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Saturday, June 21, 2025

Free OSR - Machinations of the Space Princess QUICKSTART



I always reveal my connections with products or projects I highlight, and the Machinations of the Space Princess QUICKSTART! is no exception. James 'Grim' Desborough, the author and main man behind MSO, is both a friend and a creative partner, as we do a monthly livestream together (along with Ryan David) over on Rumble (Inappropriate Characters: Rerolled).

I actually playtested the new Machinations of the Space Princess rules, and they ran fast, were fun, and I would definitely play again? Did I mention the Quickstart is free?

Welcome Spacefreaks!
We're relaunching our successful Machinations of the Space Princess old-school swords-and-scifi game, and you're invited!

For the timebeing this is FREE and includes a psychedelic and surreal space adventure of time-loops and cosmic pizza, as well as quickstart rules so you can try out the game for yourself, as well as pregenerated characters in case you want to start some trouble right away!

This is also the start of our forthcoming Machinations-Media project, which will present a monthly 'zine supporting the worlds of Machinations of the Space Princess over the course of a year. More details on that forthcoming soon!

Lastly, this is our first full attempt at finding ethical ways to use AI, strong human oversight that aims to use AI to assist the disabled and neurodivergent in completing projects and achieving a little independence, or helping older creators to keep working and earning.

We hope people will be supportive of this aim, and the use of AI in this context, helping, rather than replacing human beings.

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Friday, June 20, 2025

Free OSR - B/X Frontiers (Modern/Sci-Fi Rules)



It's not often that B/X, or any OSR system for that matter (they are all 98 %+ compatible, you know), gets the Modern or Sci-Fi Era treatment. With B/X Frontiers, that's precisely what you get in toolkit form - use what you need, tweak what you like, and ignore what doesn't work in your game. Did I mention B/X Frontiers is FREE? 

This system combines the simplicity of old-school B/X systems and uses them for fast-paced, gritty, modern, and future adventures.  At only 51 pages, this rules set is the perfect launch point for your own non-traditional B/X games, allowing for light rules that can easily be expanded upon to fit your own vision.

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Thursday, June 19, 2025

Deal of the Day - Clement Sector Roleplaying Game Core Book


Looking for a
Traveller-style game WITH a complete setting all in one neat package? Look no further than today's Deal of the Day, the Clement Sector Roleplaying Game Core Book. It's on sale for $7.50 until tomorrow morning (usually $25).

Clement Sector Third Edition is the ultimate version of one of the fastest growing space opera games out there.  Powered by the Cepheus Engine, this book contains everything you need to run a Clement Sector game.  This new edition contains all of the setting information you need as well as an entire rules set.  

Clement Sector contains a history of the sector and humanity's expansion in the sector.  It has detailed maps showing all 16 subsectors of Clement Sector as well as subsectors from the nearby Ariel and Tranquility Sectors.

Clement Sector also details the Zimm Drive, the method of stellar travel in this setting, and showcases six commonly seen starships.  Deckplans, art, and statistics are provided for the Rucker-class merchant ship, Luxury-class yacht, Trailblazer-class scout, Atlas-class freighter, Starlight-class merchant, and Farragut-class destroyer.  This book also contains the detailed character generation for which Clement Sector is known as well as a handy NPC generator.  

Clement Sector is also filled with campaign and adventure seeds to allow you and your players to jump straight into the action.  

Welcome to the ultimate edition of Clement Sector!  Adventure awaits you!

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Wednesday, June 18, 2025

Deal of the Day - Organic Towns (System Neutral)



I have always found urban adventures / urban sandboxes challenging to run effectively. Urban environments need to breathe and have a life of their own. Today's Deal of the Day - Organic Towns solves those issues. Usually, it is 24.99 in PDF, but until tomorrow morning, Organic Towns is on sale for $7.50.

"I've really enjoyed the entire Organic Towns PDF! I have an ongoing campaign with a player-run town, and I've just been pulling a bunch of the great ideas out to bolt onto my existing setup. The random event tables are gold and gave me a ton of new pieces to work with." ~ Kickstarter Backer #545

After weeks of travel and adventures, the party returns to town to discover… Nothing. Literally nothing is different since they left. Hmmm…

We can do better than that.

