Heavy Metal was THE edgy comic book when I was younger. At Humble Bundle pricing, the amount of quality and potentially edgy graphic reading material in the Humble Comic Bundle - Heavy Metal's Heaviest Metal is impossible for me to pass up. I'm in for 25 bucks.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
This list is intended to provide you with a decent idea of what is different about the Third Edition of HYPERBOREA. This list is not intended to be exhaustive; rather, it's a sort of highlights list of what is being changed. I plan to update this post as time allows. I won't for example, list things like a spell's range changed from 30 feet to 60 feet. This list is intended to show the more significant alterations; the Cliffs Notes version if you would.
Physical Changes
- Two hardback set (same Smyth sewn binding, high-quality paper)
- Possibly a slipcase as an add-on. It's being quoted for.
- Map reworked by Glynn Seal and to be presented in atlas format and special poster version.
- New layout, fonts, etc.
- Indexes in both books.
Branding
- Simplifying the branding and naming to HYPERBOREA, but "Astonishing Swordsmen & Sorcerers of Hyperborea" remains part of the scheme and is shown as a back cover subtitle.
People
- The game has been revised by the author.
- Editing by George Sedgwick.
- New cover art painted by Charles Lang (both books).
- Interior colour plates by Charles Lang, David Miller, Peter Mullen, and Val Semeiks (with Daisey Bingham)
- 26 new character illustrations by Diogo Nogueira.
- Chapter frame art by Del Teigeler.
- Gynn Seal has recoloured the map.
- More to be announced!
Content
- Cataphract new ability: shield sacrifice.
- Huntsman new ability: harvest venom.
- Paladin: Introduction of the fell paladin, LE version of the paladin. Also, cleric scroll reading ability at 7th level. High wisdom now grants bonus spells.
- Ranger now has scroll reading ability at 7th level. High wisdom now grants bonus druid spells cast per day, high intelligence grants bonus magician spells cast per day.
- Illusionist new ability: coloured globe.
- Witch brew decoction ability simplified and expanded. Also, certain detection spells can be cast through familiar.
- Monk has a decent overhaul to the entire class. It is the most changed class for 3E.
- Shaman new ability: harvest venom. Also, spells per day slightly improved.
- Assassin new ability: harvest venom.
- Bard spells per day slightly improved.
- Scout new abilities: disguise (like assassin) and run (like monk).
- 12 new playable character races (Anglo-Saxon, Carolingian Frank, Esquimaux-Ixian, Greek, Lapp, Lemurian, Moor, Mu, Oon, Roman, Tlingit, Yakut).
- Languages: More available languages available.
- Several new spells.
- Sorcerer types can learn a known spell from another caster type’s spellbook, so long as it is on their list of learnable spells. For example, an illusionist can copy an invisibility spell from a magician’s spellbook, but he can’t copy a magic missile spell, because that contains proprietary language. However, we separate thaumaturgical sorcery from ecclesiastical sorcery. So, a druid can copy a detect magic spell from a cleric’s prayer book, but he can’t do the same from a witch’s spellbook.
- Characters need not memorize the regular spell or its reversed form; rather, they can decide at the last moment to invert the incantation and thus cast its reversible form. We have so many examples of spells in which the caster is deciding which version of the spell is being cast, and I realize resource management is part of the allure of a game like this, but I don’t see why a cleric can’t elect to use cause moderate wounds on a whim instead of cure moderate wounds, and so forth.
- Scroll-using characters can now invoke a scroll that is on their spell list, as long as it was not created by one who practices the opposite form of magic, which we are defining as thaumaturgic sorcery (magicians and subclasses) and ecclesiastic sorcery (clerics and druids), so a magician can indeed use a fireball scroll created by a pyromancer, and vice versa.
- Streamlined combat system (no more phases).
- New monsters.
- New magic items.
- And more!
All of the above shows you why it is a "3E" yet the game remains backwards compatible. I'll be revealing more in the coming weeks. Thanks for your interest!
- Jeffrey Talanian
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Neither Bad Mike nor myself were informed of any of the following in advance. When Jeff announced that Astonishing Swordsmen & Sorcerers of Hyperborea's 3rd edition was not only currently in the works but likely Kickstarting in early June, we were as surprised as our Talking Crit live audience.
I did, however, quickly open up Pages on my desktop and took a few quick notes. Further details are, needless to say, in the Livestream.
Here's the summary I was able to make:
ASSH to likely be renamed Hyperborea. Simpler name. Easier branding. Tastes great. Less filling ;)
The new edition will be split into 2 core books.
