My original fantasy sandbox: ICE’s Middle-earth - One reason why I have such affection for Iron Crown Enterprise’s line of *Middle-earth* campaign and adventure modules, is that I learned how to run gen...
4 minutes ago
An attack power is made up of the name (such as Massive
Axe), what you roll to try to hit a monster (such as 1d20), the
number you add to the result of that roll (+ 5), and what happens
if you succeed in your roll (such as “Deals 1 point of axe
damage”). If you don’t have access to twenty-sided dice, there
is an alternative using conventional dice (such as 3d6+2).
To use a Massive Axe attack power, the player rolls oneSo follow me on this one: 15 or better hits, which is a roll of 10+5 on the d20 (55% of the time he hits) or 3d6+2 roll which needs 13 with the +2 (about 16% chance).
twenty-sided die and adds 5 to the result. For example, Raen
rolls a 10 and adds 5 to get 15. The player announces the
result, and the Dungeon Master compares it to the monster’s
armor class. If it equals or beats the monster’s armor class,
then the attack succeeds. For example, Raen’s 15 is the same
as the bullette’s armor class of 15, so Raen succeeds in hitting
Rather than another dungeon crawl, this is a wilderness crawl. Specifically, adventurers will explore three islands in close proximity that have been visited by a wyrm-riding empire, extra-dimensional invaders, space aliens, Elves, Dwarves, Humans, and more. They'll find black pylons enabling time/space travel, an evil temple, a shattered dome city, and most importantly, The Thing That Rots From The Sky!I'd say that looks to be pretty damn awesome, all wrapped up in