
Thanks to all who entered.
Brokefoot Pothole
So, my wife to be broke bones in her foot AND sprained her opposite ankle when she stepped into a pothole on Sunday morning. Not fun. I actually wish it were me - I get unlimited sick time off from work subject to my job's doctor's approval. I also wish it were me because I hate seeing the people I love and care for in pain.
It has put renovations on hold, as we were to bring the contractor in tomorrow to explain what we wanted done. As the kitchen is Rachel's vision, we need her a wee bit more mobile then she currently is. Hopefully the ankle heals significantly by this weekend and we can get an estimate done next week.
We have Pre-Canaan this weekend, the wonderful Catholic ritual that couples must go thru before marriage. We get to have a married couple who probably have a f'd up relationship tell us how to succeed in ours. I could get that advice at work ;)
Good news is I just picked up the DVD of The Walking Dead. I watched it on iTunes, but this way i can watch it on the big screen TV and have Rachel watch it for the first time. Thursday nite should be fun :)
It has put renovations on hold, as we were to bring the contractor in tomorrow to explain what we wanted done. As the kitchen is Rachel's vision, we need her a wee bit more mobile then she currently is. Hopefully the ankle heals significantly by this weekend and we can get an estimate done next week.
We have Pre-Canaan this weekend, the wonderful Catholic ritual that couples must go thru before marriage. We get to have a married couple who probably have a f'd up relationship tell us how to succeed in ours. I could get that advice at work ;)
Good news is I just picked up the DVD of The Walking Dead. I watched it on iTunes, but this way i can watch it on the big screen TV and have Rachel watch it for the first time. Thursday nite should be fun :)
Hindsight Is Best With a Time Machine
Its funny. When I first started branching out beyond my core AD&D books, I didn't want to buy anything that looked old and cheap. So, in the early to mid 80's, TSR modules were in, Judges Guild and the like were out.
My God but I want to kick myself these days! I'm not saying most of the old non-TSR stuff was good, but I truly can't say most of the TSR stuff was all that good either.
I missed out on the Judges Guild stuff back then, although I did grab some Mayfair and Chaosium pieces that have stood the test of time.
Ygrs? Yggrsss? Some such nonsense with a yellow cover printed 4x6 laid out by typewriter is what killed me to the smaller publishers back then. I haven't stumbled across it during my renovations yet... I probably dumped it a while back.
If I only had a time machine. I'd be buying a ton of stuff that I passed on the first time around.
My God but I want to kick myself these days! I'm not saying most of the old non-TSR stuff was good, but I truly can't say most of the TSR stuff was all that good either.
I missed out on the Judges Guild stuff back then, although I did grab some Mayfair and Chaosium pieces that have stood the test of time.
Ygrs? Yggrsss? Some such nonsense with a yellow cover printed 4x6 laid out by typewriter is what killed me to the smaller publishers back then. I haven't stumbled across it during my renovations yet... I probably dumped it a while back.
If I only had a time machine. I'd be buying a ton of stuff that I passed on the first time around.
Monday, September 19, 2011
Mini Review - RPG Creatures: Bestiary 1 (Generic)
The stats for the creatures that are illustrated are generic and will need a little conversion to stat it out for your system of choice. That shouldn't be too hard, as many of "us old schoolers" are used to converting current RPG products for our sensibilities.
Bestiary 1 isn't bookmarked - it's full of hyperlinks instead, which works wonders. Like the pog sized portrait the Nordjarimm? Click it and go right to the page. Greg Christopher himself would be proud ;)
I'm really stuck at what to say. This should really speak for itself. The artwork is extremely strong, the writing is good and the generic stats are very useful to tweaking the monsters to your own needs.
If nothing else, check out the free preview on the RPGNow page. It will show you better then I can what it's all about.
Mini Review - Hex Crawls 3: Beyond the Black Water (Swords & Wizardry)
Hex Crawls can lead to a wonderful campaign, if the GM is up to the task. They are never as simple as running a prewritten adventure, but in the right hands it can lead to many sessions of gaming. This is why I find people either loved the old Judges Guild products or they hated them - they were ingredients to create your own masterpiece, with no two campaigns ever looking the same. Some folks want more of a a detailed list of situations.
I find myself these days really appreciating the "Hex Crawl" type of products. They are pretty much direct opposites of what WotC puts out for their settings. Lean, mean and lots of green (outdoors) is what I like these days.