Organic Towns is a system neutral supplement GMs can use to create, grow, and run towns that feel alive. This system will help you run interesting, memorable, and constantly changing settlements while making your life as a GM easier.

Featuring drop-in mechanics that can fit any fantasy tabletop roleplaying game, Organic Towns includes dozens of random tables and over 100 unique buildings and upgrades to make your settlement one-of-a-kind. Your town will be a living, breathing, changing world that is simple to manage. Create an immerse roleplaying experience for your gaming group with Organic Towns.

Organic Towns utilizes a population-based “Settlement Points” system that provides a framework for Settlement Leaders to spend resources to construct buildings, raise armies, and trade with other settlements. Settlement leaders manage construction, decide what to trade for, and roll for monthly event tables. Every choice has consequences as the settlement can fall prey to high crime rates, predatory bandits, rioting, starvation, plague, dehydration, and more.

This 144 page system neutral supplement allows GMs to:

  • Construct 100+ Unique Buildings and Building Upgrades
  • Take Dozens of Settlement Actions and Trade Actions
  • Build Unique Military Units and Ships
  • Monitor and Manage Settlement Resources, Crime, Morale, Food, Water, Housing, and Population Growth
  • Track Everything on an Easy-to-Use Settlement Sheet

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Tuesday, June 17, 2025

Humble Bundle - Goodman Games Monsters, Traps, & DM Tricks



Damn! Goodman is offering a HUGE bundle of stuff. Let me pull out my favorite picks: Grimtooth's Ultimate Traps Collection, How to Write Adventure Modules That Don't Suck, Grimtooth's Oldschool Traps, Tome of Adventure Vol 1 & 2, Adventurer's Almanac, GM Gems, PC Pearls, Dungeon Alphabet, Cthulhu Alphabet and the Monster Alphabet. Phew! This is well worth the money!

I would forgo the physical book at $40 and grab the $30 Goodman Games Monsters, Traps, & DM Tricks Bundle.

Teach an old Dungeon Master new tricks with our most epic DM bundle yet! Surprise your companions and foes with new techniques, traps, and tactics from hot books and guides. Create your own original campaigns, get inspired by How to Write Adventure Modules That Don't Suck, and gain access to a limited-quantity supply of Grimtooth's Trapsylvania hardback books! Get everything you need to embark on an epic journey together, and help support The Trevor Project with your purchase!





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Monday, June 16, 2025

Deal of the Day - Adventure Anthology for Shadowdark


ShadowDark was part of many conversations that I had at NTRPG Con. Some of the discussions centered on whether or not ShadowDark is OSR (I've been part of similar discussions about the DCC RPG and Castles & Crusades in the past). My answer has always been the same - if players leave the session feeling like they played an Old School RPG, then it's close enough for me - kinda like horseshoes ;)

The Adventure Anthology is a collection of adventures for ShadowDark (but can easily be used with the OSR system of your choice. At 220 pages (and 22 adventures within those pages), The Adventure Anthology for ShadowDark is a steal at $5.99 (usually 19.99). But don't wait - this is a Deal of the Day, so the price is only good until 11:00 AM Tuesday morning (June 17th).

22 adventures

220 pages

PDF and Full size B&W hardcover (8.5″ x 11″)  

The book consists of twenty two short, sharp, independent adventures, designed for low prep, improvised play. Each adventure has a hook/rumours, core scenario, random encounters, NPC details, and B&W illustrations. Nineteen have hand drawn maps. The settings are common locations such as cities, forests, mountains, underground, etc, for easy insertion into your sandbox campaign. They're suitable for PC Levels 1-7 and generally run around six to ten hours of session time.

Originally written for Low Fantasy Gaming RPG, the adventures tend to be lower magic, with a sword & sorcery bent. There are some references to the people and places of the Midlands of Argosa, but these are easily swapped out for your favourite setting.

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