I have many fond memories of the Paranoia RPG, such as: not getting dice in my 1st Edition boxed set and writing West End Games a request for the missing dice. Instead, I got a letter written by Ken Rolsen with The Computer telling me to turn myself in for termination and a secret society transmission interrupting the letter. I remember playtesting Hill Sector Blues one summer evening in the WEG offices in Manhattan, wondering whose desk I was sitting at. I remember my group passing dozens of notes per game session. Those were the days :)
Over on Humble Bundle, they are offering Mongoose's Paranoia 25th Anniversary RPG MegaBundle. 32 Paranoia releases for 18 bucks, including many classics updated to the 25th Anniversary ruleset. Needless to say, I'm all in. Heh.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Need an adventure for new players to the OSR genre? Need something for a new DM to wet their teeth on? Tomb of the Serpent Kings is what you need, and it's free in PDF and at cost in print.
People keep asking for "beginner" dungeons. Everyone can name "classic" dungeons - Tomb of Horrors, Barrier Peaks, The Temple of Elemental Evil, etc. - but for those adventures to make sense, there needs to be some sort of introduction.
It's like all the adventures we have are Bach concertos. People keep writing amazing works of staggering genius, but someone needs to write a book on how to play the piano.
I had the same questions, and since I couldn't find anything satisfactory, I decided to write the kind of dungeon I would have loved to find. I wanted to write the best basic old-school dungeon for new players that I could, and I also wanted to show the design process. And since people keep referring to it, I figured I'd put up a fancy print version.
Tomb of the Serpent Kings is designed to be easy to adapt to your system of choice to create an old-school dungeon-crawling tomb-robbing experience.
The PDF is free and licensed under Creative Commons NC-BY-SA. Hack it, share it, and translate it (there are French, German, and Spanish translations available on my blog).
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Yep, it looks like I'm diving neck-deep into DTRPG's Free Games Section. Not sure when I'll get a chance to come up for breath ;)
Today's Free RPG is none other than Classic Traveller, Facsimile Edition. Yep, the very game you could die in character generation, yours for the amazingly cheap price of FREE! :)
This is the original text of the 1981 edition of Classic Traveller based on page image Scans.
It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's.
The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2 x 8-1/2) for better margins.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Knock knock, adventurer! This all-new KNOCK! Magazine Bundle presents three digital issues of KNOCK!, the Merry Mushmen's magazine for old-school tabletop fantasy roleplaying games. Dubbed "an Adventure Gaming Bric-à-Brac and a Compendium of Miscellanea for Old School RPGs," KNOCK! showcases kickass layouts, dazzling color, and a barrage of articles, essays, tables, rules, maps, monster stats, and adventures that range from weird to – well, no, they're all uniformly weird. Every overstuffed 200+-page issue features the most audacious designers in the Old School Revival. Keep these lavish ebooks close by for perusing, daydreaming, and prepping your next session.
For just US$17.95 you get all three magazine issues in our KNOCK! Collection (retail value $69) as DRM-free ebooks, including KNOCK! Magazine issue #1, KNOCK! issue #2, and KNOCK! issue #3.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
I've been wanting a Bard Class for DragonSlayersince Greg first passed me a Beta Copy of DragonSlayer in late 2023.
Note, the Song/Spell list is NOT complete and needs third through fifth level Songs to be added.
Bard
Ability Requirement: Int 12, Dex 13, Cha 15
Race & Level Limit: Human U, Elf 7, Halfling 6, Half-Elf 8
Prime Requisite: Dex and Cha
Hit Dice: d6
Starting Gold Pieces: 2-120 (2d6x10)
Bards, often also known as Skalds, are the storytellers and lyrists of the world. They are well-traveled, as you never want to perform at the same establishment two nights in a row.
Role: Bards are secondary fighters and competent spell casters.
Expo Chart: As Per Assassin
Attack Bonus: As Per Thief
Languages: All Bards speak a language which is known as Bardic Cant, a form of poetry and rhyme their songs are cast/performed with. Bards gain a new language at every odd level, starting at 3rd level. The language chosen must be one that the Bard has encountered during their travels.
Weapons and Armor: A Bard may not use two-handed melee weapons. Bards may wear chain mail, leather, or studded leather armor. They may not use shields.