Beyond the Black Water fits the bill of what I look for in a Hex Crawl type products - lots of adventure seeds with hexes that aren't so large as to defeat the purpose of a hex crawl. 6 miles wide is just about perfect in my opinion. It makes for a nice, localized campaign setting
The PDF is bookmarked (as well it should be) and we get a handful of new creatures at the end, but I do have one complaint. The map takes up about half a page. If they had changed it's orientation to sideways, it would have been a full page and much easier to use, never mind the increased usability. As this is a PDF product I'm looking at, they could always tack on a full page map to an update of the file. Just an idea.
Otherwise, it's a nice setting. Dangerous as all hell, but still nice ;)
From the blurb:
When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel.
What a hex crawl is, literally, is a wilderness sandbox of areas, encounters and villages that players travel around in. It provides no story line, just hundreds of story hooks and possibilities. An example of what this looks like that I published a few years ago can be found at:
http://www.necromancergames.com/pdf/lenap/lenap.pdf
3--Beyond Black Water
These books provide a sub-setting in your own campaign world. They populate the world, and allow you to let your players explore that world, rather than just "travel 20 days" to the dungeon. Written by John Stater of NOD fame, each of these supplements details an area with a specific theme. Monster and NPC statistics are provided for each encounter area detailed.
I find myself these days really appreciating the "Hex Crawl" type of products. They are pretty much direct opposites of what WotC puts out for their settings. Lean, mean and lots of green (outdoors) is what I like these days.
Beyond the Black Water fits the bill of what I look for in a Hex Crawl type products - lots of adventure seeds with hexes that aren't so large as to defeat the purpose of a hex crawl. 6 miles wide is just about perfect in my opinion. It makes for a nice, localized campaign setting
The PDF is bookmarked (as well it should be) and we get a handful of new creatures at the end, but I do have one complaint. The map takes up about half a page. If they had changed it's orientation to sideways, it would have been a full page and much easier to use, never mind the increased usability. As this is a PDF product I'm looking at, they could always tack on a full page map to an update of the file. Just an idea.
Otherwise, it's a nice setting. Dangerous as all hell, but still nice ;)
From the blurb:
When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel.
What a hex crawl is, literally, is a wilderness sandbox of areas, encounters and villages that players travel around in. It provides no story line, just hundreds of story hooks and possibilities. An example of what this looks like that I published a few years ago can be found at:
http://www.necromancergames.com/pdf/lenap/lenap.pdf
3--Beyond Black Water
These books provide a sub-setting in your own campaign world. They populate the world, and allow you to let your players explore that world, rather than just "travel 20 days" to the dungeon. Written by John Stater of NOD fame, each of these supplements details an area with a specific theme. Monster and NPC statistics are provided for each encounter area detailed.
Among the reasons many adventurers choose to end their day in the cannibal-ridden, hurricane-savaged isles of the south is the immense distance it puts between them and the terrible land beyond the Black Water. The Black Water is a great inland sea filled with black, viscous water that sits as still as death. Nobody but a fool would willingly cross the Black Water, save for the strange men who sail the black arks, but many fools have crossed those waters in search of a lost love or a secret taken to the grave, for beyond the Black Water and its grey shores lies the icy Land of the Dead.
Doc In a Box
I took off from work today. My fiancee twisted her ankle and wrenched the opposite foot when she was walking the dog yesterday and she can barely walk. Thankfully a new walk-in emergency care facility opened nearby that takes her health insurance. If we are lucky, nothing is broken.
Still, it's giving me a chance to try out Blogger's new app as I sit and wait. It seems decent so far. For free it seems even better.
I have a feeling Rachel is going to be housebound for the rest of the week. Thank god she'll have Hulu and Netflix, as I haven't set the DishNet up in the new bedroom yet.
Ah well, I'll try squeeze in more RPG reading when I get home from here.
Still, it's giving me a chance to try out Blogger's new app as I sit and wait. It seems decent so far. For free it seems even better.
I have a feeling Rachel is going to be housebound for the rest of the week. Thank god she'll have Hulu and Netflix, as I haven't set the DishNet up in the new bedroom yet.
Ah well, I'll try squeeze in more RPG reading when I get home from here.
Sunday, September 18, 2011
Mini Review - Knockspell Issue #6 (S&W / OSRIC) Part 2
Where were we in the review? Oh, yeah, The Body in the Street. It's a piece of fiction by Al Krombach. I was never one for short pieces of fiction, but then I started reading Solomon Kane and found I enjoy the medium. I haven't read this piece yet, but it's on my list to read.