There will be a new cover and new interior art, including full-color plates. A number of artists were mentioned. Val Semeiks & Del Tiegler were two names I recall, but there were many others.
There will be 26 new class illustrations - 4 core classes and 22 subclasses.
New chapter frames/art
The goal is an early June Kickstarter, but this is subject to change.
1st level adventure by David Prada (add on available on the Kickstarter)
Future projects:
2 other adventures - one written by Johnathan Bingham and the other by Ben Ball , who also wrote Beneath the Comet)
Again, further details are in the video below. Jeff also spoke about Castle Zagyg (and working with Gary Gygax), how AS&SH came to be, heavy metal, Conan, H.P. Lovecraft, and more.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I've been intrigued by the Sly Flourish line of supplements for a while now. I used to think they were all about the hype, but I've had a number of old school (and newer school) gaming friends speak highly of the various releases in the line. And while "going Platinum" doesn't guarantee a quality product, coupled with good word of mouth, I think I'll be picking up Sly Flourish's Fantastic Locations in PDF as a resource to use at my gaming table. Normally 15 bucks in PDF, until tomorrow morning Sly Flourish's Fantastic Locations in PDFis a mere 6 bucks.
We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully-fleshed-out adventure.
Sly Flourish’s Fantastic Locations is a book, available in PDF and print-on-demand, that gives you twenty system-agnostic locations to drop into your favorite fantasy roleplaying game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, and a dwarven mine that cracked into the tomb of a dead god. Each location includes artwork by Brian Patterson of D20Monkey. Sometimes this artwork takes the form of maps. Sometimes it's an overlook of a specific location.
These sites and structures aren’t full adventures. Instead, you and your players build your own stories in these fantastic locations, then you populate them with the monsters that fit your story.
Thanks to the support of 779 backers on Kickstarter this book was expanded to include a total of twenty locations each with full color artwork.
This book is system agnostic. You can use it in just about any fantasy roleplaying game.
Please note that this book does not contain maps for these locations. This was done on purpose to give you greater flexibility choosing the chambers you wanted to use for shorter or longer games. If you want to tie these locations to maps, I highly recommend the free maps available by Dyson Logos. He has thousands of maps available, many of which fit the themes of the locations in this book.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I've heard it said there is something not quite "kosher" with the Roll20 Diceroller. I do recall many a Roll20 session where Tim Shorts, he of Gothridge Manor, couldn't stop rolling 1's, be it on a D20 or a D6. It was so bad it was comical. Sorry, Tim ;)
This past Saturday night I was involved in a playtest of Greg Christopher's Ambition & Avarice 2nd Edition RPG. It's very much OSR and I still have my first edition printing of the rules, but I digress. Due to my serious lack of planning as I headed to The Poconos for the weekend, I didn't have the proper charger for my laptop, and I knew my time in session would be limited.
Rolled my first character. His total modifiers were negative 3 (with only one positive modifier), and by the rulebook, he was not a keeper.
Rolled my second character. No stats with a bonus, the total modifier was negative 1. Greg told me to reroll.
Right out of the gate I knew something was different:
17, 15, 18, 18, 16, 8
On 3d6
I could have taken the rolls in order and Charisma would have been my dump stat, but as I was playing a Ranger, I figured I needed some kind of handicap, and as many of the Ranger's talents are Wisdom based, that is where the 8 went.
On a side note, I'm enjoying the A&A playtest, uber stats not-withstanding. ;)
It is very much a sandbox-style game, and I plan to do a session report after my next session of play, when my dying laptop won't be giving me an untimely end to my game session...
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
As there has been an interest in a recap of the Tenkar Tavern's YouTube Channel for the blog-side, this will be the first of what should be a weekly roundup of seven days worth of YouTube episodes. Note, these are not transcripts, merely a paragraph or so summary, and if you desire a deeper delve, the relevant video episode will be linked below. Hopefully, the information included herein will suffice for some. If you do watch any of the videos, I kindly ask that you subscribe to the channel. It helps more than your know. - Tenkar
I missed a Far West Kickstarter update from February 2021, not on the Kickstarter page, but on the Far West website. Suffice to say, more words, with nothing to back them up. Nearly two years since there was an official update on the Far West Kickstarter page. Covered in large part at this blog post from the same day here at The Tavern.