Thief Abilities: A Bard may Pick Pockets and Hear Noise as a Thief of the same level. A Bard may only Pick Pockets when wearing leather armor or no armor. Bards may also use the PickPockets skill for sleight of hand, such as magic tricks on stage.
Font of (Useless) Knowledge - Bards learn things during their travels. This knowledge may or may not be useful, and is often esoteric in nature. The chance for the bard to have relevant knowledge is equal to a Thief's Appraise Skill for that level. So, at 1st Level the chance is 2 in 6, at 3rd Level it is 3 in 6, at 6th level it's 4 in 6, and at 10th level, it's 5 in 6.
Read Languages - Bards have an innate skill with the written word, and pick up bits and pieces of various languages and common phrases during their travels. This skill is similar to the Font of (Useless) Knowledge ability and progresses in skill in the same manner. It can be used to comprehend street signs, store signage, dungeon graffiti, and most warning language, but would likely not reveal much more than the title of a book without hours if not days, of study (DM fiat for the win).
Charm: A Bard may attempt to charm a person, like the Magic-User spell, once per week at 1st level. At 6th level Bards gain a second attempt per week.
Inspiring Performance: Once per day, the Bard can perform a song, poem, or dance that grants a +1 bonus to attack rolls and saving throws to all allies within earshot for 10 minutes. While performing, the Bard can fight, but not cast any songs/spells without prematurely losing the bonus for their allies.
Bards Songs (Spells), Scrolls, and Memorization Limit: Bards can cast songs or chants from the Bard Song List starting at 3rd level, and follow the Spell Progression Chart of the Monk Class.
Bards can cast Cleric or Magic-User Scrolls of spells on their song list, with a 20% chance (+5% per spell level) of a miscast or lost casting, due to incomplete knowledge of the source material.
Bards start with two known songs or chants of first level upon attaining their level as a Bard. Bards gain one additional song for their repertoire with each additional level, and may learn additional songs from other Bards (for a fee) or songbooks they may find during their career.
Bards do not memorize their songs or prepare them ahead of time. Instead, they perform songs from their known repertoire at will, up to their limit for that day, without repeating any song during that day.
Bards do not get Bonus Songs for high ability scores
Traveler: May only keep what they can carry.
Bard Song List:
Level 1
Audible Glammer
Charm Person
Comprehend Languages
Command
Dancing Lights
Faerie Fire
Message
Remove Fear
Sleep
Ventriloquism
Level 2
Darkness (15')
Deafness
Detect Charm
Forget
Magic Mouth
Pyrotechnics
Scare
Silence (15')
Level 3
xxxxx
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Languages play a major if unsung part in the Dragonslayer RPG. I noticed this as I read. Unlike most traditional OSR RPGs, not every playable race speaks common by default. Additionally, an intelligence of 13 is required to learn an additional language.
Here are the languages in DragonSlayer spoken by playable race:
Humans – Common
Cyclopsmen – Suul
Dwarves – Dwarven
Elves – Elvish & Common
Gnomes– Gnomish
Halflings – Halfling & Common
Half-Elf – Elvish & Common
Half-Orc – Orcish & Common
So, Cyclopsmen and Dwarves are likely isolationist by nature. Gnomes, I'm not so sure. In any case, as written, PC's of these races will need an Intelligence of 13 or more to speak common.
Integrated parties have some potential issues...
For me, I'd assume that PCs of Cyclopsmen, Dwarven, and Gnomish background have spent time in a human-majority society and have learned common, likely with a noticeable foreign accent.
Sorry, I play most of my RPG sessions via VTT and I'm not a fan of pantomime ;)
Additional languages are spoken by certain classes:
Clerics, Druids, and Monks speak Ancient Common (akin to Latin). Although Paladins and Rangers get Clerical and Druidical spell access at higher level, they do not learn Ancient Common as a bonus language.
Magic-Users and Illusionists have Black Tongue as a Bonus Language.
Thieves gain Thieves Cant.
So, a Halfling multi-classed Cleric/Thief with an Intelligence of 10 (no bonus language slots) would have Common, Halfing, Ancient Common, and Thieve's Cant as their starting languages.
