I was surprised that I actually had a few of these books in print - review copies sent to me by various publishers. The ones I have aren't bad, but they cover different niches of our hobby.
Honestly, with the Ultimate Guide to TTRPGs, Worldbuilding & Folklore Bundle at Humble Bundle, in for a penny, in for a pound. If you are going to get your money's worth (there looks to be some chaff in with the wheat), you'll be looking at $18 for 27 books. Assume you can use a third, it's 2 bucks a book - if you can use more, the cost lowers.
Here's where I reveal connections. I've known Courtney for the better part of a decade. While we may not agree on certain issues, we are totally in agreement with what we consider "a good RPG, and I'm happy to consider Courtney a good friend.
A look at the forefront of magic and fashion in 2090, for the Sinless tabletop role-playing game.
The Spring 2090 issue of Manon Quarterly is here!
Unlimited Access
Insights you won't find anywhere else
Iconic Celebrity Profiles
Dive into candid exclusive interviews
Unlock Your Magical Style
Expert advice from the global flagship of magical fashion
Shop Smarter
Exclusive product reviews, and buying guides for cybertechtronics, guns, and more!
Sinless: Manon Quarterly presents the current state of magic in spring of 2090.
Sinless: Manon Quarterly is the Sinless magic sourcebook. It has new spirit grids, new spells, magi-tech, new cybertechtronics, information on new forms of magic like technomancy, and expands on the lore and resources for magic users in Sinless. It will also look like a "magazine" (Omnipape Datafeed) from 2090.
Sinless: Manon Quarterly contains approximately one hundred and twenty-eight black and white pages in A4.
What will be in Manon Quarterly
128 pages, black and white softcover containing:
Faction stores, data dogs, abjuration rituals, specializations for all schools of magic, Shadow Spirits and Grid, Galvanic Spirits and Grid, Animal Spirits and Equivalent Grid, Spirit realm maps, Sigil and Ward expansions, New and expanded foci Technomancers, Animal Training, New sector resources, Magical sector features and sector terraforming and development, magic items, magic, magic theory, expanding artificing and enchantment, and new advancement options along with in world grid commentary and advertisements from the corporate interests.
I'm well known as a Kickstarter Junkie, but I have been trying to cut back on my intake. I'm currently only backing two open Kickstarters - trust me, that's me cutting to the bone.
Inn To The Deep Deluxe Edition is a collection of four awesome ready-to-run dungeon adventures for low to mid level characters, contained in a sturdy box along with some other goodies! The box's contents include:
• 5 saddle-stitched books ranging in length from 36 to 60 pages.
• 6 11"x17" battle maps for 25mm-32mm miniatures, folded twice so as to fit in the box.
• 6 player handouts.
GM-friendly The adventures are written with brevity and designed with bullet point descriptions and a clear, user-friendly layout. Room descriptions are presented on the same spread as relevant map locations, dispensing with the need for the GM to flip back and forth between pages.
Annotated Maps The AMAZING maps are annotated with notes on saving throws, NPCs, monsters, and traps! Even the direction doors swing open is on there!
The Bog Inn The dungeons are all linked by The Bog Inn, a ramshackle establishment that caters to adventurers and hirelings. PCs can return to the inn after their adventures to savor their victories, replace dead hirelings, and find new adventures. Each time the PCs visit the Bog Inn, the referee rolls on a table to see what changes have taken place since their last visit, and to see what is happening at the very moment they enter!
Replayability Most dungeon rooms have at least one random element, including number of monsters present, surprise occurrences, and when certain events will occur. Each time the referee runs a given dungeon, it will play out differently from the previous time!
Flavor Inn To The Deep takes its inspiration from the British adventure modules of the 1980s. That means quirky and often deranged NPCs and monsters, lashings of dark humor, and the ever-present spectre of a TPK!
Over the weekend, I covered how the creator of today's free OSR (ish) pick ghosted their Kickstarter backers, but the free version of the game actually won an ENnie award this year.
Grimwild: Free Edition is a nice free pick. Run it as it is, or steal it for your campaign.
Grimwild is a streamlined, character-driven, cinematic fantasy RPG. You can also buy the full version with the Extras chapter here.