"According to Dave Arneson's Corner of the Table newsletter, Vol. III, #4"
"There will be a medevil "BRAUNSTEIN" April 17, 1971 at the home of David Arneson from 1500 hrs to 2400 hrs with refreshments being available on the usual basis. Players may come at any time and any number are welcome to attend what should prove to be an exciting time. It will feature mythical creatures and a poker game under the Troll's bridge between sunup and sundown."
There have been people lining up and taking sides for years, as to whether Dungeons & Dragons owes more to Dave than to Gary, or visa-versa. My feeling is that without either, we'd never have the game, industry, or hobby that we now have. Dave had the imagination and Gary had the vision, and without both, we wouldn't have Dungeons & Dragons.
So, Ken Whitman, AKA Whit Whitman, wrote and directed a movie called The Whittler, but of course he left his name off of all promotional material. Apparently written back in 2005, there was a copyright claim filed by Ed Kramer of Dragon Con fame (and a former roommate of Ken's)
Kenny has been pushing his "creative move maker" side for a while now. With The Whittler, starring some former pro wrestler I never heard of, Kenny hit the Big Time. Sort of. Initially, The Whittler was available on Amazon video for purchase or rental, but it appears the copyright claim by Ed Kramer (a convicted child molester) led to the removal of said movie from the Amazon store.
Bad Mike (of NTRPG Con Fame) and Tenkar are joined by Ben Barsh of Pacesetter Games. We talk in general about Kickstarters (do's and don'ts), specifically about Pacesetter's Endless Encounters: Dungeons a 5th Edition & B/X Adventure Generator, and also do some quick summaries of the latest Far West and Ken "Whit" Whitman drama.
I talk about the history of media in the digital age in the world of OSR Gaming, and specifically address how I (Tenkar) have participated in such over the years, my participation in forums, my inspiration to start The Tavern's Blog, my history of podcasting and why I kicked off the Tavern Chat solo podcast and later why I started The Tavern's YouTube Channel.
Thus this blogpost. My attempt, of sorts, to close the circle, and ensure that all of the content from the spoken side, is available on the written side. Definitely not word for word, but at least to the point that you have enough of a summary to decide if you want to listen to the relevant episode. If not, you have the elevator pitch of a summary ;)
Live from Connecticut (Joe) and The Poconos of NE PA (Tenkar). Danke the Dachshund makes an appearance. They talk about Critical Role and similar types of shows, and argue over whether such shows bring new players into the gaming hobby, if the expectations the new players come in with are accurate, and more. Very much a sandbox-styled episode.
Rach and I are back with another weekly livestream, this time from The Poconos. We discuss the importance of weekend getaways for one's mental health, the emotions I felt simply after shopping at Walmart, the challenges one faces when on vacation and trying to maintain good eating and exercise habits, and more.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Confession time: Like a lot of grown-ass men, I'm not a lot of fun when I'm not feeling well and Friday I got my 2nd Covid-19 shot. The side effects are there, I am cognizant of this, and I'll try not to be a whiny bitch this week.
That being said, I'm mildly annoyed with the community after my post a month ago about computer RPG games. Since this is largely an OSR community here at the Tavern I get it though.......this will make sense in a hot minute.
So I mentioned that I've bought Baldur's Gate a couple times now, most recently on Xbox One. I've played it for maybe an hour and I'll just say it: I think the Xbox port sucks major donkey dick. I think some of my veteran brothers know that "major donkey dick" is a quantifiable measurement. I was an idiot and bought this when it 1st came out and now at the price of $18 for BG1 & BG2......I'm not sure it's worthwhile at that price. Now maybe with a keyboard and mouse.....but with a controller? Nope.
Since I knew I was likely to be sick for a couple days I figured I'd hit up the Gamestop to see what I could find and I came across a copy of the "Definitive Edition" of Pathfinder Kingmaker. OK, so it isn't D&D, much less anything close to OSR, BUT it is a surprisingly good table-top RPG on a console. I'm really digging it and finding it so much more enjoyable than Baldur's Gate on the Xbox.
Now, of course the interface is not perfect. There are some occasional things, like group movement changing where I'm trying to figure out what button combo I accidentally pressed to change things. Overall though, it's freaking fantastic. I love, love, LOVE how you can basically create a bunch of hotkeys for each character. Want to use a spell, ability, or even have some equipment at your virtual fingertips....easy-peasy.