It's similar for a multi-classed Magic-User/Thief, starting with Common, Elvish, Dark Tongue, and Thieves Cant.
Yep, giving Dwarven, Gnomish, and Cyclopsman PCs access to the Common tongue won't unbalance the game, but making it so most characters of those races don't speak common, especially in their own closed societies, makes sense and likely fits most settings.
Time to dig some more...
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
This last few weeks I've been seeing a lot of reposts of this picture, almost a meme(?) and it really got me thinking about all of the ways I've rolled up PCs and how much it actually matters.
My conclusion is that it really depends on the game, but players generally want higher-statted PCs, which makes sense because who wants to play a nobody?
Now with the older (I'm thinking B/X) having less than optimal stats weren't a big deal and the difference between a low stat and a high stat wasn't worth getting too worked up over. Of course it felt like there was some stat-creep in later editions and even that made sense to me. With all of this different classes coming out that had specific high(er) stat requirements. It seemed to me that the straight 3d6 (in order) soon moved to a straight 4d6 (drop the lowest) to 4d6 (drop the lowest) arrange as you want. I'm not going to look it up, but I also recall AD&D having alternate rolling methodologies (in the DMG perhaps) to help possibly get players the types of PCs they wanted.
When I migrated to HackMaster (4th Edition) stats went back to straight 3d6, but there was an additional fractional added (so a 3d6 + 1d100%) and you could buy fractional rolls with building points. Of course there was a cost that you maybe didn't want to pay, but it could help you get into that PC class you wanted. Knowing that as you leveled you'd get some fractional increases helped as well and there were some odd circumstances that could build you up as well. For example I really lucked out with my Double Specialist Invoker in that my school results gave me a +3 Intelligence, so I was rocking a 21 Intelligence.
Actually having a PC much, much smarter than me wasn't all it was cracked up to be as I couldn't actually access that intelligence as much as you'd think. Have to answer a riddle? Eff me man, I can't figure it out, but my PC is likely the smartest dude on the continent, if not the planet....he should be able to figure it out.
With the newer version of HackMaster gives you options, but you pay for them: straight 3d6 +1d100% gets you a nice bump in Building Points, swap two stats of the "straight 3d6" for only a 25 Build Point bonus, or just arrange the "straight 3d6" as you like for no Build Points. It also has a rule about if two of your stats are 5 or less or none above 13 you can start over (Shopkeep Rule) otherwise any other valid set of rolls have to be played/used for one session before retiring the PC from play.
For one of my PCs I had just about a set of Gawd-rolls. That kind of sucked actually. I do not remember what the straight 3d6 rolls were, but with the options given I could have conceivably chosen any race/class I wanted. The rolls were good enough that if not for the fact that two other GMs actually witnessed the rolls, I don't think I'd have been allowed to play that PC at someone else's table for fear of being suspected of cheating. The part that sucked about the rolls is that I just had too many options. This was pretty much a once-in-a-lifetime opportunity and I had a bit of decision paralysis about it. Ultimately I didn't make that choice myself. Instead I queried the group as to what they think we needed most, which was a tank. I ended up making the tankiest tank I could: Dwarven Fighter.
I haven't gotten to play this PC in years (kind of sad about it because I had a helluva lot of fun playing this PC, and not because of his ability scores!) but his current stats (mind you he gets some % bumps when leveling) at 9th level are off to the side.
His CON has a +4 bump from race that is offset by -2 bumps to Looks and Charisma.
Now I'm not bragging about this PC or anything, just I think that there's a lot of range on what can be rolled, methodology-wise and there really isn't a good reason to hate on any particular method. I think the options given are usually there to make playing a PC one wants to play, viable. The simple straight 3d6 worked great when it didn't really matter too much.
Hell, lately...especially at a convention, I've just been rolling some d30's to quick generate stats based on the d30 DM Companion. I think the method used doesn't matter unless it results in too-high of a power level than what the players & GM want to see.
This Old Dragon: Best of The Dragon Vol #1
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[image: Best of The Dragon Vol #1]
This is the first issue from the Eric C. Harshbarger collection. I did
have a copy already, but it is in rather sad sh...
False Machine Update!
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Veins of the Earth: ReduX
Bad news first; because of a whole bunch of complex events I have had to
pause development on VotE ReDux till the first S...