The goal with Grimwild is simple. Take D&D-inspired heroic fantasy, with its 12 classes and super tropey monsters, and match it up with a super fast, cinematic narrative rules system.
The rules are concerned with the dramatic over the realistic, and minimizing detailed tracking.
The game is very low-prep for the GM. The fiction maps to the rules simply, on-the-fly.
Designed to run in your own setting (or a published one), or use our pointcrawl exploration system and collaborative worldbuilding to create emergent storylines.
Characters earn bonus dice for pursuing self-set goals, pushing the story in the direction they want.
The GM is given a clear GM framework of principles and moves to run the game by.
Get strong player buy-in with the adventuring party creation system and creative freedom for the players.
The rules create fluid action and gets rid of the mechanical slog that bogs down D&D.
And all of this with GREAT ART from artist Per Janke, creating a consistent vision throughout the book.
So who is Grimwild for?
D&D 3.5E, 5E and Pathfinder players will appreciate the low-GM prep, easy-to-learn mechanics, and the focus on character goals and letting players push the story.
OSR/NSR players will enjoy the straightforward resolution system, sandbox-friendly gameplay, and ease of adapting modules from other systems. Lots of rollable tables help as well.
Narrative game players will like the fiction-first resolution system, with a focus on player agency, and narrative currency that fuels drama.
Key Features
Grimwild has a lot going on inside, but here's an overview of big-picture stuff. We'll talk about mechanics later.
All 12 classes from D&D: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorceror, Warlock, Wizard. With familiar abilities, re-imagined for a narrative rules system.
New Take on 100 Classic Monsters: We detail and give advice on creating encounters that make the monsters a part of the story, not just meatbags of hit points to chew through.
Story Kits: No preparation required scenarios that create evolving situations, not railroaded plots. These are more kits for your creativity than they are storylines, filled with evocative prompts and timers that create developing situations for you to tell your own stories, not ours.
Homebrew-friendly system: Built on our open licensed (CC-BY) ruleset, Moxie. The game text itself is all licensed CC-BY forever. It's designed to be cinematic, narrative, and most importantly modular. This makes changing rules to your liking simple and the open license allows people to make modules, adventures, monsters, and even entirely new games with its mechanics.
Gameplay Overview
The easiest way to get a clear understanding of the Grimwild mechanics is to download the preview. It has the entire rule system in it. But here are some highlights that show off unique aspects of the system:
Base system: Roll d6 dice pools and keep the highest die to determine how well things went. The GM adds d8s called thorns to represent difficulty. When they come up as a 7 or 8, it cuts your results down a notch. A critical always beats thorns, though, so the PCs can always gain the upper hand.
Freeform Magic: Cast magic on the fly—the spell names, god domains, or details of a song give you limitations and permissions on what you can cast. Just say what you want to happen, then use the simple magic rules to cast the spell. No long spell lists, no memorizing, no opening the book to reference it.
PC Bonds: Form bonds with the other PCs, like playful camaraderie, solid rivalry, or tense mistrust. When your bonds change through play, update them giving the other PC a bonus die called spark!
Add Story Details: You can declare details to add into the story, about your character's gear, backstory, the elements around you in a scene, the behaviors of NPCs, and more. Particularly impactful details require you to spend spark, points you earn from facing adversity and getting up to trouble.
Vex: When you get hit with fear, confusion, or other emotional turmoil, you keep control over your PC's actions. A simple system of choosing fight, flight, freeze, or freakout turns previously boring moments of losing control into a chance for you to play up the struggle they go through the way you want.
Gnome Muderdomes
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So while plotting gnome eco domes possibilities, i came across this
terrible idea.
I did play a session where players where given ...
More minimalist weapons, armor and some numbers
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Another random idea for B/X D&D weapons.
I've tried this before, but I like this version better.
Since maces/axes deal 1d6 damage and swords deal 1d8, we c...
Geeky SKAturday: Ghostbusters!
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Relative to the amount of time I spend actually sharing things on here, I
spend way too much time considering whether or not I should blog about
random s...
[BLOG] Year Nine: An Off Year
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The Hall of Mirrors Extends, Slightly
This blog started on 5 August 2016, making August a good time to take stock
and reflect. It is now November, so take ...