After five hours of gameplay....and by five I mean probably more like 25 since time freaking flies while gaming online.....I have lost count of the number of times I was thinking, "I wish these guys would use this engine on Baldur's Gate." Many times I forgot I was playing Pathfinder and the ruleset stuff wasn't as big of a deal. I don't know the Pathfinder rules and my experience in D&D 3.5 was limited, so the rules weren't really that big of a barrier for me.
Yes, I did have to spend much more time reading things to figure out ruleset stuff, but again this is where the interface shined. If I needed a bit of an info-dump it was usually a button click away.
Now I'm only in the beginning of the game with level 4 PCs. I know there is going to be some kingdom-building "stuff" in the game I may or may not like. I was thinking how much it'd suck if I didn't like this aspect of the game, but after looking at the in-game options I can have that stuff automated and concentrate on the adventuring aspects. Actually, there are a TON of options as far as gameplay goes, much more than just tweaking difficulty settings.
The biggest is that you can have real-time combat and traditional turn-based, so you can be more like a "regular" computer game and a "regular" Pathfinder table-top game. Feel free to let the AI run the other PCs and concentrate on your one (main) guy. I haven't tried the AI option yet and try to control everything on my own, which takes up more time. One HUGE improvement over Baldur's Gate is that you can toggle on and off PC auto following, and you can tweak your party formation really easy.
One think I HATED with BG was pausing the game so I could direct each PC to take a specific action and then when you un-pause they do that one thing and then go all Leroy Jenkins on your ass. Ugh. This means I'm always having to pause and un-pause to keep my guys from running off stupid (even when I've tweaked the AI). While I can pause the Pathfinder Kingmaker game, when I do it's usually by accident. Since I'm playing turn-based those PCs move when I tell them to (in combat) and they will keep in formation when out of combat. Unlink the PC movement and I can put each PC where I want and *gasp* THEY STAY THERE!
Clearly I'm enjoying this game and I wanted to share this with the other patrons because....well because this is a game I would have normally passed on by and I'm willing to bet the average OSR-focused Tavern patron would as well. Honestly the biggest reason I picked it up was the fact that Deep Silver worked on it and I've liked every Deep Silver game I've played. Just consider this post a PSA of sorts.
Update to Hommlet / 3d Printing post...
-
I finished printing out and assembling the first two rooms of the
Moat-house dungeon, on Sunday night. This was just to get a feel of how
things work and...
Miskatonic Monday #184: The Depths of Bermuda
-
Between October 2003 and October 2013, Chaosium, Inc. published a series of
books for *Call of Cthulhu* under the Miskatonic University Library
Associati...
Sci-Fi: Plot Seeds for the Bright Conference
-
If the Bright Conference ever gets made into an RPG book, I’d like to have
a cutaway illustration of a pod and its contents. Like this, with much more
de...
Mystery in Muffelton
-
By ArtifexWorlds Self Published Generic/Universal ... or 5e? Tier 2 Welcome
to Muffelton. A frontier town in a land that has finally calmed down a
little a...
Gigantic Attack -- Resolving Combat in One Roll
-
So tonight I'm going to be writing the first draft of a mechanic that is
meant to replace an entire combat round with a single roll.
I first had the idea...
Music Monday- High School of the Dead
-
High School of the Dead is infamous for its fan service and physics defying
boob jiggling. That being said I love it and it’s a really good zombie
series. ...
Post-Singularity Hardcopy Concepts
-
Chatbot evolution, deepfakes. conspiracy and counter-conspiracy and
counter-counter conspiracy. re-editing of children's books (is your copy of
'The Twits'...
The Soldier Class (5E)
-
Here's a jotted-down Soldier class, made for jotting down Soldier
characters to battle it out as action figures do.
Obviously, it's just a few steps away...
pledge allegiance
-
*Booty and the Beasts* is a 1979 monster and treasure book from Fantasy Art
Enterptises. Art by Erol Otus, text by Otus, Mathias Genser, and Paul
Reiche ...
Call of Cthulhu
-
I've ordered myself a copy of the 7th edition of the venerable *Call of
Cthulhu* game by Chaosium, because everyone should have at least one
version of...
Analysis of Causes of PC Death in OSR Games
-
In my previous post, I mentioned that in my weekly campaign we average
around one PC death a month. In the comments somebody asked me about the
causes of...
Adding skills and feats makes OSR games SIMPLER
-
Most of the times, adding stuff makes games more complex, while removing
unnecessary parts makes them simpler. One example I like to mention is the
"slow" ...
Arnesonian Time Keeping
-
The original Blackmoor game as Dave Arneson ran it between 1971 and 1975
may be described as a living world campaign. - that is, the world moves
through ...