Ouch, My Brain Hurts! is a psionics article for S&W by Robert Lionheart. I think Robert's first line sums my thoughts up pretty well: "Are psionics an unholy heresy or a valuable aspect of old School fantasy roleplaying?" I'm on the fence on it myself, having experimented with it in AD&D 1E and I never found it very satisfying. Robert's system requires PCs to sacrifice XP earned to acquire psychic powers. It's a decent trade off for the additional power the PCs may attain. Being that the powers are limited in the amount of uses per day, they may or not be worth the XP cost, but it may be a viable option depending on the type of campaign you plan on running. It's a long article, and would have been a viable PDF in it's own right.
John M. Stater (best known for NOD magazine, and the man I borrowed some OGL content for my Bard class design) presents us with Catacombs of Ophir. It's a nice little dungeon under the city-state of Ophir (itself detailed in part in NOD 2). I don't recall a level range for it, but I'm going to guess 2-4. Looks good, and it marks the second adventure for this issue of Knockspell.
Next up is A Duet if Bards. The first part of this section is by Doyle Taverner. Here he presents us with an adaptation of the original Bard class presented in The Best of the Dragon, Volume 1. He cleans up the fuddilly bits, such as using thief abilities with heavier armor (aint happening) and spell casting in armor (also aint happening). For me, the highlight is the page on magical instruments for bards. Leaves me wishing I had included some, but I think Doyle gives a nice assortment to choose from.
The next part of A Duet of Bards is Tenkar's Bard. It's short and sweet. I like it, but then, I should ;)
Locks and Traps as a "Mini-Game" by Jim Pacek follows. Not what I expected. Holy Crap but I really like the system he uses. Color me surprised, and I generally detest "mini-games in a game", but this isn't so much mini-game as a task resolution system. It gets my "Kick Ass!" Award. First time I've ever given one out.
Wow. I need 3 parts for this review ;)
Ouch, My Brain Hurts! is a psionics article for S&W by Robert Lionheart. I think Robert's first line sums my thoughts up pretty well: "Are psionics an unholy heresy or a valuable aspect of old School fantasy roleplaying?" I'm on the fence on it myself, having experimented with it in AD&D 1E and I never found it very satisfying. Robert's system requires PCs to sacrifice XP earned to acquire psychic powers. It's a decent trade off for the additional power the PCs may attain. Being that the powers are limited in the amount of uses per day, they may or not be worth the XP cost, but it may be a viable option depending on the type of campaign you plan on running. It's a long article, and would have been a viable PDF in it's own right.
John M. Stater (best known for NOD magazine, and the man I borrowed some OGL content for my Bard class design) presents us with Catacombs of Ophir. It's a nice little dungeon under the city-state of Ophir (itself detailed in part in NOD 2). I don't recall a level range for it, but I'm going to guess 2-4. Looks good, and it marks the second adventure for this issue of Knockspell.
Next up is A Duet if Bards. The first part of this section is by Doyle Taverner. Here he presents us with an adaptation of the original Bard class presented in The Best of the Dragon, Volume 1. He cleans up the fuddilly bits, such as using thief abilities with heavier armor (aint happening) and spell casting in armor (also aint happening). For me, the highlight is the page on magical instruments for bards. Leaves me wishing I had included some, but I think Doyle gives a nice assortment to choose from.
The next part of A Duet of Bards is Tenkar's Bard. It's short and sweet. I like it, but then, I should ;)
Locks and Traps as a "Mini-Game" by Jim Pacek follows. Not what I expected. Holy Crap but I really like the system he uses. Color me surprised, and I generally detest "mini-games in a game", but this isn't so much mini-game as a task resolution system. It gets my "Kick Ass!" Award. First time I've ever given one out.
Wow. I need 3 parts for this review ;)
Pick a Card, Any card - Looking at the AD&D 2E Deck of Encounters
Probably the most useful thing ever to come out of AD&D 2E was NOT the endless collection of Complete Player Handbooks (hard to believe, I know). Nope, the most useful accessory I found in my nearly complete collection of 2e books and assorted crap is my Deck of Encounters Sets One and Two Boxed sets.
These little treasure chests offer nearly limitless opportunities to challenge your players and work very well in a sandbox style campaign.
Generally, I'd grab a dozen or so cards before the party would head out to their adventuring destination (if they had one) and randomly pick a card when circumstances dictated. Most were level appropriate, one or two would be weaker, one or two would be on the more dangerous end.