Hubert’s Hole
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By Nicholas LemlerSelf PublishedOSRLevels 4-5 Hubert the Halfling was a
successful adventurer before settling down and beginning a Shire of his
own. After ...
Azzod's Temple: Map25.02
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Another work break map, a simple remote temple inside a mountain or hill.
The hermit-like monks run the temple for dedicated followers on a
pilgrimage to a...
Dungeons & Dragons White Box 17
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Sadly, there are 11 pages left of spells to do. And I have done... two.
Sigh.
*Continual Light: This spell creates a light wherever the caster desires.
...
The Wikipedia Trawl as Campaign Generation Device
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One of my favourite lunchtime activities is to trawl wikipedia looking at
obscure geographic locations. This is not a complicated task. What one does
is ...
A Review of 'All Tomorrows' by C.M. Kosemen
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C.M. Kosemen; as he might say; "kind of a (lip smack) weeeiird guy.... kind
of a dream cormorant.”
‘All Tomorrows’ is an artbook super-scaled in time; mu...
Final Art Complete, Paid For, and Received!
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Follow Me, And Die! The Card Game now on Kickstarter! Final Art Received! I
just finished reviewing the export from our Artist Michael of the final
update ...
Life as Crew
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Ships large enough to travel between the stars are a big investment, so
most interstellar travellers get around as part of a captain’s crew. A
standard s...
Using the Silver Standard
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I use a silver standard in my game. I prefer to make gold valuable. Making
gold the currency of nobles, merchants, and temples.
Most game systems use...
Five Fixed Encounters for Epoch...
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Our latest, *Epoch*, is a prehistoric game emphasizing wilderness
hexcrawls. Even so, fixed encounters are essential to an overarching game
narrative. Stor...
G.I. Robot Was Right
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I found this while scrolling yesterday. I love GI and just ordered a “GI
Robot Was Right” shirt yesterday. I think it might be time for another
Punch A Naz...
Aid to DMing Laziness
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There aren't any random encounter tables in the AD&D2e core books, as there
once were in, for example, the AD&D1e Monster Manual II.
However somebody, ...
Norkers & Thorkers
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Norker (n). 1. One who norks.
2. A Fiend Folio monster I use a lot.
(Warning - stats are AD&D, and I've made them different for GURPS.)
One thing I love a...
Free GM Resource: HexLands Web App
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[image: Free GM Resource: HexLands Web App]
I haven't done a Free GM Resource in a while, and I almost missed this one (*despite
several emails on the sub...
October '25 in Review
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What a month! I'm honestly not entirely sure how I managed it all! Between
all the various things the kid had going on, getting ready for Halloween,
watchi...
Mystery surge of blog visits in August 2025
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Over the course of this blog’s sixteen years of life, it typically has
received in the range of 5,000 – 10,000 page visits per month. A handful of
times ...
Community Greyhawk – The Bright Wyvern
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Today we take a look at Greyhawk’s Dungeons Volume 4: The Bright Wyvern by
Davide Quatrini. This is a 4 page pdf, but that includes a public domain
cover a...
OSR: Treasure Curves & Generation Procedures
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Work continues on the Treasure Overhaul, and that means math.
Part 1: Gem and Jewellery Generation
The book will include treasure tables, so I've spent quit...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
On Bounty, Questions worth asking.
-
Well? Will we?
Available Now!
https://sinlessrpg.com
------------------------------
*Hack & Slash*
Follow, Twitch, Support, Donate to end Cancer (5 ...
Rob Kuntz at Lucca Comics & Games 2025
-
If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
What is the point of the OSR?
-
Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes
his post with some questions.
So, honest question, what is the point of OSR?...
Musings on the OSR Blogosphere and Forums
-
Link to discussion There are some posts on the historical OSR blog scene
that I’ve read recently from the Grumpy …
Continue reading →
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
Zock Bock Radio return engagement
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German AD&D superfan and podcast host Settembrini (who already had me on
his show a couple-three years back) recently completed a two-year-long run
thro...
Tomb of the Blind and Deaf Dead
-
So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Eyes of Idola, Part 2
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This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...