Marder 1 (Lorraine)
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I started work on this model, a German WWII Marder 1, quite some time ago.
But then I forgot all about it, until I happened upon the beginnings of the ...
Cthulhu Companion (1983) - second copy
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Ghastly Adventures & Erudite Lore for Call of Cthulhu.
From the back cover:
"The Cthulhu Companion is a collection of new Cthulhu mythos lore,
scenario...
So so very many updates about the Hill Cantons
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I have been busy, busy in both real world and Hill Cantons-y writing. An
update on where things are:
Slumbering Ursine Dunes Omnibus
This has been i...
Building Bastionland - A Career Retrospective
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I’ve been making games professionally for long enough now that people
sometimes ask me how I got here.
I don’t really know the answer, but I know these ...
How do you do piracy… in SPACE!?
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Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
BONESAW IS (ALWAYS) REAAAADDDYYY!
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First he body slammed his way into Vigilante City/SURVIVE THIS!!. Then he
did a diving elbow in 5e. Now Bonesaw gets the three for Evolved and other
DCC su...
Miskatonic Monday #372: The Impossible Chamber
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Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha
and The Companions of Arthur for material set in Greg Stafford’s
masterpiece of...
Free GM Resource: Freep!k Icon Generator
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[image: Free GM Resource: Freep!k Icon Generator]
Last week I mentioned a *secret project* and while I'm not going to divulge
the project yet, I am bringi...
First Steps – Descent into Madness
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By Nickolas Z BrownFive CataclysmsOSRLevels: "Low to Mid" Deep within the
Sunken Fort is a stairway. This stairway leads into an unknowable and
chaotic und...
The line has been crossed
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I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what
you sow.The right to free speech is a hill I will die upon.Slight update:
Anyone...
Reading Elric
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Michael Moorcock’s Elric of Melniboné is immensely influential. It not only
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swords—but al...
Building A New World For My Convention Scenarios
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For the last few weeks I have been streaming on Friday night from 8:00 pm –
10:00 pm on Twitch. I had an idea a year or so ago to make a campaign world
set...
On Manon Quarterly Kickstarter Youtube!
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Check it out. I talk about Sinless, canceling, and the future.
https://www.youtube.com/live/YmEnK8-sh6M?si=MnBE1E6dS4xaUJTN
www.kickstarter.com/projec...
Red Ochre & Ruins: The OSL Returns...
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Well, there's an Open Supplement License for Epoch, allowing those so
inclined to publish original content for the game. Interested parties can *visit
ou...
Zock Bock Radio return engagement
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German AD&D superfan and podcast host Settembrini (who already had me on
his show a couple-three years back) recently completed a two-year-long run
thro...
Grozz keeps gettin' graphic...plus, a Soldier!
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I hate to start out posts by just lamenting my lack of posts...
BUT...man, I'm really having a tough time working regular blogging back
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Greyhawk News You Can Use - Harvester 2025 Edition
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I’m well-overdue for another Greyhawk news roundup, and a recent post by
/u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news
for the...
Random Links & Notes for 8/29/2025
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- 9 and 30 Kingdoms talks a bit about mapping. I'm okay with players
mapping or not mapping. It's up to them, as long as their characters can do
it. If the...
Tomb of the Blind and Deaf Dead
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So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Eyes of Idola, Part 2
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This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
The 'I Want' PC
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Readers who do not live in the dank earth beneath rocks with only woodlice
and earthworms for company will no doubt have heard of something called *K-Pop
D...
[BLOG] News on the March! Episode X.
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
GM Companion for Shadowdark
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Let's talk about Mr. Chubby Funster. Greg. If you go on RPG DriveThru and
check out the Shadowdark section you'll see he had three books in the top
ten....
Rulings, Not Rules: A Foundation, Not an Oversight
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There's been a lot of discussion over the years about how Original Dungeons
& Dragons handled (or didn't handle) the common situations you'd expect in
a ...
How I Run OD&D Combat
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Link to discussion
Over the years I’ve settled on a way to run 0e/OD&D/White Box combat that
keeps the action moving and is pretty simple, while covering...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Pulp: Adventure Location: Trindade & Martim Vaz
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History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...