It was a great tool to lower prep time and still keep things exciting and different for the players. They have been a great rediscovery as I've been doing renovations. I'm sure to have more to say about them as I spend time perusing them again ;)
These little treasure chests offer nearly limitless opportunities to challenge your players and work very well in a sandbox style campaign.
Generally, I'd grab a dozen or so cards before the party would head out to their adventuring destination (if they had one) and randomly pick a card when circumstances dictated. Most were level appropriate, one or two would be weaker, one or two would be on the more dangerous end.
It was a great tool to lower prep time and still keep things exciting and different for the players. They have been a great rediscovery as I've been doing renovations. I'm sure to have more to say about them as I spend time perusing them again ;)
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October Horror Movie Challenge: Sputnik (2020) - [image: Sputnik (2020)] This is a "lite-horror" movie. My wife picked it, and she is not a horror person. Still, it had a good story and was a lot of fun. ...8 hours ago
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Prismatic Worms (Prismatic Planet) - Did you ever notice how *purple worms* are listed under “P” in the D&D monster manuals, but *red dragons* are under “D”? Not sure where I’ll file my entrie...10 hours ago
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October Horror Movie Challenge - Berberian Sound Studio (2012) - SynopsisBritish sound engineer Gilderoy arrives at the Berberian film studio to work on what he thinks is an equestrian film. Soon his grip on reality sta...14 hours ago
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Jonstown Jottings #101: Spiders Gorge - Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for ma...18 hours ago
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Community Greyhawk – The Song of Iara - Today’s community Greyhawk takes us to The Song of Iara, a sequel/expansion of 2019’s Ghosts of Saltmarsh. It’s a 117 page pdf, with a standard 5E interior...20 hours ago
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On Bounty, Guard templates - Insanity sucks. Available Now! https://sinlessrpg.com ------------------------------ *Hack & Slash* Follow, Twitch, Support, Donate to end Cancer (5...22 hours ago
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Marvel Super Heroes Advanced rpg session Using "The Marvel Vampires Unofficial Canon Project..." Rpg supplement - Harder To Kill Then Roaches Mini One Shot - Tonight we ventured down the classic Marvel Super Heroes Advanced rpg with a full on Halloween adventure one shot! Our mission?! Save Jack Russell The Wer...1 day ago
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ChatGPT seems to have opinions about the sort of games I want to play - I've been continuing my experimentation in using AI to code games/game aids by playing around with a character generator for the various threads of gamin...1 day ago
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The Follow Me, And Die! Kickstarter Is Now Live! - Follow Me, And Die! The Card Game is now Live on Kickstarter! https://www.kickstarter.com/projects/1587147156/follow-me-and-die-the-card-game2 days ago
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The Shrike - By Leo HuntPublished by Joel HinesOSELevel 1? The Shrike is a world of decay – rusted iron, crumbling stone, saltwater, blood, and fog – surrounded by a ro...3 days ago
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Random Links for 10/10/2025 - - AD&D Asassination. Seems straightforward in the PHB, and then the DMG comes and takes it away. Thanks, Gary. - Next game is in 3 weeks.3 days ago
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Stonehell: B-Team Meets the Chosen of Zunbar & Rocky - Session 290 was played on 7/27/25 Sonara, Wizard 3 (Rob) Adorellen, Elf 2 (Me) Glimmer, Kobold 3 (Lanse) Kessaren, Cleric 3 (Cindy) Loahn, Halfling 3 (Josh)...3 days ago
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What is the point of the OSR? - Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes his post with some questions. So, honest question, what is the point of OSR?...4 days ago
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Ten Marlinko Townies To Annoy Your Party With - # Name Description 1 Mother Feketa Mummified, animate matriarch who rules her tenement block from a tub of heated mud. Gives quests in exchange for...4 days ago
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But Why Must Evil Barons and Vampire Counts Intervene? - In my most recent post and various others over the years, I made the case that the default OSR-style fantasy sandbox (and I suppose any other kind of san...4 days ago
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Quick Reviews from Mail Bag - Still waiting on Dolemwood Arrivals: The Caverns of Thracia Yoon-Suin 2nd Ed BX Essentials Ryecroft *The Caverns of Thracia ...5 days ago
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Smithers, who is that Horse God from the Dawn Age? - Glorantha is a famously deep but daunting setting. I won’t try to summarise it here, but open up any of the books and you’re sure to be swarmed by proper...6 days ago
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Tombs: Fantasy Made Mortal... - So Gregorius 21778 has released *The Tomb of Ferkhat the Dreaded* for Blood of Pangea, complete with an excursion into an Egyptian-inspired burial. We lo...6 days ago
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A review of The Golden Peaches of Samarkand - by Edward H. Schafer tldr; this book has a whole sub-section on Dwarfs Its 1962 and Edward H Schafer delves into ream upon uncounted ream of scholarship ...6 days ago
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DTRPG Loot - These just arrived for me today from DriveThruRPG. They took about a week to get here, much faster than used to be the case, as DTRPG now has PoD resou...1 week ago
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A Thousand Cuts - Some readers here may or nay not be aware of the Simple Sabotage Field Manual. If you're interested in knowing what you'll do should your country ever be...1 week ago
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Unboxing the 2025 D&D Starter Set - I grabbed the 2025 Dungeons & Dragons Starter Set at Barnes & Nobles on Friday. An 'undented' copy. Because it is a Starter Set and meant to assist he...2 weeks ago
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Musings on the OSR Blogosphere and Forums - Link to discussion There are some posts on the historical OSR blog scene that I’ve read recently from the Grumpy … Continue reading →3 weeks ago
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How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...3 weeks ago
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Free GM Resource: Freep!k Icon Generator - [image: Free GM Resource: Freep!k Icon Generator] Last week I mentioned a *secret project* and while I'm not going to divulge the project yet, I am bringi...4 weeks ago
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The line has been crossed - I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what you sow.The right to free speech is a hill I will die upon.Slight update: Anyone...4 weeks ago
