he's a plumber, a preacher, a designer that changes gears midstream and can't handle criticism. we have the makings of a true winner ;)
DRAGONHEIM, A Classic Fantasy Roleplaying Game
Update #17 - For backers only Dec 30 2013
One Update to Rule them All
First let me say, even the best laid plans of mice and men sometimes go astray.
With that being said, the project is still very much alive and kicking. No one has received what they were promised yet, and certainly not on time, but everyone will receive what they were promised (Except that is will be Completely Different).
So what have I been doing for the past three months you ask? I have been creating a new game system unlike anything I've ever played.
Why haven't I kept the backers in the loop? Because I've come to realize two things. First, whatever I present to the group is subject to change, and second, whatever I present to the group is subject to criticism. Criticism destroys my creativity. I can't work with it. Sorry. Personal fault. That's why I'm self employed and work mostly alone I suppose. (Danger Will Robinson!)
So what happened to the character creation packet? Well, it was almost complete when I noticed something. All that I had created was just another version of d20 with some extra rules. And to be honest, Pathfinder had already done it way better. They're a large company, they have art departments, and teams of experienced writers.
Let me put it this way. I enjoy watching those "history of video games" shorts on YouTube. There is one thing I notice that some of my favorite games have in common. They had a very small team working on them with very small budgets, and lots of memory and technical limitations to deal with. All of these restrictions forced them to innovate and invent in ways that they otherwise wouldn't have. And in my opinion it made the project better, because they created something that was groundbreaking.
What I have created, if you will allow me, is something so new, and so different, that some of you are probably going to hate it (and hate me for creating it). With that being said, if you want your money back, say so now. I've already received a threatening letter from Kickstarter warning me that if I don't deliver on my promises, they may take action (Holy Shit! This is a first!). At the risk of sounding disinterested, this doesn't bother me. Anyone who wants their money back please respond to this thread saying so, or contact me privately. No hard feelings. For anyone who still has faith in the project, and is willing to accept that I am just one man, who probably promised you too much too soon in order to get you on board, things will get much better for the project starting today. (No refunds to date apparently - no game - neither the one Kickstarted not the one he decided to do instead)
Let me be perfectly transparent. I'm a plumber by trade, not a professional writer. I have a writing credit on one project ("Westward" available as a free download through DrivethruRPG). A few months ago, I also took up the pastorate at a small church. This means that I now write three sermons per week and have responsibility over a congregation. My time isn't what it used to be, but I still pour every free hour I have into Dragonheim. I still believe that I can create a really stellar and original role-playing game. If that ideas I put forward during funding hadn't led you to believe this, we wouldn't be talking now. You all know that I can create something exciting and new. I just need the time.
So that's where we stand, for better or worse. Once again, no hard feelings, and while i appreciate that you'd all have liked for things to have gone closer to plan, they simply haven't and if this frustrates you the best advice I can give you is to ask for a refund.