Exploring With Spells in the Megadungeon
-
Found at Angry Golem GamesContinuing the thoughts from last week, I thought
I would discuss some of the more versatile spells in a megadungeon
environmen...
Using 30-mile hexes
-
Everyone knows that Hexagons are Bestagons, and that the 6-mile hex really
is the only size that makes sense for wilderness travel. But since the dawn
of R...
Dark world
-
While I'm still working on my greyhawk saltmarsh campaign, I did have an
idea the other night for a different campaign.
I recently got the fifth edition ...
Monster Manual (AD&D 1e) (1977) - Third Printing
-
From the front cover:
"An illustrated compendium of monsters: Aerial Servant to Zombie"
From the back cover:"*OVER 350 MONSTERS*
This book provides a com...
Into the Unknown vs 5th edition Dungeons & Dragons
-
I learned about the *Into the Unknown *fantasy role-playing game last
summer at the RPG Pub. Intrigued, I ordered it from *DrivethruRPG *(both
PDF and pr...
Flux Space
-
I’ve been inspired by my time working with Gus on Tombrobbers of the
Crystal Frontier, and want to play at making something similar: a big intro
adventure ...
Funneling the Fantasy Sausage...
-
There's an ascending (or rather, descending) structure to our fantasy
campaigns*, which hopefully enforces the specialness of its magical
elements while ...
Free GM Resource: Syrinscape 2nd Look
-
[image: Free GM Resource: Syrinscape 2nd Look]
I covered Syrinscape back in .....2013(?!). It's been just shy of a decade
and when I got an email from the...
[Review] Lost Dungeons of Tonsiborg
-
Received this thing in the mail a couple days ago, purchased as part of the recent
Kickstarter. It was originally only offered as a deluxe hardcover
"col...
On the Final 48 hours
-
Sinless has just been amazing guys.
If you haven't checked it out, you should back now. Campaign ends Friday.
It's around 700 people, which is enough fo...
Harnworld in Hardback Kickstarter
-
I have been a fan of Harn, both the setting and the Harnmaster rules, for a
long time. Ever since I encountered the original Harn setting folio at Games...
The Cyberpunk We Got
-
Taking a covid test in a car speeding through the rain at night feels very
cyberpunk. International travel, backseat chemistry.. all I need is a red
dot...
[REVIEW] The Hollow Tomb
-
*Curently Smoking:Imperial Beetroot BlendThe Hollow Tomb (2022)*
by Harry Menear
Published by Noisms Games
Levels 2–4
Enjoy being lost *In the Hall of...
Beneath the Temple of Elemental Evil now in Spanish
-
Hello! A while ago, Manuel Martinez offered to translate one of my ToEE
expansion modules, T5 Beneath the Temple of Elemental Evil, into Spanish. I
am plea...
Gargax's Glorious Gewgaws & Pryce's Price
-
Good Day to You All!
There is no better way to start off a New Year than with -- not just one
but TWO -- brand-new, never-before-published creative, exc...
OGL Rollercoaster – End of the Ride?
-
The end of 2022 was full of rumbles about the OGL, but WOTC said it would
be OK. January, 2023 soon revealed WOTC’s (Wizards of the Coast) claims
that all ...
The Blade Itself
-
I just finished listening to the audiobook of The Blade Itself, volume one
in Joe Abercrombie’s The First Law trilogy. This was my first exposure to
his wo...
Seven Sins of RPG Writing
-
The Seven Deadly Sins of RPG Writing
All these sins are relative. For example, you might find a system is your
jam that I found unusable due to complexit...
Genteel Magistrate at FenCon XVIII
-
Victorious author Mike Stewart will be a guest at FenCon XVIII this weekend
at the Sheraton DFW Airport hotel, 4440 W. John Carpenter Freeway, Irving,
TX, ...
Starter Set: Dragons of Stormwreck Isle Review
-
I thought it odd when I saw big name YouTubers talking about the new
starter set WotC published, but I hadn't heard anything about it. I don't
keep up...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
People of the World, Spice up Your Life
-
I have seen the *Dune*. It’s good, but, like all “content” now, too long.
The forms of many designs are quite nice (love the costumes of the imperial
de...
My RPG Zine Trilogy is on Kickstarter!
-
I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
-
Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
-
As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
-
Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
-
*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
-
Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
-
In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
-
A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
-
I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
-
Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doin...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
-
We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
-
Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
-
Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...