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Zock Bock Radio return engagement - German AD&D superfan and podcast host Settembrini (who already had me on his show a couple-three years back) recently completed a two-year-long run thro...5 weeks ago
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Greyhawk News You Can Use - Harvester 2025 Edition - I’m well-overdue for another Greyhawk news roundup, and a recent post by /u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news for the...1 month ago
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Against the Starmaster: Playtest materials available - I thought that I would mention that there is a space opera version of *Against the Darkmaster* coming out. It’s called (somewhat unsurprisingly) *Against ...1 month ago
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Tomb of the Blind and Deaf Dead - So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted the above image to the Lamentations of the Flame Princess facebook group. I ...1 month ago
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Eyes of Idola, Part 2 - This is Part 2. Here is Part 1. *Concept 1: Entering the Dungeon* Descending the stairs into B1, the party reach rooms that are dark, crowded, flooded, a...1 month ago
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[BLOG] News on the March! Episode X. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...2 months ago
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The First Dungeon Crawl in History - Mapping a Lost Session Report, Part II - Today detailed reports from game sessions are common. Until recently, some of the oldest I knew of were to be found in Alarums & Excursions, but only ra...2 months ago
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A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...4 months ago
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Pulp: Adventure Location: Trindade & Martim Vaz - History is fractally interesting. Start examine any event, or following any citation, and interesting facts emerge. But some places, for whatever reason,...4 months ago
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All Work and No D&D Makes Homer Something Something - I have a problem. I haven't played an RPG in about a year. Circumstances in my life are such that I have precious little free time. Now that I've written...5 months ago
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Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...5 months ago
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Blogs on Tape season 6 has begun! - Hi everybody! Its been a minute. How are you? Everything is awful all the time? Horrors never cease? You’re being driven mad by the weight of the unfathoma...5 months ago
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Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...7 months ago
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Into the Wild Blue Yonder: A Journey Through Blackmoor's Dark Realm - *We have been thinking about you.* *We know what you want from Rob Kuntz.* You want more than another brand-new RPG module. It has to be a *First Edition ...9 months ago
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Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...9 months ago
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Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...9 months ago
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The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...10 months ago
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Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...10 months ago
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It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...1 year ago
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*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...1 year ago
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Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...1 year ago
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Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...3 years ago
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Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...3 years ago
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Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...5 years ago
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The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...5 years ago
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ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...5 years ago
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More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.5 years ago
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OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...5 years ago
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Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...5 years ago
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The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
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Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...6 years ago
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Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...6 years ago
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Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...6 years ago
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The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...6 years ago
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Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...6 years ago
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James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...6 years ago
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Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...6 years ago
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Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...6 years ago
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Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...6 years ago
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MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
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Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
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New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
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Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
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Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
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How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...7 years ago
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Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...7 years ago
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Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...7 years ago
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Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...7 years ago
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New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
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Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
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Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...8 years ago